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path: root/engines/wage/wage.h
AgeCommit message (Expand)Author
2017-08-29WAGE: Correctly specify target name for dumped scriptsEugene Sandulenko
2017-08-29WAGE: Quit gracefully when requestedEugene Sandulenko
2017-08-29WAGE: Since the sounds are blocking, made the sound handle globalEugene Sandulenko
2017-01-14WAGE: Switch to the common readPascalStringEugene Sandulenko
2016-09-03JANITORIAL: Make GPL headers uniformEugene Sandulenko
2016-07-29WAGE: Make menu items show Save/Load dialogAlexander Tkachev
2016-07-28WAGE: Refine loadGame()Alexander Tkachev
2016-07-27WAGE: Add loadGame() sketchAlexander Tkachev
2016-07-27WAGE: Refine WageEngine::saveGame()Alexander Tkachev
2016-07-26WAGE: Add saveGameState() sketchAlexander Tkachev
2016-04-28WAGE: Moved patterns to WindowManagerEugene Sandulenko
2016-04-14WAGE: Draw border in MacWindowEugene Sandulenko
2016-04-05WAGE: Fix bugs in original, when people mistype storage scene nameEugene Sandulenko
2016-03-15WAGE: Plug the debugger inEugene Sandulenko
2016-02-14WAGE: Proper name for include guardEugene Sandulenko
2016-02-14WAGE: const goodnessEugene Sandulenko
2016-02-14WAGE: Marked some methods as static, const'nessEugene Sandulenko
2016-02-14WAGE: Get rid of Common::String importEugene Sandulenko
2016-02-14WAGE: Unstub redrawScene()Eugene Sandulenko
2016-02-14WAGE: Moved all interaction-related methods from script.cpp to combat.cppEugene Sandulenko
2016-02-14WAGE: Implement performMagic()Eugene Sandulenko
2016-02-14WAGE: Implement performAttack()Eugene Sandulenko
2016-02-14WAGE: Made save dialog functionalEugene Sandulenko
2016-02-14WAGE: Implemented saveDialog()Eugene Sandulenko
2016-02-14WAGE: Implement getWeapons(). Got rid of class WeaponEugene Sandulenko
2016-02-14WAGE: Dialog loopEugene Sandulenko
2016-02-14WAGE: Simplified message output formationEugene Sandulenko
2016-02-14WAGE: Implement handleRestCommandEugene Sandulenko
2016-02-14WAGE: Make menu commands workingEugene Sandulenko
2016-01-09WAGE: Implemented performCombatActionEugene Sandulenko
2016-01-09WAGE: Started implementation of performCombatAction()Eugene Sandulenko
2016-01-08WAGE: Implement WageEngine::encounter()Eugene Sandulenko
2016-01-04WAGE: Display text inputEugene Sandulenko
2016-01-03WAGE: Graceful engine quittingEugene Sandulenko
2016-01-03WAGE: Implement getGroundItemsList()Eugene Sandulenko
2016-01-02WAGE: More work on object interactionEugene Sandulenko
2015-12-30WAGE: Implement appendText()Eugene Sandulenko
2015-12-29WAGE: Implement design cachingEugene Sandulenko
2015-12-27WAGE: Started border drawing implementationEugene Sandulenko
2015-12-27WAGE: Implemented WageEngine::onMove()Eugene Sandulenko
2015-12-27WAGE: Implemented World::move(Obj *obj, Chr *chr)Eugene Sandulenko
2015-12-27WAGE: Initial code for world initializationEugene Sandulenko
2015-12-27WAGE: Implement first round of comparisonsEugene Sandulenko
2015-12-27WAGE: stubbed attack handlingEugene Sandulenko
2015-12-27WAGE: Get rid of hacky drawingEugene Sandulenko
2015-12-27WAGE: Implemented debug drawingEugene Sandulenko
2015-12-27WAGE: Added debug output, fixed semanticsEugene Sandulenko
2015-12-27WAGE: Remove SVN keywords from the headersEugene Sandulenko
2015-12-27WAGE: Update Engine Code For Common::RandomSource API Changes.D G Turner
2015-12-27WAGE: Started implementing script execution.Eugene Sandulenko