Age | Commit message (Collapse) | Author |
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gameid -> gameId
guioptions -> guiOptions
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I aped what has been done with AGS: in engines/agi/detection.cpp, adding
a struct that includes ADGameDescription at the beginning.
This is also recommended in advancedDetector.h
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Fixes cases like bug #6532
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targetname.
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MT32-settings.
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No detection-support is added for those languages at this point though.
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Mainly a workaround for the OpenGL-backend.
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"fangame" for now)
This does a minimal engine-startup to open any dcp's and get the proper "startup.settings"-file,
and then get the name/caption fields from that file. There are currently no handling of localized
strings used there (base_string_table would be the culprit). And, there is also no secondary
checks for language (but for that matter, there is no support for chosing language if multiple
exist at this point either).
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