aboutsummaryrefslogtreecommitdiff
path: root/engines/tsage
AgeCommit message (Expand)Author
2017-06-26TSAGE: remove accidentally added fileHein-Pieter van Braam
2017-02-21TSAGE: R2R: Don't allow F8 to start credits when they're already onPaul Gilbert
2017-02-11TSAGE: R2R: Fix display of animationsPaul Gilbert
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-08-24ALL: Make simpleSaveNames() a MetaEngineFeatureAlexander Tkachev
2016-08-24CLOUD: Make OutSaveFile start saves syncAlexander Tkachev
2016-08-24ALL: Add MetaEngine::simpleSaveNames()Alexander Tkachev
2016-05-29Fix TsAGE copyright signHubert Maier
2016-05-26TSAGE: Refactor GfxSurface and Screen to not use virtual inheritancePaul Gilbert
2016-05-17ALL: Change main engine header guard defines to <directory>_<engine>_HEugene Sandulenko
2016-05-02TSAGE: R2R - Fix bug in scene 2425Strangerke
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2016-04-14JANITORIAL: Reduce GUI header dependenciesOri Avtalion
2016-04-13TSAGE: Reduce GUI header dependenciesOri Avtalion
2016-03-17GRAPHICS: Cleanup of ManagedSurface and Screen classesPaul Gilbert
2016-03-14TSAGE: Changed engine to use Graphics::ManagedSurfacePaul Gilbert
2016-03-08ENGINES: Make variable names of ADGameDescription conform to our guidelines.Johannes Schickel
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
2016-02-28TSAGE: Remove ADGF_TESTING from Return to Ringworld.Kirben
2016-02-25TSAGE: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-01-26TSAGE: Only request actual save slots in listSaves.Johannes Schickel
2015-08-16TSAGE: Disable Sherlock logo code in TsAGE engine by defaultPaul Gilbert
2015-07-07AUDIO: Remove all AudioStream access to OPLMatthew Hoops
2015-07-07TSAGE: Use the built-in OPL timerMatthew Hoops
2015-07-07AUDIO: Remove the sample rate configuration from the OPL codeMatthew Hoops
2015-07-07AUDIO: Remove the legacy OPL APIMatthew Hoops
2015-06-02TSAGE: Add cast of nullptr to (const void *) in call to variadic functionsThierry Crozat
2015-05-31TSAGE: Fix typo in commentTorbjörn Andersson
2015-05-30TSAGE: Fix incorrectly named header definesPaul Gilbert
2015-05-30TSAGE: Fixes for display of Sherlock Logo scenePaul Gilbert
2015-05-29TSAGE: Showing background of Sherlock Logo scenePaul Gilbert
2015-05-21TSAGE: Implemented game startup code for Sherlock LogoPaul Gilbert
2015-05-20TSAGE: Implemented scene logic for Sherlock LogoPaul Gilbert
2015-05-19TSAGE: Beginnings of game & scene classes for Sherlock Holmes Logo displayPaul Gilbert
2015-01-26TSAGE: BF - Fix another color glitchStrangerke
2015-01-26TSAGE: BF - Fix a glitch in scene 935Strangerke
2015-01-26TSAGE: Fix 3 uninitialized variablesStrangerke
2015-01-26TSAGE: Ringworld - Declare _sitFl as a booleanStrangerke
2015-01-26TSAGE: Ringworld - Fix unitialized variableStrangerke
2015-01-26TSAGE: Ringworld - Fix unitialized variableStrangerke
2015-01-26TSAGE: BF - Remove unused variableStrangerke
2014-10-28TSAGE: Remove trailing whitespaceFilippos Karapetis
2014-10-16TSAGE: R2R - Remove useless includesStrangerke
2014-10-16TSAGE: Move Air Duct and Vampire lair mazes in separate source filesStrangerke
2014-10-14TSAGE: R2R - Fix a bug when trying to exit the ship console after playing Out...Strangerke
2014-10-13TSAGE: R2R - move Scene1337 to its own source file to reduce the size of ring...Strangerke
2014-10-13TSAGE: R2R - Some refactoring in Scene1337::Action12Strangerke
2014-10-13TSAGE: R2R - Fix bug in getRandomCardFromHand()Strangerke
2014-10-13TSAGE: R2R - Some more renaming in scene 1337Strangerke
2014-10-13TSAGE: R2R - Remove a hack in Scene1337::Action12Strangerke