Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-02-23 | WINTERMUTE: Fix order of arguments in sprite rotation | Tobia Tesan | |
2015-12-21 | Merge pull request #635 from jammm/master | Einar Johan Trøan Sømåen | |
WINTERMUTE: Add more keyboard mappings, fix console warnings. | |||
2015-12-21 | GRAPHICS: Introduce a size mode for TrueType fonts | Bastien Bouclet | |
Allows to match Windows font size selection by converting font heights to point sizes using the TrueType tables. | |||
2015-12-21 | WINTERMUTE: Add more keyboard mappings, fix console warnings. | jammm | |
Add mappings for numpad keys, tab, pause and backspace. Suppressed unnecessary warnings for keys that are text-input. | |||
2015-11-27 | WINTERMUTE: Proper place for pointer check | Eugene Sandulenko | |
2015-11-04 | WINTERMUTE: Fix mismatched free/delete Valgrind warning | Torbjörn Andersson | |
The memory stream class uses free() to free memory, so we have to use malloc(), not new, to allocate it. | |||
2015-10-24 | WINTERMUTE: Remove unused function | Willem Jan Palenstijn | |
It calls itself, and is declared pure virtual. Thanks salty-horse. | |||
2015-07-12 | WINTERMUTE: Fix typo | Willem Jan Palenstijn | |
2015-02-24 | Merge pull request #587 from jammm/scummvm_local | Einar Johan Trøan Sømåen | |
WINTERMUTE: Added mappings for VKeyCodes->ScummVM KeyCodes | |||
2015-02-24 | WINTERMUTE: Add mappings for VKeyCodes->ScummVM KeyCodes | jammm | |
Fix bug #6654 (white chamber - some keys don't work) Wintermute games on ScummVM used ScummVM keycodes for keyboard mapping, whereas the game scripts only accepted Windows VKeyCodes. Therefore an initial set of mappings are added and the debug room is now loading properly, when HOME is pressed (Rest of the keys need to be tested in-game) | |||
2015-02-22 | WINTERMUTE: Fixed parentFolder name check when testing for ↵ | jammm | |
"language"/"languages", Fix bug #6655 (Dead City - hotspot text issue) Fixed Wintermute incorretly parsing folder names with trailing \ (Windows-only issue) It seems that calling getParent returns trailing '\' which is absent on POSIX based file systems but not on Windows. This causes Wintermute to load outline_red2.font from russian.dcp, which is not desired. This is fixed by calling it->getName() directly, which returns the folder name (without the trailing '\'). | |||
2014-11-05 | Merge pull request #437 from tobiatesan/wme_subtitles | Einar Johan Trøan Sømåen | |
WME Subtitles | |||
2014-11-04 | WINTERMUTE: Add VK-translations for F1-F12 and HOME | Einar Johan Trøan Sømåen | |
2014-11-04 | WINTERMUTE: killAllSounds only if WME targetExecutable >= 1.8.6 | Tobia Tesan | |
This fixes #6647 | |||
2014-11-04 | WINTERMUTE: Introduce WMEGameDescription | Tobia Tesan | |
I aped what has been done with AGS: in engines/agi/detection.cpp, adding a struct that includes ADGameDescription at the beginning. This is also recommended in advancedDetector.h | |||
2014-10-15 | WINTERMUTE: new char[str.size()+1] in BaseStringTable::expand | Tobia Tesan | |
This makes room for the EOS char. | |||
2014-10-15 | WINTERMUTE: s/delete array/delete[] array/ | Tobia Tesan | |
2014-10-15 | WINTERMUTE: Introduce BaseGame->expandStringByStringTable(&Common::String) | Tobia Tesan | |
2014-10-15 | WINTERMUTE: Add getter for _videoFont | Tobia Tesan | |
2014-10-04 | Merge pull request #514 from tobiatesan/fix_audio_loop | Einar Johan Trøan Sømåen | |
WINTERMUTE: Use SubLoopingAudio for music w/arbitrary loop points | |||
2014-10-04 | WINTERMUTE: Use SubLoopingAudio for music w/arbitrary loop points | Tobia Tesan | |
Should fix #6648 (music not looping correctly in 5MA) | |||
2014-10-01 | WINTERMUTE: Make a bunch of attributes private in BaseSoundBuffer | Tobia Tesan | |
2014-09-03 | WINTERMUTE: Silence GCC signed/unsigned comparison warning | Torbjörn Andersson | |
2014-09-03 | WINTERMUTE: Save the names of any language files that are loaded. (Fix bug ↵ | Einar Johan Trøan Sømåen | |
#6651) This way, they will be reloaded in the same order when loading a save game. Old save games will continue to show the bug, but new savegames will be consistent. A quick fix for old save games in the white chamber, is to launch the game with the correct language BEFORE loading the save game. This increases the save-game-version to 1.3.1ScummVM | |||
2014-08-29 | ENGINES: Fix some Doxygen comments that seem wrong. | Einar Johan Trøan Sømåen | |
2014-07-22 | WME: added few more games. added ability to detect from exe files. | Pawel Kolodziejski | |
2014-06-20 | WINTERMUTE: Do syncSoundSettings on initialization of sound manager, so that ↵ | Einar Johan Trøan Sømåen | |
sound settings are actually applied on launch | |||
2014-06-15 | Merge pull request #466 from sev-/transparent-surface | Eugene Sandulenko | |
COMMON: Move TransparentSurface to common code | |||
2014-06-15 | WINTERMUTE: Switch to use of moved to OSystem TransparentSurface | Eugene Sandulenko | |
2014-06-08 | WINTERMUTE: Silence/fix some warnigns when compiling Symbian port. | Johannes Schickel | |
See bug #6625 "WINTERMUTE: Symbian Compilation Warnings". | |||
2014-06-08 | WINTERMUTE: Fix endian issues in findPackageSignature. | Johannes Schickel | |
Thanks to somaen for looking over it too. This also silences bug #6624 "SYMBIAN: WINTERMUTE: Warnings in base_package.cpp". | |||
2014-04-17 | WINTERMUTE: Add a warning when loading TTF-fonts without FreeType2-support. | Einar Johan Trøan Sømåen | |
2014-02-28 | IMAGE: Move all ImageDecoders to image/ | Matthew Hoops | |
2014-02-21 | WINTERMUTE: Use the correct field for dpi when loading FreeSans from ↵ | Einar Johan Trøan Sømåen | |
scummmodern.zip | |||
2014-02-19 | WINTERMUTE: Some British to American English | Strangerke | |
2014-02-19 | WME: Fix bug #6531 - "WME: Art of Murder - Assertion" | Filippos Karapetis | |
2014-02-18 | WINTERMUTE: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-16 | WINTERMUTE: Janitorial - Remove trailing spaces | Strangerke | |
2014-02-12 | WINTERMUTE: Use game format for fallback font rendering. | Johannes Schickel | |
BDF fonts got 32bit drawing support in ece8b7fb65402238ab7df896361a9cefe28b8897 Thus it is not necessary to draw onto a 16bit surface. | |||
2014-02-05 | WINTERMUTE: Change the copyFrom-simplifications to depend on pitch instead ↵ | Einar Johan Trøan Sømåen | |
of width. (Fix bug #6157) | |||
2014-01-22 | WINTERMUTE: Two minor formatting fixes. | Johannes Schickel | |
2014-01-21 | WINTERMUTE: Avoid using Graphics::copyFrom to copy FMV-frames. | Einar Johan Trøan Sømåen | |
copyFrom frees and reallocates the surface for every update, as long as the dimensions and format stay the same, we can do with just a memcpy. This gives a tiny improvement in the update-part of the Theora-player (on the order of a bit more than 1 second saved total in the 1:28 long J.U.L.I.A.-intro) | |||
2014-01-21 | WINTERMUTE: Special-case FMV-handling to not fill the screen with background ↵ | Einar Johan Trøan Sømåen | |
color. If we have only one thing being drawn, and that is opaque, we can skip filling the render surface with background color. This shaves another few wasted cycles of the FMV playback. (Since we now don’t have to write the entire render surface TWICE). This reduces the time spent in drawTickets() to ~60% of what it was before. | |||
2014-01-15 | WINTERMUTE: Stop any playing FMV when loading a savegame. | Einar Johan Trøan Sømåen | |
2014-01-14 | WINTERMUTE: Limit the range of the panning-variable to stay within [-1,1]. | Einar Johan Trøan Sømåen | |
Also, store the panning state, so that the next playback starts with the same pan. | |||
2013-12-05 | WINTERMUTE: Skip Latvian language package if not selected. | Johannes Schickel | |
2013-12-05 | WINTERMUTE: Fix typo in Polish language filename in Reversion1. | Johannes Schickel | |
2013-11-23 | WINTERMUTE: Switch WideString to U32String. | Johannes Schickel | |
2013-11-23 | WINTERMUTE: Use const_iterator in BaseFileManager::registerPackages. | Johannes Schickel | |
2013-11-23 | WINTERMUTE: Slight interator usage cleanup. | Johannes Schickel | |