Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-07-24 | WINTERMUTE: Another fix for c++11 compilation | Eugene Sandulenko | |
2016-07-24 | WINTERMUTE: Fix compilation | Eugene Sandulenko | |
2016-07-24 | Merge pull request #687 from tobiatesan/wme_debugger_rewrite | Eugene Sandulenko | |
WME: Debugger for WME, 2016 rewrite | |||
2016-05-29 | Fix Wintermute copyright sign | Hubert Maier | |
2016-05-17 | ALL: Change main engine header guard defines to <directory>_<engine>_H | Eugene Sandulenko | |
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines. | |||
2016-05-14 | WINTERMUTE: Remove redundant check. | Eugene Sandulenko | |
If new() was unsuccessful, then we should bail out immediately, but we always assume we have enough memory for ScummVM. | |||
2016-05-08 | WINTERMUTE: Add missing parameter | Eugene Sandulenko | |
2016-04-23 | Merge pull request #728 from tobiatesan/fix_ogg | Einar Johan Trøan Sømåen | |
WINTERMUTE: Correctly find .ogg version of .wav files | |||
2016-03-30 | WINTERMUTE: Correctly find .ogg version of .wav files | Tobia Tesan | |
As it was, it didn't reliably work across platforms because it turned some\\windows\\path.wav into some/system/pathogg Note no "." before "ogg"; also since we use the new filename to search for the file inside DCPs, which use Windows naming, we don't want system-specific path format. Fixes #7088 | |||
2016-03-24 | WINTERMUTE: Make wintermute games show the right save date | Martin Kennedy | |
2016-03-08 | ENGINES: Make variable names of ADGameDescription conform to our guidelines. | Johannes Schickel | |
gameid -> gameId guioptions -> guiOptions | |||
2016-03-08 | ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines. | Johannes Schickel | |
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions | |||
2016-03-06 | Merge pull request #696 from tobiatesan/fix_7067_broken_abs | Eugene Sandulenko | |
WINTERMUTE: Rewrite absolute prefix workarounds block with loop | |||
2016-03-06 | WINTERMUTE: Actually use new BasePersistenceManager constructor | Willem Jan Palenstijn | |
2016-03-06 | Merge pull request #691 from tobiatesan/common_string_target | Eugene Sandulenko | |
WINTERMUTE: Return Common::String in getGameTargetName() | |||
2016-03-06 | WINTERMUTE: Use Common::String in arg for initSave | Tobia Tesan | |
2016-03-06 | WINTERMUTE: Use Common::String in BasePersistenceManager-ctor | Tobia Tesan | |
2016-03-06 | WINTERMUTE: Use C strings in absolute path workaround array | Tobia Tesan | |
2016-03-06 | WINTERMUTE: Use array to store known broken absolute paths | Tobia Tesan | |
Avoids an if() block that is getting longer | |||
2016-03-06 | Merge pull request #692 from tobiatesan/cr5 | Eugene Sandulenko | |
WINTERMUTE: Add detection entry for Carol Reed 5 Demo | |||
2016-03-06 | Merge pull request #693 from tobiatesan/cr4_demo | Eugene Sandulenko | |
WINTERMUTE: Remove ADGF_DEMO flag from non-demo carolreed4 detection | |||
2016-03-06 | Merge pull request #695 from tobiatesan/fix_7067_a | Eugene Sandulenko | |
WINTERMUTE: Add workaround for bug #7067 | |||
2016-03-05 | WINTERMUTE: Add fallback for hardcoded absolute path in carolreed5 | Tobia Tesan | |
Carol Reed 5 (the full game, data.dcp hash 27b3efc018ade5ee8f4adf08b4e3c0dd) refers to the absolute path "f:\dokument\spel 5\demo\data\scenes\credits\op_cred_00\op_cred_00.jpg" Appears to fix bug #7067. | |||
2016-03-05 | WINTERMUTE: Remove ADGF_DEMO flag from non-demo carolreed4 entry | Tobia Tesan | |
2016-03-05 | WINTERMUTE: Add detection entry for Carol Reed 5 Demo | Tobia Tesan | |
2016-03-05 | WINTERMUTE: Return Common::String in getGameTargetName() | Tobia Tesan | |
2016-03-05 | CONFIGURE: Introduced new engine dependency: highres | Eugene Sandulenko | |
Some backends like GCW0 do no support graphics >320x240 due to the hardware limitation (downscaling is possible but it will ruin the pixel hunting which is often part of the gameplay). Instead of manually updating the list of engines, we now introduce a new dependency. I marked all relevant engines, but some, like tinsel, require more work with putting their relevant high-res games under USE_HIGHRES define. | |||
2016-03-01 | WINTERMUTE: Pass const& in constructor for SourceListing | Tobia Tesan | |
2016-03-01 | WINTERMUTE: Remember to delete watch instances | Tobia Tesan | |
2016-03-01 | WINTERMUTE: Do not delete a pointer we do not own in resolveName | Tobia Tesan | |
2016-03-01 | WINTERMUTE: Pass valid arguments to getLines | Tobia Tesan | |
2016-03-01 | WINTERMUTE: Add Watch functionality | Tobia Tesan | |
2016-03-01 | WINTERMUTE: Add print and set commands to debugger | Tobia Tesan | |
2016-03-01 | WINTERMUTE: Add name resolution to DebuggableScript | Tobia Tesan | |
2016-03-01 | WINTERMUTE: Add source functionality in debugger | Tobia Tesan | |
2016-03-01 | WINTERMUTE: Add CachedSourceListingProvider | Tobia Tesan | |
2016-03-01 | WINTERMUTE: Add BasicSourceListingProvider class | Tobia Tesan | |
2016-03-01 | WINTERMUTE: Add DebuggerController | Tobia Tesan | |
2016-03-01 | WINTERMUTE: Add BlankListingProvider class | Tobia Tesan | |
2016-03-01 | WINTERMUTE: Add BlankListing class | Tobia Tesan | |
2016-03-01 | WINTERMUTE: Add SourceListing base class | Tobia Tesan | |
2016-03-01 | WINTERMUTE: Add SourceListingProvider abstract class | Tobia Tesan | |
2016-02-29 | WINTERMUTE: Add ListingProvider abstract class | Tobia Tesan | |
2016-02-29 | WINTERMUTE: Add abstract class Listing | Tobia Tesan | |
2016-02-29 | WINTERMUTE: Add post instruction hook to DebuggableScript | Tobia Tesan | |
2016-02-29 | WINTERMUTE: Add Breakpoint class | Tobia Tesan | |
2016-02-29 | WINTERMUTE: Add ScriptMonitor abstract class | Tobia Tesan | |
2016-02-29 | WINTERMUTE: Add DebuggableScript and DebuggableScriptEngine classes | Tobia Tesan | |
These extend the script engine and allow for monitoring and adding pre/post instruction hooks | |||
2016-02-29 | WINTERMUTE: Add Error class | Tobia Tesan | |
2016-02-29 | WINTERMUTE: Init _ready in BaseScriptHolder | Tobia Tesan | |