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path: root/engines/wintermute/wintermute.cpp
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2012-07-25WINTERMUTE: Privatize/Protect variables that don't need to be public.Einar Johan Trøan Sømåen
2012-07-25WINTERMUTE: Avoid starting up the engine to perform detection.Einar Johan Trøan Sømåen
2012-07-23WINTERMUTE: Remove unused code from platform_osystem.hEinar Johan Trøan Sømåen
2012-07-22WINTERMUTE: Add an audio-debug-channel and reduce the use of warning()Einar Johan Trøan Sømåen
2012-07-22WINTERMUTE: Add in a fallback-detector for unknown games. (flagged as ↵Einar Johan Trøan Sømåen
"fangame" for now) This does a minimal engine-startup to open any dcp's and get the proper "startup.settings"-file, and then get the name/caption fields from that file. There are currently no handling of localized strings used there (base_string_table would be the culprit). And, there is also no secondary checks for language (but for that matter, there is no support for chosing language if multiple exist at this point either).
2012-07-21WINTERMUTE: Get rid of the C-prefix for class-definitions.Einar Johan Trøan Sømåen
2012-07-21WINTERMUTE: Rename CamelCased filenames to prefixed_under_score-filenamesEinar Johan Trøan Sømåen
This is mostly a lead-up to namespacing the Ad/Base folders, and then possibly removing the prefixes from the files, it also has the added benefit of getting rid of the odd case-typos that makes for issues on platforms that don't ignore case.
2012-07-20WINTERMUTE: Rename PlatformSDL->platform_osystemEinar Johan Trøan Sømåen
2012-07-19WINTERMUTE: Change all folder-names to lowercase.Einar Johan Trøan Sømåen
2012-07-18WINTERMUTE: Move a few noisy warnings over to debug-channels.Einar Johan Trøan Sømåen
2012-07-18WINTERMUTE: Make savegames use targetName as prefix.Einar Johan Trøan Sømåen
2012-07-18WINTERMUTE: Rename ERRORCODE (formerly HRESULT) to boolEinar Johan Trøan Sømåen
2012-07-18WINTERMUTE: Rename _dEBUG_ -> _debugEinar Johan Trøan Sømåen
2012-07-18WINTERMUTE: Use proper gameids in detection.Einar Johan Trøan Sømåen
2012-07-17WINTERMUTE: Remove/comment out all ifdef __IPHONE occurencesEinar Johan Trøan Sømåen
2012-07-16WINTERMUTE: Fix a few issues with the renderTicket-solution, and enable it ↵Einar Johan Trøan Sømåen
by default.
2012-07-16WINTERMUTE: Default to 1x ScalerEinar Johan Trøan Sømåen
2012-07-09WINTERMUTE: Remove most of the wintype-definitions.Einar Johan Trøan Sømåen
2012-07-09WINTERMUTE: Silence most warningsEinar Johan Trøan Sømåen
2012-07-09WINTERMUTE: Cleanup and rename functions in PlatformSDL.Einar Johan Trøan Sømåen
2012-07-08WINTERMUTE: Rename FuncName/VarName->funcName/varName in ScEngineEinar Johan Trøan Sømåen
2012-07-08WINTERMUTE: Rename FuncName->funcName in BRegistryEinar Johan Trøan Sømåen
2012-07-04WINTERMUTE: Rename FuncName->funcName and VarName->varName mainly in AdGame. ↵Einar Johan Trøan Sømåen
(But also all const char* Filename->filename)
2012-07-03WINTERMUTE: Rename most functions in BGame FuncName->funcNameEinar Johan Trøan Sømåen
2012-07-03WINTERMUTE: Rename a few VarName->varName in BGameEinar Johan Trøan Sømåen
2012-06-28WINTERMUTE: Cap framerate at 25 fps for now.Einar Johan Trøan Sømåen
2012-06-26WINTERMUTE: Rename FuncName->funcName in AdTalkNode, AdTalkHolder, ↵Einar Johan Trøan Sømåen
AdTalkDef, AdSpriteSet, AdSentence and AdSceneState
2012-06-26WINTERMUTE: Rename FuncName->funcName in Brenderer/BrendererSDLEinar Johan Trøan Sømåen
2012-06-25WINTERMUTE: Move the engine-log over to a debug-channel.Einar Johan Trøan Sømåen
2012-06-25WINTERMUTE: Make the ClassRegistry clean up after itself when returning to ↵Einar Johan Trøan Sømåen
launcher
2012-06-22WINTERMUTE: Get rid of a few warningsEinar Johan Trøan Sømåen
2012-06-22WINTERMUTE: Get rid of the global constructions.Einar Johan Trøan Sømåen
2012-06-21WINTERMUTE: Use the fullscreen-setting from the launcher.Einar Johan Trøan Sømåen
2012-06-19WINTERMUTE: Add RTL-support.Einar Johan Trøan Sømåen
2012-06-19WINTERMUTE: Add a first attempt at load-from-launcher supportEinar Johan Trøan Sømåen
2012-06-15WINTERMUTE: Get rid of rand/srand.Einar Johan Trøan Sømåen
2012-06-15WINTERMUTE: Add a global g_wintermute.Einar Johan Trøan Sømåen
2012-06-15WINTERMUTE: Move some of the initialization code over from PlatformSDLEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Move all the Ad files to Ad/Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Fix Windows build under MSVC2010Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Fix Linux-buildEinar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Require 32bpp for now.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Run Astyle on code-files to reformat.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add a simple alpha-hack for rendering.Einar Johan Trøan Sømåen
This is not pretty, but atleast it shows the entire first screen for 'Dirty Split' drawing fine.
2012-06-02WINTERMUTE: Make the engine atleast draw something.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Make the mainloop run after initialization.Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Correct the default-resolution to 640x480Einar Johan Trøan Sømåen
2012-06-02WINTERMUTE: Add in the Particle-stuff, now everything links, and the ↵Einar Johan Trøan Sømåen
AdGame-constructor starts.
2012-06-02WINTERMUTE: Add ScEngine, ScValue, SXStore, SXString, SXFile and PlatformSDL ↵Einar Johan Trøan Sømåen
to build
2012-06-02WINTERMUTE: One big and ugly commit that resolves most of the forbidden-symbols.Einar Johan Trøan Sømåen
The StringUtils aren't complete or tested, and the SysClasses are a hack, and there are a few "FORBIDDEN_SYMBOL_EXCEPTIONS". Expect this commit to need a bunch of cleanup going forwards.