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2013-07-02TSAGE: Fixes for moving south in R2R maze scene 3500Paul Gilbert
2013-06-30TSAGE: Corrected starting to maze again after rotating in mazePaul Gilbert
2013-06-30TSAGE: Fix for rotating in R2R maze scenesPaul Gilbert
2013-06-30TSAGE: Rearranged some of the R2R scene 3500 methods to group themPaul Gilbert
2013-06-30TSAGE: Added extra entries for diagonals to MazeDirection enumPaul Gilbert
2013-06-30TSAGE: Set up a maze direction enum for R2R mazesPaul Gilbert
2013-06-30TSAGE: Fix moving past intersection in R2R scene 3500 mazePaul Gilbert
2013-06-30TSAGE: Starting to move in R2R scene 3500 mazePaul Gilbert
2013-06-30TSAGE: Fix to display R2R maze map correctlyPaul Gilbert
2013-06-30TSAGE: Fix handle leak in resource managerPaul Gilbert
2013-06-30TSAGE: R2R Maze UI now partially showing mapPaul Gilbert
2013-06-29TSAGE: Renaming of derived R2R scene 3500 Maze UIPaul Gilbert
2013-06-29TSAGE: Further renaming of R2R Maze UIPaul Gilbert
2013-06-29TSAGE: Beginnings of renamings of R2R Maze UIPaul Gilbert
2013-06-29TSAGE: Fix for object initialisatioon in R2R scene 3500Paul Gilbert
2013-06-29TSAGE: Implemented R2R MazeUI::draw methodPaul Gilbert
2013-06-29TSAGE: Further cleanup of existing R2R MazeUI codePaul Gilbert
2013-06-29TSAGE: Beginnings of implementing R2R maze UIPaul Gilbert
2013-06-27TSAGE: Added some descriptions to scene switch listPaul Gilbert
2013-06-26TSAGE: Fix for R2R freeze returning to scene 2000 from 2425Paul Gilbert
2013-06-26TSAGE: Bugfix for starting R2R scene 2000Paul Gilbert
2013-06-24TSAGE: Bugfix for #3540893 - Stuck animation in Blue Force floppyPaul Gilbert
2013-05-02COMMON: Change kPlatformPC to kPlatformDOSMatthew Hoops
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
2013-04-29TSAGE: Fix some non-initialized variables. CID 1002415, 1002416, 1002417, ↵Strangerke
1002418
2013-04-29TSAGE: Fix some non-initialized variables and missing va_end(). CID 1002102, ↵Strangerke
1002399, 1002400, 1002402
2013-04-29TSAGE: Fix some non-initialized variables. CID 1002367, 1002368, 1002369, ↵Strangerke
1002370
2013-04-29TSAGE: Fix some non-initialized variables and missing va_end(). CID 1002103, ↵Strangerke
100214, 1002403, 1002404, 1002405, 1002406, 1002407, 1002408, 1002409, 1002410, 1002411, 1002412, 1002413, 1002414,
2013-04-28TSAGE: Fix nesting level. CID 1003633Eugene Sandulenko
2013-04-28TSAGE: Fix nesting level. CID 1003634Eugene Sandulenko
2013-04-28TSAGE: Fix nexting level. CID 1003635Eugene Sandulenko
2013-04-28TSAGE: Fixed nesting level. CID 1003636Eugene Sandulenko
2013-04-28TSAGE: Fixed nesting level. CID 1003637Eugene Sandulenko
2013-04-27TSAGE: Fix some non-initialized variables. CID 1002389, 1002390, 1002391Strangerke
2013-04-18ENGINES: Remove a bunch of unused private member variablesMax Horn
All instances uncovered by clang warnings.
2013-04-16TSAGE: Fix some obvious errors detected by Coverity in R2RStrangerke
2012-11-09TSAGE: R2R - Cleanup Scene50::process()Strangerke
2012-11-09TSAGE: Fix a bug reported by salty-horse (and Clang)Strangerke
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-09-15TSAGE: Add missing motorcycle sound arriving at police station in Blue ForcePaul Gilbert
2012-09-03TSAGE: Apply naming conventions to some sound variables and functionsStrangerke
2012-08-09TSAGE: Fix "if" formatting.Johannes Schickel
2012-08-07TSAGE: Apply naming conventions to surfaceGetArea(). Thanks to somaen for ↵Strangerke
reporting it.
2012-07-19TSAGE: Changed '0' to 'ADGF_NO_FLAGS' in detection tablesPaul Gilbert
2012-07-18TSAGE: Altered the ADGF_TESTING flags for Blue ForcePaul Gilbert
2012-07-11TSAGE: Fix for bug #3541354 - Nico shooting player after being tied upPaul Gilbert
2012-07-03TSAGE: Slight cleanup in querySaveMetaInfos.Johannes Schickel
2012-07-03JANITORIAL: Remove extra semicolonsOri Avtalion
2012-06-10GUI: Add helper to SaveLoadChooser, which uses the currently active target.Johannes Schickel
This reduces the code duplication in all client code, which formerly duplicated the querying of the plugin, game id etc. and now simply calls the newly added method runModalWithCurrentTarget() on a SaveLoadChooser object.
2012-06-10GUI: Get rid of SaveLoadChooser::setSaveMode.Johannes Schickel
We already pass the title and process button name to the constructor of SaveLoadChooser and then do not offer any way of changing it, thus changing the edit mode of the chooser is kind of pointless and was never actually used. Instead we pass the mode on SaveLoadChooser construction now.
2012-05-06TSAGE: Remove extra semicolons.Torbjörn Andersson