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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2011-08-07
GRAPHICS: Simplify the interface of Graphics::loadThumbnail().
Christoph Mallon
2011-08-07
TSAGE: Reduce scope of variable.
Christoph Mallon
2011-08-07
TSAGE: Implemented title screen of Blue Force
Paul Gilbert
2011-08-07
JANITORIAL: Remove trailing empty lines.
Christoph Mallon
2011-08-07
TSAGE: Changed game Id from 'ring' to 'ringworld'
Paul Gilbert
2011-08-06
TSAGE: Remove incorrect endian-specific read in audio code.
Alyssa Milburn
2011-08-06
OSYSTEM: extended installTimerProc() with timer ID parameter
Eugene Sandulenko
2011-08-06
TSAGE: Fix compilation on AmigaOS4
Paul Gilbert
2011-08-05
TSAGE: Updated Ringworld detection entries to ADGF_TESTING
Paul Gilbert
2011-08-04
TSAGE: Fix incorrect sample data being used in _soPlaySound2.
Paul Gilbert
2011-08-03
TSAGE: Bugfix to correctly display cursor after loading a savegame if appropr...
Paul Gilbert
2011-08-03
TSAGE: Workaround for original game bug of inventory being available after cr...
Paul Gilbert
2011-08-01
TSAGE: Wait for fading sounds to completely fade when changing scenes
Paul Gilbert
2011-08-01
TSAGE: Fix for background music to properly fade when leaving Scene #7700
Paul Gilbert
2011-08-01
TSAGE: Changed debugging statements from warning() to debug()
Paul Gilbert
2011-08-01
TSAGE: Fix parameters in various calls to fadeOut method
Paul Gilbert
2011-08-01
TSAGE: SoundBLaster method #38 now actually updates the channel volume
Paul Gilbert
2011-08-01
TSAGE: Shift mutex locking to resolve a deadlock issue
Paul Gilbert
2011-07-30
TSAGE: Tweaks to better detect when a playing sound effect has ended
Paul Gilbert
2011-07-30
TSAGE: Fix call to correct base class in Scene #60 items
Paul Gilbert
2011-07-30
TSAGE: Fix base hotspot classes of hotspots in Scene #40
Paul Gilbert
2011-07-30
TSAGE: Add missing dispatch method to fix getting shot too quickly in Scene #40
Paul Gilbert
2011-07-29
TSAGE: Explicitly call the mixer stopAll() when shutting down
Paul Gilbert
2011-07-29
TSAGE: Renamed AdlibFxSoundDriver to a more accurate SoundBlasterDriver
Paul Gilbert
2011-07-29
TSAGE: Removed no longer needed fields from the Fx sound driver
Paul Gilbert
2011-07-28
TSAGE: Fixed a problem with only the first Fx sound being played
Paul Gilbert
2011-07-28
TSAGE: Clarified some method names in the sound code
Paul Gilbert
2011-07-28
TSAGE: Added sound debugger command
Paul Gilbert
2011-07-28
TSAGE: Sound Fx is now playing
Paul Gilbert
2011-07-28
TSAGE: Fix problem with sound Fx start method being called multiple times
Paul Gilbert
2011-07-27
TSAGE: Beginning of implementation of Fx method #32
Paul Gilbert
2011-07-25
TSAGE: Re-factored sound driver method #32 with extra parameters needed by So...
Paul Gilbert
2011-07-24
TSAGE: Reverted to using a single thread for audio playback
Paul Gilbert
2011-07-18
TSAGE: Bugfix to make Return to Launcher work correctly
Paul Gilbert
2011-07-07
TSAGE: Add Spanish CD Detection Entry From Bug #3357777
D G Turner
2011-07-04
TSAGE: Replace usage of deprecated Adlib OPL functions
Paul Gilbert
2011-07-02
TSAGE: Remove outdated extra channel variable
Paul Gilbert
2011-07-02
TSAGE: Linked in the (in progress) SoundBlaster Fx class
Paul Gilbert
2011-07-02
TSAGE: Fixed problem with saving double values
Paul Gilbert
2011-07-02
TSAGE: Beginnings of SoundBlaster sound driver
Paul Gilbert
2011-06-27
TSAGE: Separated the sound manager processing into it's own thread
Paul Gilbert
2011-06-26
TSAGE: Silence GCC warnings
eriktorbjorn
2011-06-26
TSAGE: Several bugfixes for sound output to match the original
Paul Gilbert
2011-06-26
TSAGE: Fix for properly initialising the _voiceTypeStructPtrs array
Paul Gilbert
2011-06-24
TSAGE: Silent a GCC warning reported by eriktorbjorn
Strangerke
2011-06-23
TSAGE: Silence GCC warnings.
eriktorbjorn
2011-06-23
TSAGE: Added saving/restoring of playing sounds to savegames
Paul Gilbert
2011-06-23
TSAGE: Allocate resource decoding buffer on the heap
Julien
2011-06-22
TSAGE: Fix bug in sound fading in scene 20.
Strangerke
2011-06-22
TSAGE: Don't crash if -x option points to an non-existing savegame.
eriktorbjorn
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