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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sound.cpp
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Commit message (
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Author
2013-04-29
TSAGE: Fix some non-initialized variables. CID 1002367, 1002368, 1002369, 100...
Strangerke
2012-09-03
TSAGE: Apply naming conventions to some sound variables and functions
Strangerke
2011-11-16
COMMON: Rename Common::set_to to Common::fill.
Johannes Schickel
2011-11-14
TSAGE: Rename a variable using double-underscore (reserved)
Strangerke
2011-10-17
TSAGE: Corrected signature of ASound::play method
Paul Gilbert
2011-10-02
TSAGE: Added 'g' prefix to global variables
Paul Gilbert
2011-09-27
TsAGE: Remove trailing spaces
Strangerke
2011-08-26
TSAGE: Implemented lots more Blue Force functionality, and started on first i...
Paul Gilbert
2011-08-20
TSAGE: Fix memory leak of sound voiceType list
Paul Gilbert
2011-08-20
TSAGE: Implemented Blue Force Scene #50 - Map Scene
Paul Gilbert
2011-08-15
TSAGE: Corrected casing of tSage namespace to be TsAGE
Paul Gilbert
2011-08-07
TSAGE: Reduce scope of variable.
Christoph Mallon
2011-08-07
TSAGE: Implemented title screen of Blue Force
Paul Gilbert
2011-08-06
TSAGE: Remove incorrect endian-specific read in audio code.
Alyssa Milburn
2011-08-06
OSYSTEM: extended installTimerProc() with timer ID parameter
Eugene Sandulenko
2011-08-06
TSAGE: Fix compilation on AmigaOS4
Paul Gilbert
2011-08-04
TSAGE: Fix incorrect sample data being used in _soPlaySound2.
Paul Gilbert
2011-08-01
TSAGE: Wait for fading sounds to completely fade when changing scenes
Paul Gilbert
2011-08-01
TSAGE: SoundBLaster method #38 now actually updates the channel volume
Paul Gilbert
2011-08-01
TSAGE: Shift mutex locking to resolve a deadlock issue
Paul Gilbert
2011-07-30
TSAGE: Tweaks to better detect when a playing sound effect has ended
Paul Gilbert
2011-07-29
TSAGE: Explicitly call the mixer stopAll() when shutting down
Paul Gilbert
2011-07-29
TSAGE: Renamed AdlibFxSoundDriver to a more accurate SoundBlasterDriver
Paul Gilbert
2011-07-29
TSAGE: Removed no longer needed fields from the Fx sound driver
Paul Gilbert
2011-07-28
TSAGE: Fixed a problem with only the first Fx sound being played
Paul Gilbert
2011-07-28
TSAGE: Clarified some method names in the sound code
Paul Gilbert
2011-07-28
TSAGE: Sound Fx is now playing
Paul Gilbert
2011-07-28
TSAGE: Fix problem with sound Fx start method being called multiple times
Paul Gilbert
2011-07-27
TSAGE: Beginning of implementation of Fx method #32
Paul Gilbert
2011-07-25
TSAGE: Re-factored sound driver method #32 with extra parameters needed by So...
Paul Gilbert
2011-07-24
TSAGE: Reverted to using a single thread for audio playback
Paul Gilbert
2011-07-04
TSAGE: Replace usage of deprecated Adlib OPL functions
Paul Gilbert
2011-07-02
TSAGE: Remove outdated extra channel variable
Paul Gilbert
2011-07-02
TSAGE: Linked in the (in progress) SoundBlaster Fx class
Paul Gilbert
2011-07-02
TSAGE: Beginnings of SoundBlaster sound driver
Paul Gilbert
2011-06-27
TSAGE: Separated the sound manager processing into it's own thread
Paul Gilbert
2011-06-26
TSAGE: Silence GCC warnings
eriktorbjorn
2011-06-26
TSAGE: Several bugfixes for sound output to match the original
Paul Gilbert
2011-06-26
TSAGE: Fix for properly initialising the _voiceTypeStructPtrs array
Paul Gilbert
2011-06-23
TSAGE: Silence GCC warnings.
eriktorbjorn
2011-06-23
TSAGE: Added saving/restoring of playing sounds to savegames
Paul Gilbert
2011-06-22
TSAGE: Remove out of date TODO comments where applicable
Paul Gilbert
2011-06-22
TSAGE: Fix sounds not getting registered in Globals::_sounds
Paul Gilbert
2011-06-22
TSAGE: Bugfix for sound assert in scene 20
Paul Gilbert
2011-06-21
TSAGE: Bugfix for properly stopping playing sounds
Paul Gilbert
2011-06-21
TSAGE: Fix updating the volume when changed in the Options dialog
Paul Gilbert
2011-06-21
TSAGE: Fixes for sound fading
Paul Gilbert
2011-06-21
TSAGE: Fix for un-used variable in _sfRethinkVoiceTypes
Paul Gilbert
2011-06-20
TSAGE: Replaced integer counters used as mutexes with Common::Mutex usage
Paul Gilbert
2011-06-20
TSAGE: Loop variables are meant to be integers rather than bools
Paul Gilbert
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