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path: root/engines/wage/entities.cpp
AgeCommit message (Expand)Author
2016-02-18WAGE: Initialize class variablesEugene Sandulenko
2016-02-14WAGE: Consistently use .empty() instead of .size() == 0Eugene Sandulenko
2016-02-14WAGE: More const'nessEugene Sandulenko
2016-02-14WAGE: Implement getMagicalObjects()Eugene Sandulenko
2016-02-14WAGE: Get rid of Common::String importEugene Sandulenko
2016-02-14WAGE: Implement decrementUses()Eugene Sandulenko
2016-02-14WAGE: Moved all interaction-related methods from script.cpp to combat.cppEugene Sandulenko
2016-02-14WAGE: Implement handleInventoryCommand()Eugene Sandulenko
2016-02-14WAGE: Implement getWeapons(). Got rid of class WeaponEugene Sandulenko
2016-02-14WAGE: Implement printPlayerCondition()Eugene Sandulenko
2016-02-14WAGE: Implement handleRestCommandEugene Sandulenko
2016-01-09WAGE: Implement performOffer()Eugene Sandulenko
2016-01-09WAGE: Put lists into typedefsEugene Sandulenko
2016-01-09WAGE: Started implementation of performCombatAction()Eugene Sandulenko
2016-01-07WAGE: Fixed font mappingEugene Sandulenko
2016-01-07WAGE: Plugged great deal of leaksEugene Sandulenko
2016-01-07WAGE: Plugged even more memory leaksEugene Sandulenko
2016-01-07WAGE: Fixed couple of memory leaksEugene Sandulenko
2016-01-06WAGE: More leak pluggingEugene Sandulenko
2016-01-06WAGE: Fix unsigned/signed comparisonEugene Sandulenko
2016-01-06WAGE: Plug memory leakEugene Sandulenko
2016-01-04WAGE: Remove redundant codeEugene Sandulenko
2016-01-02WAGE: More work on object interactionEugene Sandulenko
2015-12-31WAGE: Finished world resetEugene Sandulenko
2015-12-31WAGE: Initialize class variablesEugene Sandulenko
2015-12-31WAGE: Fix random crash on startEugene Sandulenko
2015-12-30WAGE; Fix border drawingEugene Sandulenko
2015-12-29WAGE: Implement design cachingEugene Sandulenko
2015-12-28WAGE: Moved scene drawing calls to Gui classEugene Sandulenko
2015-12-27WAGE: Implement font mappingEugene Sandulenko
2015-12-27WAGE: Implement scene drawingEugene Sandulenko
2015-12-27WAGE: Implement World::move(Chr *chr, Scene *scene)Eugene Sandulenko
2015-12-27WAGE: Implemented World::move(Obj *obj, Chr *chr)Eugene Sandulenko
2015-12-27WAGE: Initial code for world initializationEugene Sandulenko
2015-12-27WAGE: Implemented object taking logicEugene Sandulenko
2015-12-27WAGE: Implement first round of comparisonsEugene Sandulenko
2015-12-27WAGE: stubbed attack handlingEugene Sandulenko
2015-12-27WAGE: Added stubs for menu loadingEugene Sandulenko
2015-12-27WAGE: Get rid of hacky drawingEugene Sandulenko
2015-12-27WAGE: Added debug output, fixed semanticsEugene Sandulenko
2015-12-27WAGE: Remove SVN keywords from the headersEugene Sandulenko
2015-12-27WAGE: Fixed Remaining Issues Preventing Compilation.D G Turner
2015-12-27WAGE: Updated Engine for MemoryReadStream Header Change.D G Turner
2015-12-27WAGE: Added MIT license to mll relevant files.Eugene Sandulenko
2015-12-27WAGE: Implement reading of all entities. This completes the world loading.Eugene Sandulenko
2015-12-27WAGE: Merged most headers into entities.hEugene Sandulenko