Age | Commit message (Collapse) | Author |
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WME: Debugger for WME, 2016 rewrite
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gameid -> gameId
guioptions -> guiOptions
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I aped what has been done with AGS: in engines/agi/detection.cpp, adding
a struct that includes ADGameDescription at the beginning.
This is also recommended in advancedDetector.h
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Fixes cases like bug #6532
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targetname.
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MT32-settings.
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No detection-support is added for those languages at this point though.
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Mainly a workaround for the OpenGL-backend.
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