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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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wage
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script.cpp
Age
Commit message (
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Author
2017-08-18
WAGE: Do not error on unprintable characters.
Eugene Sandulenko
2017-08-12
WAGE: Turn warning into debug message
Eugene Sandulenko
2017-08-11
WAGE: support chr<scene conditionals
Eugene Sandulenko
2017-08-11
WAGE: allow using LET with negative number literals
Eugene Sandulenko
2017-08-09
WAGE: Handle command aliases in the same quirky way wb does
Eugene Sandulenko
2017-08-08
WAGE: The command is "inven"
Eugene Sandulenko
2016-09-03
JANITORIAL: Make GPL headers uniform
Eugene Sandulenko
2016-04-11
WAGE: Fix sorting of objects during move
Eugene Sandulenko
2016-03-16
WAGE: More games to detection, all have problems
Eugene Sandulenko
2016-02-23
WAGE: Improved debug output
Eugene Sandulenko
2016-02-18
WAGE: Plug memory leak
Eugene Sandulenko
2016-02-18
WAGE: Initialize class variables
Eugene Sandulenko
2016-02-14
WAGE: Consistently use .empty() instead of .size() == 0
Eugene Sandulenko
2016-02-14
WAGE: Moved non-trivial method implementation to .cpp file
Eugene Sandulenko
2016-02-14
WAGE: More const
Eugene Sandulenko
2016-02-14
WAGE: Removed another leftover warning
Eugene Sandulenko
2016-02-14
WAGE: Remove redundant operation
Eugene Sandulenko
2016-02-14
WAGE: Better processing of direction abbreviations
Eugene Sandulenko
2016-02-14
WAGE: Some renames
Eugene Sandulenko
2016-02-14
WAGE: Get rid of Common::String import
Eugene Sandulenko
2016-02-14
WAGE: Moved all interaction-related methods from script.cpp to combat.cpp
Eugene Sandulenko
2016-02-14
WAGE: Rename Script::_callbacks to _engine
Eugene Sandulenko
2016-02-14
WAGE: Implement wearObj()
Eugene Sandulenko
2016-02-14
WAGE: Implement handleWearCommand()
Eugene Sandulenko
2016-02-14
WAGE: Implement handleAimCommand()
Eugene Sandulenko
2016-02-14
WAGE: Implement handleInventoryCommand()
Eugene Sandulenko
2016-02-14
WAGE: Implement handleStatusCommand()
Eugene Sandulenko
2016-02-14
WAGE: Implement handleTakeCommand()
Eugene Sandulenko
2016-02-14
WAGE: Implement handleDropCommand()
Eugene Sandulenko
2016-02-14
WAGE: Implement getWeapons(). Got rid of class Weapon
Eugene Sandulenko
2016-02-14
WAGE: Implement handleAcceptCommand()
Eugene Sandulenko
2016-02-14
WAGE: Implement printPlayerCondition()
Eugene Sandulenko
2016-02-14
WAGE: Implement handleRestCommand
Eugene Sandulenko
2016-01-09
WAGE: Put lists into typedefs
Eugene Sandulenko
2016-01-09
WAGE: Started implementation of performCombatAction()
Eugene Sandulenko
2016-01-07
WAGE: Plugged great deal of leaks
Eugene Sandulenko
2016-01-07
WAGE: Fix numerpous memory leaks
Eugene Sandulenko
2016-01-07
WAGE: Add last line from scene description
Eugene Sandulenko
2016-01-07
WAGE: Warning fixws
Eugene Sandulenko
2016-01-06
WAGE: More leak plugging
Eugene Sandulenko
2016-01-06
WAGE: Fix crash
Eugene Sandulenko
2016-01-05
WAGE: Remove debug output
Eugene Sandulenko
2016-01-04
WAGE: Fix command processing
Eugene Sandulenko
2016-01-04
WAGE: Fix Script::processMove(), so it works with double conversion too
Eugene Sandulenko
2016-01-04
WAGE: Implement handleMoveCommand()
Eugene Sandulenko
2016-01-03
WAGE: Implement getGroundItemsList()
Eugene Sandulenko
2016-01-03
WAGE: Complete Script::compare()
Eugene Sandulenko
2016-01-03
WAGE: Fixed processMove operands
Eugene Sandulenko
2016-01-03
WAGE: Implement processMove()
Eugene Sandulenko
2016-01-03
WAGE: More debug output
Eugene Sandulenko
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