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2019-06-30COMMON & WINTERMUTE: Use non-1252 for 125X games (PR 1698)lolbot-iichan
* WINTERMUTE: Add detection for "The Driller Incident" "The Driller Incident" is a small freeware game for Wintermute, avaliable in English and Russian: http://questzone.ru/enzi/files/1645 * WINTERMUTE: Add detection table for "One Helluva Day" demo "One Helluva Day" is a point-and-click adventure demo in English / Czech / Russian. Free download: https://store.steampowered.com/app/603680/One_helluva_day/ * WINTERMUTE: Support CHARSET property for TT fonts "// we don't need this anymore" was a mistake =) Surely, most Wintermute games are either designed for 1252 language (DE_DEU, EN_ANY, ES_ESP, FR_FRA, IT_ITA, PT_BRA), or don't use TrueType fonts (5ma, deadcity, grotter1, grotter2, thekite, tib), or use CHARSET=1 with UTF strings (dirtysplit, reversion1, reversion2, twc), which meen this conversion is not needed for those games. However, there are some games that explicitly states CHARSET=10 (driller (RU_RUS), oknytt (RU_RUS), onehelluvaday (UNK_LANG when playing as Russian)) and there are some games with CHARSET=1 with non-1252 in mind (bookofgron (RU_RUS excepts 1251), carolreed4 (RU_RUS excepts 1251), kulivocko (CZ_CZE excepts 1250)). This fixes text in some games: bookofgron, carolreed4, driller, kulivocko, oknytt, onehelluvaday. * WINTERMUTE: Break savegame compatibility sizeof(BaseFontTT) was changed, so let's break savegame compatibility * COMMON: Add conversion tables for win1253 and win1257 * COMMON: Add string conversion from U32String back to Common::String convertUtf32ToUtf8 code is based on Wintermute::ConvertUTF32toUTF8 convertFromU32String use convertUtf32ToUtf8 for UTF8 or lookup through conversion table for single-byte encodings * WINTERMUTE: Use Common::convert functions for non-UTF charsets * WINTERMUTE: Fix whitespaces at detection tables * WINTERMUTE: Add TODO comments
2014-09-03WINTERMUTE: Save the names of any language files that are loaded. (Fix bug ↵Einar Johan Trøan Sømåen
#6651) This way, they will be reloaded in the same order when loading a save game. Old save games will continue to show the bug, but new savegames will be consistent. A quick fix for old save games in the white chamber, is to launch the game with the correct language BEFORE loading the save game. This increases the save-game-version to 1.3.1ScummVM
2014-02-18WINTERMUTE: Make GPL headers consistent in themselves.Johannes Schickel
2013-09-05WINTERMUTE: Disambiguate empty and NULL strings when savingWillem Jan Palenstijn
The string stored is now strlen(s)+1, with length 0 indicating NULL. Increment savegame version for this new format. Old savegames are fixed by assuming VAL_STRING should never be NULL.
2013-04-20WINTERMUTE: Fix ScriptExtDate-saving (bump savegame-version to 1.2.1).Einar Johan Trøan Sømåen
This also fixes int->int32 in ScriptExtDate::transfer.
2013-01-31WINTERMUTE: Redo the way floats are saved, break savegame compatibility with ↵Einar Johan Trøan Sømåen
WME Lite completely. (This also breaks compatibility with savegames from ScummVM prior to this commit, AND resets the Savegame-version, older savegames will have differing MAGIC-numbers in their headers, and will thus not be recognized).
2013-01-22WINTERMUTE: Store larger thumbnails (Bump Savegame-version to 1.2.0.0)Einar Johan Trøan Sømåen
2012-09-04WINTERMUTE: Convert CRLF to LFWillem Jan Palenstijn
2012-08-31WINTERMUTE: Cleanup the header-guards.Einar Johan Trøan Sømåen
2012-08-31WINTERMUTE: Correct some endif-comments.Einar Johan Trøan Sømåen
2012-07-25WINTERMUTE: "if(" -> "if ("Einar Johan Trøan Sømåen
2012-06-27WINTERMUTE: Fix a savegame-regressionEinar Johan Trøan Sømåen
2012-06-26WINTERMUTE: Silence another few warnings.Einar Johan Trøan Sømåen
2012-06-25WINTERMUTE: Remove the DEGTORAD/RADTODEG-macrosEinar Johan Trøan Sømåen
2012-06-15WINTERMUTE: Clean out some un-needed headers, and some ↵Einar Johan Trøan Sømåen
FORBIDDEN_SYMBOL_EXCEPTIONs
2012-06-02WINTERMUTE: Run Astyle on code-files to reformat.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add BBase and BParser, and make them compile.Einar Johan Trøan Sømåen