aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/wintermute.cpp
AgeCommit message (Collapse)Author
2017-10-07ENGINES: Remove default1x scaler flagColin Snover
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions.
2016-07-24Merge pull request #687 from tobiatesan/wme_debugger_rewriteEugene Sandulenko
WME: Debugger for WME, 2016 rewrite
2016-03-08ENGINES: Make variable names of ADGameDescription conform to our guidelines.Johannes Schickel
gameid -> gameId guioptions -> guiOptions
2016-03-01WINTERMUTE: Add DebuggerControllerTobia Tesan
2014-11-04WINTERMUTE: Introduce WMEGameDescriptionTobia Tesan
I aped what has been done with AGS: in engines/agi/detection.cpp, adding a struct that includes ADGameDescription at the beginning. This is also recommended in advancedDetector.h
2014-02-19WME: Remove translation tags from names found by the fallback detectorFilippos Karapetis
Fixes cases like bug #6532
2014-02-18WINTERMUTE: Make GPL headers consistent in themselves.Johannes Schickel
2013-08-20WINTERMUTE: Change pixel-format to RGBA.Einar Johan Trøan Sømåen
2013-07-31WINTERMUTE: Let engine know both gameid and language of target as well as ↵Einar Johan Trøan Sømåen
targetname.
2013-07-27WINTERMUTE: Respect EVENT_QUIT properly (and don't ask to quit anymore)Einar Johan Trøan Sømåen
2013-05-17RECORDER: Implement Events RecorderEugene Sandulenko
2013-04-17WINTERMUTE: Protect more members in BaseRenderer.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Privatize even more members in BaseGame.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Move settings from BaseGame to separate struct.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Add a sanity check for _game.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Initialize _gameDescription in default-constructor.Einar Johan Trøan Sømåen
2013-03-24WINTERMUTE: Avoid REQUIRING wintermute.zip during detection.Einar Johan Trøan Sømåen
2013-01-26WINTERMUTE: Replace all NULLs with nullptr.Einar Johan Trøan Sømåen
2013-01-26WINTERMUTE: Replace a few NULLs with nullptr.Einar Johan Trøan Sømåen
2013-01-24WINTERMUTE: Initialize debugger-variables in WinterMuteEngine.Einar Johan Trøan Sømåen
2013-01-23WINTERMUTE: Add in debugger-console, enabled by Ctrl-dEinar Johan Trøan Sømåen
2013-01-22WINTERMUTE: Allow users to enable the FPS-counter in the GUI, and disable ↵Einar Johan Trøan Sømåen
MT32-settings.
2012-12-16WINTERMUTE: Actually lock the framerate at 60fps.Einar Johan Trøan Sømåen
2012-09-11WINTERMUTE: Only include base_renderer.h where neededEinar Johan Trøan Sømåen
2012-08-13WINTERMUTE: Add language-filtering for Czech, Italian, Polish and Russian.Einar Johan Trøan Sømåen
No detection-support is added for those languages at this point though.
2012-08-13WINTERMUTE: WinterMute -> WintermuteEinar Johan Trøan Sømåen
2012-08-13WINTERMUTE: Make a few noisy warnings into debug-calls.Einar Johan Trøan Sømåen
2012-08-11WINTERMUTE: Format platform_osystem.cpp, wintermute.cpp and detection_tables.hEinar Johan Trøan Sømåen
2012-08-07WINTERMUTE: Change PixelFormat to ARGB (same as Sword25)Einar Johan Trøan Sømåen
Mainly a workaround for the OpenGL-backend.
2012-08-07WINTERMUTE: Remove g_wintermute.Einar Johan Trøan Sømåen
2012-08-07WINTERMUTE: Save the random-seed as well.Einar Johan Trøan Sømåen
2012-07-31WINTERMUTE: Clean out some unused code.Einar Johan Trøan Sømåen
2012-07-30WINTERMUTE: Implement GMM-saving.Einar Johan Trøan Sømåen
2012-07-30WINTERMUTE: Implement load from GMM.Einar Johan Trøan Sømåen
2012-07-30WINTERMUTE: Fix a few memory-leaksEinar Johan Trøan Sømåen
2012-07-29WINTERMUTE: Separate out SaveGame-code from BaseGameEinar Johan Trøan Sømåen
2012-07-29WINTERMUTE: Remove statics and silence spam in debug console.Einar Johan Trøan Sømåen
2012-07-29WINTERMUTE: Replace BaseRegistry with ConfManEinar Johan Trøan Sømåen
2012-07-29WINTERMUTE: Remove the debugger.Einar Johan Trøan Sømåen
2012-07-29WINTERMUTE: Make the BaseEngine-singleton use Common::Singleton as super-classEinar Johan Trøan Sømåen
2012-07-29WINTERMUTE: Introduce a Singleton-class for holding registry/filemanager.Einar Johan Trøan Sømåen
2012-07-27WINTERMUTE: Move settings-files to save-dir (gzipped xml now)Einar Johan Trøan Sømåen
2012-07-27WINTERMUTE: Fix loading from launcher.Einar Johan Trøan Sømåen
2012-07-26WINTERMUTE: More variable/function renaming VarName->varNameEinar Johan Trøan Sømåen
2012-07-26WINTERMUTE: AStyle-formatting.Einar Johan Trøan Sømåen
2012-07-25WINTERMUTE: "if(" -> "if ("Einar Johan Trøan Sømåen
2012-07-25WINTERMUTE: "delete []" -> "delete[]"Einar Johan Trøan Sømåen
2012-07-25WINTERMUTE: Privatize/Protect variables that don't need to be public.Einar Johan Trøan Sømåen
2012-07-25WINTERMUTE: Avoid starting up the engine to perform detection.Einar Johan Trøan Sømåen
2012-07-23WINTERMUTE: Remove unused code from platform_osystem.hEinar Johan Trøan Sømåen