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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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wage
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wage.h
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2017-08-29
WAGE: Correctly specify target name for dumped scripts
Eugene Sandulenko
2017-08-29
WAGE: Quit gracefully when requested
Eugene Sandulenko
2017-08-29
WAGE: Since the sounds are blocking, made the sound handle global
Eugene Sandulenko
2017-01-14
WAGE: Switch to the common readPascalString
Eugene Sandulenko
2016-09-03
JANITORIAL: Make GPL headers uniform
Eugene Sandulenko
2016-07-29
WAGE: Make menu items show Save/Load dialog
Alexander Tkachev
2016-07-28
WAGE: Refine loadGame()
Alexander Tkachev
2016-07-27
WAGE: Add loadGame() sketch
Alexander Tkachev
2016-07-27
WAGE: Refine WageEngine::saveGame()
Alexander Tkachev
2016-07-26
WAGE: Add saveGameState() sketch
Alexander Tkachev
2016-04-28
WAGE: Moved patterns to WindowManager
Eugene Sandulenko
2016-04-14
WAGE: Draw border in MacWindow
Eugene Sandulenko
2016-04-05
WAGE: Fix bugs in original, when people mistype storage scene name
Eugene Sandulenko
2016-03-15
WAGE: Plug the debugger in
Eugene Sandulenko
2016-02-14
WAGE: Proper name for include guard
Eugene Sandulenko
2016-02-14
WAGE: const goodness
Eugene Sandulenko
2016-02-14
WAGE: Marked some methods as static, const'ness
Eugene Sandulenko
2016-02-14
WAGE: Get rid of Common::String import
Eugene Sandulenko
2016-02-14
WAGE: Unstub redrawScene()
Eugene Sandulenko
2016-02-14
WAGE: Moved all interaction-related methods from script.cpp to combat.cpp
Eugene Sandulenko
2016-02-14
WAGE: Implement performMagic()
Eugene Sandulenko
2016-02-14
WAGE: Implement performAttack()
Eugene Sandulenko
2016-02-14
WAGE: Made save dialog functional
Eugene Sandulenko
2016-02-14
WAGE: Implemented saveDialog()
Eugene Sandulenko
2016-02-14
WAGE: Implement getWeapons(). Got rid of class Weapon
Eugene Sandulenko
2016-02-14
WAGE: Dialog loop
Eugene Sandulenko
2016-02-14
WAGE: Simplified message output formation
Eugene Sandulenko
2016-02-14
WAGE: Implement handleRestCommand
Eugene Sandulenko
2016-02-14
WAGE: Make menu commands working
Eugene Sandulenko
2016-01-09
WAGE: Implemented performCombatAction
Eugene Sandulenko
2016-01-09
WAGE: Started implementation of performCombatAction()
Eugene Sandulenko
2016-01-08
WAGE: Implement WageEngine::encounter()
Eugene Sandulenko
2016-01-04
WAGE: Display text input
Eugene Sandulenko
2016-01-03
WAGE: Graceful engine quitting
Eugene Sandulenko
2016-01-03
WAGE: Implement getGroundItemsList()
Eugene Sandulenko
2016-01-02
WAGE: More work on object interaction
Eugene Sandulenko
2015-12-30
WAGE: Implement appendText()
Eugene Sandulenko
2015-12-29
WAGE: Implement design caching
Eugene Sandulenko
2015-12-27
WAGE: Started border drawing implementation
Eugene Sandulenko
2015-12-27
WAGE: Implemented WageEngine::onMove()
Eugene Sandulenko
2015-12-27
WAGE: Implemented World::move(Obj *obj, Chr *chr)
Eugene Sandulenko
2015-12-27
WAGE: Initial code for world initialization
Eugene Sandulenko
2015-12-27
WAGE: Implement first round of comparisons
Eugene Sandulenko
2015-12-27
WAGE: stubbed attack handling
Eugene Sandulenko
2015-12-27
WAGE: Get rid of hacky drawing
Eugene Sandulenko
2015-12-27
WAGE: Implemented debug drawing
Eugene Sandulenko
2015-12-27
WAGE: Added debug output, fixed semantics
Eugene Sandulenko
2015-12-27
WAGE: Remove SVN keywords from the headers
Eugene Sandulenko
2015-12-27
WAGE: Update Engine Code For Common::RandomSource API Changes.
D G Turner
2015-12-27
WAGE: Started implementing script execution.
Eugene Sandulenko
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