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2015-08-16TSAGE: Disable Sherlock logo code in TsAGE engine by defaultPaul Gilbert
Now that we have the code completely implemented inside the Sherlock engine, we don't need the TsAGE engine detecting the Logo anymore
2015-06-02TSAGE: Add cast of nullptr to (const void *) in call to variadic functionsThierry Crozat
This should not be necessary, but this is for (at least) two reasons: - Our C++11 compatibility code simply defines nullptr as 0 (and 0 may have a different size to (const void *)0). - Xcode compiler on OS X throw an error without that cast (cannot pass object of non-POD type nullptr through variadic method).
2015-05-30TSAGE: Fixes for display of Sherlock Logo scenePaul Gilbert
2015-05-29TSAGE: Showing background of Sherlock Logo scenePaul Gilbert
2015-05-21TSAGE: Implemented game startup code for Sherlock LogoPaul Gilbert
2015-05-20TSAGE: Implemented scene logic for Sherlock LogoPaul Gilbert
2015-05-19TSAGE: Beginnings of game & scene classes for Sherlock Holmes Logo displayPaul Gilbert