Age | Commit message (Collapse) | Author |
|
"PC" was very ambiguous and now it matches what we show in the GUI.
This also corrects sword2's platform to Windows.
|
|
1002418
|
|
1002399, 1002400, 1002402
|
|
1002370
|
|
100214, 1002403, 1002404, 1002405, 1002406, 1002407, 1002408, 1002409, 1002410, 1002411, 1002412, 1002413, 1002414,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
All instances uncovered by clang warnings.
|
|
|
|
|
|
|
|
Powered by:
git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
|
|
|
|
|
|
|
|
reporting it.
|
|
|
|
|
|
|
|
|
|
|
|
This reduces the code duplication in all client code, which formerly duplicated
the querying of the plugin, game id etc. and now simply calls the newly added
method runModalWithCurrentTarget() on a SaveLoadChooser object.
|
|
We already pass the title and process button name to the constructor of
SaveLoadChooser and then do not offer any way of changing it, thus changing
the edit mode of the chooser is kind of pointless and was never actually used.
Instead we pass the mode on SaveLoadChooser construction now.
|
|
|
|
|
|
|
|
This fixes one of the problems in bug #3500015
|
|
|
|
objects are active
|
|
|
|
descriptions correctly
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This will be needed for streaming data directly from the resource file without fully loading the resource.
|
|
|
|
|