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AgeCommit message (Expand)Author
2018-02-11TUCKER: Remove glue workaround clarificationAdrian Frühwirth
2018-02-11TUCKER: Use verb enum in all placesAdrian Frühwirth
2018-02-11TUCKER: Fix original game glitch in Bud animation sequence 8Adrian Frühwirth
2018-02-11TUCKER: Remove superfluous arguments in loadBudSpr et alAdrian Frühwirth
2018-02-09Revert "TUCKER: Fix Bud drawn behind parts of statue in park"Adrian Frühwirth
2018-02-09TUCKER: Fix Bud drawn behind parts of statue in parkAdrian Frühwirth
2018-02-09TUCKER: Make the glue a "unary usage" objectAdrian Frühwirth
2018-02-07TUCKER: Fix offset drawing bug in drawSprite()Adrian Frühwirth
2018-02-07TUCKER: Fix clipping handling when drawing textAdrian Frühwirth
2018-02-03TUCKER: Add inventory and save slot scrolling via mouse wheelAdrian Frühwirth
2018-02-03TUCKER: Fix default character width tableAdrian Frühwirth
2018-01-31TUCKER: Print infobar string if no savegame existsAdrian Frühwirth
2018-01-31TUCKER: Fix sentence bar offsetsAdrian Frühwirth
2018-01-31TUCKER: Fix dirty rects drawing bug in drawStringInteger()Adrian Frühwirth
2018-01-31TUCKER: Use existing enum for verbsAdrian Frühwirth
2018-01-31TUCKER: Fix dentist music in mall being played incorrectlyAdrian Frühwirth
2018-01-31TUCKER: Fix bubbles in Plugs shopAdrian Frühwirth
2018-01-31TUCKER: Cure Bud's and Billy's seasicknessAdrian Frühwirth
2018-01-31TUCKER: Fix walking Royston glitchAdrian Frühwirth
2018-01-31TUCKER: Clarify comment in room palette handling codeEugene Sandulenko
2018-01-31TUCKER: Fix color cycling in submarine roomAdrian Frühwirth
2018-01-31TUCKER: Fix font rendering bugAdrian Frühwirth
2017-10-07ENGINES: Remove default1x scaler flagColin Snover
2016-05-17ALL: Change main engine header guard defines to <directory>_<engine>_HEugene Sandulenko
2016-03-12TUCKER: Don't try parsing missing debug values in demoOri Avtalion
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
2016-02-25TUCKER: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-02-24TUCKER: Hide cursor in cutscenesOri Avtalion
2016-02-22TUCKER: Allow skipping and quitting from cutscene loopsOri Avtalion
2016-02-22TUCKER: Remove errant loop increment (confirmed by cyx)Ori Avtalion
2015-09-27TUCKER: Add missing music to the introTorbjörn Andersson
2015-09-27TUCKER: Fix overflow in volume calculationTorbjörn Andersson
2014-05-25TUCKER: Skip the display of the intro and of the chapter number when a game i...Strangerke
2014-05-24TUCKER: Add a check to error out when the index isn't found for a given locat...Strangerke
2014-05-24TUCKER: Add a couple of safeguards to avoid out of bound access during the di...Strangerke
2014-05-24TUCKER: Add a safeguard to avoid a potential out of bound accessStrangerke
2014-03-21TUCKER: Change the type of the return value of handleSpecialObjectSelectionSe...Strangerke
2014-03-20TUCKER: Fix some uninitialized variablesStrangerke
2014-03-15TUCKER: Initialize some more pointers with nullptr instead of 0Strangerke
2014-03-15TUCKER: Use boolean instead of integer in several placesStrangerke
2014-03-15TUCKER: Initialize some pointers with nullptr instead of 0Strangerke
2014-03-15TUCKER: Add a safeguard in updateCharPosition() to avoid a potential out-of-b...Strangerke
2014-03-09TUCKER: Some renaming in GraphicsStrangerke
2014-03-09TUCKER: Some more refactoringStrangerke
2014-03-09TUCKER: Some more refactoringStrangerke
2014-03-09TUCKER: Fix some values assigned to _csDataLoadedStrangerke
2014-03-09TUCKER: make _panelLockedFlag a boolean instead of an integerStrangerke
2014-03-09TUCKER: Fix some values assigned to _skipCurrentCharacterDrawStrangerke
2014-03-09TUCKER: Some more renamingStrangerke
2014-03-08TUCKER: Some more renamingStrangerke