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path: root/engines/tsage/sound.cpp
AgeCommit message (Expand)Author
2012-09-03TSAGE: Apply naming conventions to some sound variables and functionsStrangerke
2011-11-16COMMON: Rename Common::set_to to Common::fill.Johannes Schickel
2011-11-14TSAGE: Rename a variable using double-underscore (reserved)Strangerke
2011-10-17TSAGE: Corrected signature of ASound::play methodPaul Gilbert
2011-10-02TSAGE: Added 'g' prefix to global variablesPaul Gilbert
2011-09-27TsAGE: Remove trailing spacesStrangerke
2011-08-26TSAGE: Implemented lots more Blue Force functionality, and started on first i...Paul Gilbert
2011-08-20TSAGE: Fix memory leak of sound voiceType listPaul Gilbert
2011-08-20TSAGE: Implemented Blue Force Scene #50 - Map ScenePaul Gilbert
2011-08-15TSAGE: Corrected casing of tSage namespace to be TsAGEPaul Gilbert
2011-08-07TSAGE: Reduce scope of variable.Christoph Mallon
2011-08-07TSAGE: Implemented title screen of Blue ForcePaul Gilbert
2011-08-06TSAGE: Remove incorrect endian-specific read in audio code.Alyssa Milburn
2011-08-06OSYSTEM: extended installTimerProc() with timer ID parameterEugene Sandulenko
2011-08-06TSAGE: Fix compilation on AmigaOS4Paul Gilbert
2011-08-04TSAGE: Fix incorrect sample data being used in _soPlaySound2.Paul Gilbert
2011-08-01TSAGE: Wait for fading sounds to completely fade when changing scenesPaul Gilbert
2011-08-01TSAGE: SoundBLaster method #38 now actually updates the channel volumePaul Gilbert
2011-08-01TSAGE: Shift mutex locking to resolve a deadlock issuePaul Gilbert
2011-07-30TSAGE: Tweaks to better detect when a playing sound effect has endedPaul Gilbert
2011-07-29TSAGE: Explicitly call the mixer stopAll() when shutting downPaul Gilbert
2011-07-29TSAGE: Renamed AdlibFxSoundDriver to a more accurate SoundBlasterDriverPaul Gilbert
2011-07-29TSAGE: Removed no longer needed fields from the Fx sound driverPaul Gilbert
2011-07-28TSAGE: Fixed a problem with only the first Fx sound being playedPaul Gilbert
2011-07-28TSAGE: Clarified some method names in the sound codePaul Gilbert
2011-07-28TSAGE: Sound Fx is now playingPaul Gilbert
2011-07-28TSAGE: Fix problem with sound Fx start method being called multiple timesPaul Gilbert
2011-07-27TSAGE: Beginning of implementation of Fx method #32Paul Gilbert
2011-07-25TSAGE: Re-factored sound driver method #32 with extra parameters needed by So...Paul Gilbert
2011-07-24TSAGE: Reverted to using a single thread for audio playbackPaul Gilbert
2011-07-04TSAGE: Replace usage of deprecated Adlib OPL functionsPaul Gilbert
2011-07-02TSAGE: Remove outdated extra channel variablePaul Gilbert
2011-07-02TSAGE: Linked in the (in progress) SoundBlaster Fx classPaul Gilbert
2011-07-02TSAGE: Beginnings of SoundBlaster sound driverPaul Gilbert
2011-06-27TSAGE: Separated the sound manager processing into it's own threadPaul Gilbert
2011-06-26TSAGE: Silence GCC warningseriktorbjorn
2011-06-26TSAGE: Several bugfixes for sound output to match the originalPaul Gilbert
2011-06-26TSAGE: Fix for properly initialising the _voiceTypeStructPtrs arrayPaul Gilbert
2011-06-23TSAGE: Silence GCC warnings.eriktorbjorn
2011-06-23TSAGE: Added saving/restoring of playing sounds to savegamesPaul Gilbert
2011-06-22TSAGE: Remove out of date TODO comments where applicablePaul Gilbert
2011-06-22TSAGE: Fix sounds not getting registered in Globals::_soundsPaul Gilbert
2011-06-22TSAGE: Bugfix for sound assert in scene 20Paul Gilbert
2011-06-21TSAGE: Bugfix for properly stopping playing soundsPaul Gilbert
2011-06-21TSAGE: Fix updating the volume when changed in the Options dialogPaul Gilbert
2011-06-21TSAGE: Fixes for sound fadingPaul Gilbert
2011-06-21TSAGE: Fix for un-used variable in _sfRethinkVoiceTypesPaul Gilbert
2011-06-20TSAGE: Replaced integer counters used as mutexes with Common::Mutex usagePaul Gilbert
2011-06-20TSAGE: Loop variables are meant to be integers rather than boolsPaul Gilbert
2011-06-20TSAGE: Bugfix for crash when exiting whilst a sound is playingPaul Gilbert