Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-01 | WAGE: Started processing of input text from MacTextWindow | Eugene Sandulenko | |
2017-08-01 | JANITORIAL: Fix code identation | Eugene Sandulenko | |
2017-07-17 | WAGE: Fix resizing and text selection bug | VelocityRa | |
Revise/Simplify old optional text rendering Set things up a bit for selected text rendering Add MacTextWindow::clearText and MacTextWindow::setSelection Add MacTextWindow::appendText variant that accepts a MacFont | |||
2017-07-17 | WAGE: Experimental MacText(Window) console rendering | VelocityRa | |
Currently the font specified in the constructor is not being used, I explain why in gui.cpp, line 182. Use the 2 defines in gui.h to specify whether: 1) The new text rendering in general is used (USE_NEW_TEXT_RENDERER) 2) The MacTextWindow class is used for rendering (USE_MACTEXTWINDOW) | |||
2016-10-06 | GRAPHICS: Move font-related MacGUI code to MacFontManager | Eugene Sandulenko | |
2016-09-03 | JANITORIAL: Make GPL headers uniform | Eugene Sandulenko | |
2016-08-05 | WAGE: Fix crash in Brownie's Dream | Alexander Tkachev | |
I guess it would crash everywhere else as well, if console window would be placed the same way. The problem is that console window goes off screen a little in that game, but copyRectToScreen arguments are not adjusted to stay within screen area. This commit adds some checks and adjusts these arguments. | |||
2016-08-03 | GRAPHICS/WAGE: Made MacWindowManager font maping requiring font size | Eugene Sandulenko | |
2016-07-31 | GRAPHICS: Create wrapper namespace for MacWindow constants | Borja Lorente | |
2016-07-31 | WAGE: Extract MacMenu | Borja Lorente | |
2016-07-30 | WAGE: Adapt to MacMenu namespace change | Borja Lorente | |
2016-07-30 | WAGE: Extract MacWindow | Borja Lorente | |
2016-07-30 | WAGE: Change namespace of MacWindow | Borja Lorente | |
2016-04-28 | WAGE: Move rest of console-related functionality to gui-console.cpp | Eugene Sandulenko | |
2016-04-28 | WAGE: Moved pattern and palette to WM | Eugene Sandulenko | |
2016-04-28 | WAGE: Renamed menu.* to macmenu.* | Eugene Sandulenko | |
2016-04-28 | WAGE: Moved font loading to WM. wage.dat is now classicmacfonts.dat | Eugene Sandulenko | |
2016-04-25 | WAGE: Made Menu subclass of BaseMacWindow | Eugene Sandulenko | |
2016-04-24 | WAGE: Implemented window resizing | Eugene Sandulenko | |
2016-04-21 | WAGE: Cleanup | Eugene Sandulenko | |
2016-04-15 | WAGE: Draw console via MacWindow | Eugene Sandulenko | |
2016-04-15 | WAGE: Benefit from ManagedSurface methods | Eugene Sandulenko | |
2016-04-15 | WAGE: Switch to ManagedSurface | Eugene Sandulenko | |
2016-02-25 | WAGE: Implemented cropping in cosole. That fixes crashes in Bug Hunt | Eugene Sandulenko | |
2016-02-16 | WAGE: Enable required menu items to allow game restart | Eugene Sandulenko | |
2016-02-16 | WAGE: Started post-gameover code implementation | Eugene Sandulenko | |
2016-02-14 | WAGE: Consistently use .empty() instead of .size() == 0 | Eugene Sandulenko | |
2016-02-14 | WAGE: Use String::clear() for emptying stings | Eugene Sandulenko | |
2016-02-14 | WAGE: Implement Cut and Clear actions | Eugene Sandulenko | |
2016-02-14 | WAGE: Disable Undo action after command exectution | Eugene Sandulenko | |
2016-02-14 | WAGE: Fix behavior of the multiline paste | Eugene Sandulenko | |
2016-02-14 | WAGE: Move all console-related stuff to gui-console.cpp | Eugene Sandulenko | |