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path: root/engines/wage/gui.h
AgeCommit message (Expand)Author
2016-02-16WAGE: Enable required menu items to allow game restartEugene Sandulenko
2016-02-16WAGE: Started post-gameover code implementationEugene Sandulenko
2016-02-14WAGE: Avoid potential race condition in cursor drawing codeEugene Sandulenko
2016-02-14WAGE: Implement Cut and Clear actionsEugene Sandulenko
2016-02-14WAGE: Disable Undo action after command exectutionEugene Sandulenko
2016-02-14WAGE: Move all console-related stuff to gui-console.cppEugene Sandulenko
2016-02-14WAGE: Improve text entryEugene Sandulenko
2016-02-14WAGE: Implement Undo actionEugene Sandulenko
2016-02-14WAGE: Implement Paste actionEugene Sandulenko
2016-02-14WAGE: Started copy command implementationEugene Sandulenko
2016-02-14WAGE: Fix cursors during dialogsEugene Sandulenko
2016-02-14WAGE: Further work on console selectionEugene Sandulenko
2016-02-14WAGE: Started text selection implementationEugene Sandulenko
2016-02-14WAGE: Rename mouse event processor to add clarityEugene Sandulenko
2016-02-14WAGE: Initial code for shortcutsEugene Sandulenko
2016-02-14WAGE: Implement WageEngine::setMenu()Eugene Sandulenko
2016-02-14WAGE: Moved all interaction-related methods from script.cpp to combat.cppEugene Sandulenko
2016-02-14WAGE: Fix submenu renderingEugene Sandulenko
2016-02-14WAGE: More menu finetuningEugene Sandulenko
2016-02-14WAGE: Regenerate weapons menu on demandEugene Sandulenko
2016-01-13WAGE: Moved global patterns to Gui classEugene Sandulenko
2016-01-13WAGE: Fix vertical submenu sizeEugene Sandulenko
2016-01-13WAGE: Fix menu dropdown dimensionsEugene Sandulenko
2016-01-12WAGE: Calculate submenu boundsEugene Sandulenko
2016-01-11WAGE: Precalculate menu dimensionsEugene Sandulenko
2016-01-11WAGE: Highlight first level menusEugene Sandulenko
2016-01-11WAGE: Made rendering of 1st menu level genericEugene Sandulenko
2016-01-11WAGE: Moved menu rendering into separate fileEugene Sandulenko
2016-01-04WAGE: Mark scene as dirty of some object was moved to/from itEugene Sandulenko
2016-01-04WAGE: Display text inputEugene Sandulenko
2016-01-03WAGE: Initial cursor drawing codeEugene Sandulenko
2016-01-03WAGE: Implement console scrollingEugene Sandulenko
2016-01-03WAGE: Refactored font queryingEugene Sandulenko
2016-01-03WAGE: Refactored coordinate manipulationEugene Sandulenko
2016-01-02WAGE: Redraw Gui parts on demandEugene Sandulenko
2016-01-02WAGE: Made Gui autosense scene changeEugene Sandulenko
2016-01-02WAGE: More work on object interactionEugene Sandulenko
2016-01-01WAGE: Stub for object clickingEugene Sandulenko
2016-01-01WAGE: Stub for menu drawingEugene Sandulenko
2016-01-01WAGE: Implement cursor drawing and handlingEugene Sandulenko
2015-12-31WAGE: Load fonts from wage.datEugene Sandulenko
2015-12-31WAGE: Simplified border drawing APIEugene Sandulenko
2015-12-31WAGE: Implement console drawingEugene Sandulenko
2015-12-30WAGE: Stub for console renderingEugene Sandulenko
2015-12-30WAGE: Implement appendText()Eugene Sandulenko
2015-12-28WAGE: Moved scene drawing calls to Gui classEugene Sandulenko
2015-12-27WAGE: Further work on border drawingEugene Sandulenko
2015-12-27WAGE: Started border drawing implementationEugene Sandulenko