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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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wage
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world.cpp
Age
Commit message (
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Author
2016-07-27
WAGE: Refine saveGame() once more
Alexander Tkachev
2016-07-27
WAGE: Add World's _signature
Alexander Tkachev
2016-07-20
JANITORIAL: Fix indentation
Eugene Sandulenko
2016-07-15
WAGE: Free memory used by loadWorld() debug code
Torbjörn Andersson
2016-04-28
WAGE: Moved patterns to WindowManager
Eugene Sandulenko
2016-04-12
WAGE: Fix object sorting. Fixes many glitches
Eugene Sandulenko
2016-04-11
WAGE: Fix sorting of objects during move
Eugene Sandulenko
2016-04-09
WAGE: Added debug code for dumping CODE resource fork
Eugene Sandulenko
2016-02-22
WAGE: Initialize class variables
Eugene Sandulenko
2016-02-22
WAGE: Fix buffer overrun
Eugene Sandulenko
2016-02-18
WAGE: Plug memory leak
Eugene Sandulenko
2016-02-18
WAGE: Plug memory leak
Eugene Sandulenko
2016-02-18
WAGE: Safer string concatenation
Eugene Sandulenko
2016-02-18
WAGE: Initialize class variables
Eugene Sandulenko
2016-02-16
WAGE: Moved Sound class definition to sound.h
Eugene Sandulenko
2016-02-14
WAGE: Fix int/uint comparison
Eugene Sandulenko
2016-02-14
WAGE: Consistently use .empty() instead of .size() == 0
Eugene Sandulenko
2016-02-14
WAGE: Use String::clear() for emptying stings
Eugene Sandulenko
2016-02-14
WAGE: Renames to follow our conventions
Eugene Sandulenko
2016-02-14
WAGE: const goodness
Eugene Sandulenko
2016-02-14
WAGE: Hid more debug messages
Eugene Sandulenko
2016-02-14
WAGE: Get rid of Common::String import
Eugene Sandulenko
2016-02-14
WAGE: Remove now useess warning
Eugene Sandulenko
2016-02-14
WAGE: Hide debug output
Eugene Sandulenko
2016-02-14
WAGE: Fix about menu
Eugene Sandulenko
2016-02-14
WAGE: Fix compilation on some platforms
Eugene Sandulenko
2016-02-14
WAGE: Implemented getAboutMenuItemName()
Eugene Sandulenko
2016-01-14
WAGE: Generate Commands menu
Eugene Sandulenko
2016-01-11
WAGE: Started submenu implementation
Eugene Sandulenko
2016-01-09
WAGE: Reduced header dependency
Eugene Sandulenko
2016-01-08
WAGE: Implement monster following
Eugene Sandulenko
2016-01-07
WAGE: Fixed font mapping
Eugene Sandulenko
2016-01-07
WAGE: Plugged great deal of leaks
Eugene Sandulenko
2016-01-07
WAGE: Plugged even more memory leaks
Eugene Sandulenko
2016-01-07
WAGE: Fix scene randomization
Eugene Sandulenko
2016-01-06
WAGE: Clean up world on exit
Eugene Sandulenko
2016-01-06
WAGE: Fix warnings
Eugene Sandulenko
2016-01-04
WAGE: Implement handleMoveCommand()
Eugene Sandulenko
2015-12-31
WAGE: Finished world reset
Eugene Sandulenko
2015-12-28
WAGE: Increased startup speed
Eugene Sandulenko
2015-12-27
WAGE: More debug output
Eugene Sandulenko
2015-12-27
WAGE: Implement World::move(Chr *chr, Scene *scene)
Eugene Sandulenko
2015-12-27
WAGE: Implemented World::move(Obj *obj, Scene *scene)
Eugene Sandulenko
2015-12-27
WAGE: Implemented World::move(Obj *obj, Chr *chr)
Eugene Sandulenko
2015-12-27
WAGE: Initial code for world initialization
Eugene Sandulenko
2015-12-27
WAGE: Implemented object taking logic
Eugene Sandulenko
2015-12-27
WAGE: More work on menu reading
Eugene Sandulenko
2015-12-27
WAGE: Added stubs for menu loading
Eugene Sandulenko
2015-12-27
WAGE: Added enhanced Skepters pattern loading
Eugene Sandulenko
2015-12-27
WAGE: Implementing loading service dialog strings
Eugene Sandulenko
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