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AgeCommit message (Expand)Author
2011-08-07TSAGE: Reduce scope of variable.Christoph Mallon
2011-08-07TSAGE: Implemented title screen of Blue ForcePaul Gilbert
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-08-07TSAGE: Changed game Id from 'ring' to 'ringworld'Paul Gilbert
2011-08-06TSAGE: Remove incorrect endian-specific read in audio code.Alyssa Milburn
2011-08-06OSYSTEM: extended installTimerProc() with timer ID parameterEugene Sandulenko
2011-08-06TSAGE: Fix compilation on AmigaOS4Paul Gilbert
2011-08-05TSAGE: Updated Ringworld detection entries to ADGF_TESTINGPaul Gilbert
2011-08-04TSAGE: Fix incorrect sample data being used in _soPlaySound2.Paul Gilbert
2011-08-03TSAGE: Bugfix to correctly display cursor after loading a savegame if appropr...Paul Gilbert
2011-08-03TSAGE: Workaround for original game bug of inventory being available after cr...Paul Gilbert
2011-08-01TSAGE: Wait for fading sounds to completely fade when changing scenesPaul Gilbert
2011-08-01TSAGE: Fix for background music to properly fade when leaving Scene #7700Paul Gilbert
2011-08-01TSAGE: Changed debugging statements from warning() to debug()Paul Gilbert
2011-08-01TSAGE: Fix parameters in various calls to fadeOut methodPaul Gilbert
2011-08-01TSAGE: SoundBLaster method #38 now actually updates the channel volumePaul Gilbert
2011-08-01TSAGE: Shift mutex locking to resolve a deadlock issuePaul Gilbert
2011-07-30TSAGE: Tweaks to better detect when a playing sound effect has endedPaul Gilbert
2011-07-30TSAGE: Fix call to correct base class in Scene #60 itemsPaul Gilbert
2011-07-30TSAGE: Fix base hotspot classes of hotspots in Scene #40Paul Gilbert
2011-07-30TSAGE: Add missing dispatch method to fix getting shot too quickly in Scene #40Paul Gilbert
2011-07-29TSAGE: Explicitly call the mixer stopAll() when shutting downPaul Gilbert
2011-07-29TSAGE: Renamed AdlibFxSoundDriver to a more accurate SoundBlasterDriverPaul Gilbert
2011-07-29TSAGE: Removed no longer needed fields from the Fx sound driverPaul Gilbert
2011-07-28TSAGE: Fixed a problem with only the first Fx sound being playedPaul Gilbert
2011-07-28TSAGE: Clarified some method names in the sound codePaul Gilbert
2011-07-28TSAGE: Added sound debugger commandPaul Gilbert
2011-07-28TSAGE: Sound Fx is now playingPaul Gilbert
2011-07-28TSAGE: Fix problem with sound Fx start method being called multiple timesPaul Gilbert
2011-07-27TSAGE: Beginning of implementation of Fx method #32Paul Gilbert
2011-07-25TSAGE: Re-factored sound driver method #32 with extra parameters needed by So...Paul Gilbert
2011-07-24TSAGE: Reverted to using a single thread for audio playbackPaul Gilbert
2011-07-18TSAGE: Bugfix to make Return to Launcher work correctlyPaul Gilbert
2011-07-07TSAGE: Add Spanish CD Detection Entry From Bug #3357777D G Turner
2011-07-04TSAGE: Replace usage of deprecated Adlib OPL functionsPaul Gilbert
2011-07-02TSAGE: Remove outdated extra channel variablePaul Gilbert
2011-07-02TSAGE: Linked in the (in progress) SoundBlaster Fx classPaul Gilbert
2011-07-02TSAGE: Fixed problem with saving double valuesPaul Gilbert
2011-07-02TSAGE: Beginnings of SoundBlaster sound driverPaul Gilbert
2011-06-27TSAGE: Separated the sound manager processing into it's own threadPaul Gilbert
2011-06-26TSAGE: Silence GCC warningseriktorbjorn
2011-06-26TSAGE: Several bugfixes for sound output to match the originalPaul Gilbert
2011-06-26TSAGE: Fix for properly initialising the _voiceTypeStructPtrs arrayPaul Gilbert
2011-06-24TSAGE: Silent a GCC warning reported by eriktorbjornStrangerke
2011-06-23TSAGE: Silence GCC warnings.eriktorbjorn
2011-06-23TSAGE: Added saving/restoring of playing sounds to savegamesPaul Gilbert
2011-06-23TSAGE: Allocate resource decoding buffer on the heapJulien
2011-06-22TSAGE: Fix bug in sound fading in scene 20.Strangerke
2011-06-22TSAGE: Don't crash if -x option points to an non-existing savegame.eriktorbjorn
2011-06-22TSAGE: Remove out of date TODO comments where applicablePaul Gilbert