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path: root/engines/wintermute/wintermute.cpp
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2012-07-18WINTERMUTE: Rename ERRORCODE (formerly HRESULT) to boolEinar Johan Trøan Sømåen
2012-07-18WINTERMUTE: Rename _dEBUG_ -> _debugEinar Johan Trøan Sømåen
2012-07-18WINTERMUTE: Use proper gameids in detection.Einar Johan Trøan Sømåen
2012-07-17WINTERMUTE: Remove/comment out all ifdef __IPHONE occurencesEinar Johan Trøan Sømåen
2012-07-16WINTERMUTE: Fix a few issues with the renderTicket-solution, and enable it by...Einar Johan Trøan Sømåen
2012-07-16WINTERMUTE: Default to 1x ScalerEinar Johan Trøan Sømåen
2012-07-09WINTERMUTE: Remove most of the wintype-definitions.Einar Johan Trøan Sømåen
2012-07-09WINTERMUTE: Silence most warningsEinar Johan Trøan Sømåen
2012-07-09WINTERMUTE: Cleanup and rename functions in PlatformSDL.Einar Johan Trøan Sømåen
2012-07-08WINTERMUTE: Rename FuncName/VarName->funcName/varName in ScEngineEinar Johan Trøan Sømåen
2012-07-08WINTERMUTE: Rename FuncName->funcName in BRegistryEinar Johan Trøan Sømåen
2012-07-04WINTERMUTE: Rename FuncName->funcName and VarName->varName mainly in AdGame. ...Einar Johan Trøan Sømåen
2012-07-03WINTERMUTE: Rename most functions in BGame FuncName->funcNameEinar Johan Trøan Sømåen
2012-07-03WINTERMUTE: Rename a few VarName->varName in BGameEinar Johan Trøan Sømåen
2012-06-28WINTERMUTE: Cap framerate at 25 fps for now.Einar Johan Trøan Sømåen
2012-06-26WINTERMUTE: Rename FuncName->funcName in AdTalkNode, AdTalkHolder, AdTalkDef,...Einar Johan Trøan Sømåen
2012-06-26WINTERMUTE: Rename FuncName->funcName in Brenderer/BrendererSDLEinar Johan Trøan Sømåen
2012-06-25WINTERMUTE: Move the engine-log over to a debug-channel.Einar Johan Trøan Sømåen
2012-06-25WINTERMUTE: Make the ClassRegistry clean up after itself when returning to la...Einar Johan Trøan Sømåen
2012-06-22WINTERMUTE: Get rid of a few warningsEinar Johan Trøan Sømåen
2012-06-22WINTERMUTE: Get rid of the global constructions.Einar Johan Trøan Sømåen
2012-06-21WINTERMUTE: Use the fullscreen-setting from the launcher.Einar Johan Trøan Sømåen
2012-06-19WINTERMUTE: Add RTL-support.Einar Johan Trøan Sømåen
2012-06-19WINTERMUTE: Add a first attempt at load-from-launcher supportEinar Johan Trøan Sømåen
2012-06-15WINTERMUTE: Get rid of rand/srand.Einar Johan Trøan Sømåen
2012-06-15WINTERMUTE: Add a global g_wintermute.Einar Johan Trøan Sømåen
2012-06-15WINTERMUTE: Move some of the initialization code over from PlatformSDLEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Move all the Ad files to Ad/Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Fix Windows build under MSVC2010Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Fix Linux-buildEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Require 32bpp for now.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Run Astyle on code-files to reformat.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add a simple alpha-hack for rendering.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Make the engine atleast draw something.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Make the mainloop run after initialization.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Correct the default-resolution to 640x480Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add in the Particle-stuff, now everything links, and the AdGame-c...Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add ScEngine, ScValue, SXStore, SXString, SXFile and PlatformSDL ...Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: One big and ugly commit that resolves most of the forbidden-symbols.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add most of the missing classes to the build.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add in the engine-shell from the ScummVM-wikiEinar Johan Trøan Sømåen