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Carol Reed 4 was published in Russia by "Cd Navigator":
http://www.cdnavigator.ru/Game.aspx?id=184
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It's hard to believe, but this fixes bug "#10432" WME Carol Reed
Mysteries hint system not working.
Carol Reed hint system happen to heavily use line.Split(";") results,
which were wrong by 1 byte (delimeter was appended to result while it
shouldn't be).
I started with decompiling Carol Reed source code, reproducing issue
with a stand-alone test project (which worked with WME and showed [null]
with ScummVM). then minimized it to a minimal testcase:
var line = new String("New Goal;Visit Christina at the Art
Museum;1;0;S;;");
var ar = line.Split(";");
if((ar[0] == "New Goal")) { var g = ar[1]; }
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This pull request adds all games listed in
https://bugs.scummvm.org/ticket/10863:
// Carol Reed 10 - Bosch's Damnation
// Carol Reed 11 - Shades Of Black
// Carol Reed 12 - Profound Red
// Carol Reed 13 - The Birdwatcher
// Carol Reed 14 - The Fall Of April
// Rebecca Carlson Mystery 01 - Silent Footsteps
// Corrosion: Cold Winter Waiting (Enhanced Edition)
// Rhiannon: Curse of the four Branches (Premium Edition)
I don't have those games, so I can't check if those sums are correct.
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Actual name of "hamlet" is "Hamlet or the last game without MMORPG
features, shaders and product placement". Fixed misprint in word
"MMORPG".
Also added one more Hamlet version from
https://bugs.scummvm.org/ticket/10980.
My version has another checksum, so I can't test it.
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Official downloads page for the White Chamber
(http://www.studiotrophis.com/site/downloads) contains 2 links:
1. Download from IndieDB (thewhitechamber1.7SETUP.exe, 376180149 bytes)
(built 2008.06.29, installed game is detectable by ScummVM)
2. Direct Download (thewhitechamber1.7SETUP - Definitive Edition.exe,
376180083 bytes) (built 2008.06.26, installed game is unknown to
ScummVM)
Both version are called "v1.7 - Definitive Edition".
speech.dcp is different: "german/COMPUT050.ogg" was renamed to
"german/COMPUT050.ogg"
data.dcp & language.dcp content is the same for those versions, except
for timestamps (Wed, 25 Jun 2008 21:01:32 GMT vs Sun, 29 Jun 2008
19:36:33 GMT)
Several questions:
1. Is it alright to list those builds as Common::UNK_LANG ? Should we
change this to 9 records for exact langs: Common::EN_ANY,
Common::FR_FRA, Common::IT_ITA, Common::DE_DEU, Common::CZ_CZE,
Common::RU_RUS,
Common::GR_GRE, Common::PT_POR, Common::PL_POL?
2. Should we provide a fix for "german/COMPUT050.ogg" lookup in version
that was built 2008.06.26 or this must be kept as is?
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closes #10972
closes #10973
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This is shown for the 2 games added in
0d8834b5616aa8fc936c750ed92ef4423610d641, as both of them use
ACTOR3DX entities, i.e. 3D models, which are not supported in ScummVM
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You can get the Kite v1.4 at https://anatolii.itch.io/the-kite
The Kite v1.5 is remade with Unity engine, so only v1.4 or lower are supported
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These are two never quite finished Israeli games.
Zbang can be downloaded at: http://www.corbomitegames.com/zbang/download.php
Pizza Morgana can be downloaded at: http://pizza-morgana.com/download
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* WINTERMUTE: Flush ConfMan to disk
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vKeyToKeyCode() method was unsafe if vkey >= KEYSTATES_ARRAY_SIZE was
provided, fixed
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some keypresses were producing warnings because key codes were not
listed in
mappings, added more key codes
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_currentPrintable was set depending on _currentCharCode, which is 112
for both F1 and 'p' keys, fixed after detailed research on which keys
should be considered printable
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format is unavailable
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ENGINES: Return unknown game variants with the list of detected games
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Fixes Trac#10533
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This flag is removed for a few reasons:
* Engines universally set this flag to true for widths > 320,
which made it redundant everywhere;
* This flag functioned primarily as a "force 1x scaler" flag,
since its behaviour was almost completely undocumented and users
would need to figure out that they'd need an explicit non-default
scaler set to get a scaler to operate at widths > 320;
* (Most importantly) engines should not be in the business of
deciding how the backend may choose to render its virtual screen.
The choice of rendering behaviour belongs to the user, and the
backend, in that order.
A nearby future commit restores the default1x scaler behaviour in
the SDL backend code for the moment, but in the future it is my
hope that there will be a better configuration UI to allow users
to specify how they want scaling to work for high resolutions.
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All these fall through were marked as deliberate, so again I've only
changed the comment to silence GCC.
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This reverts commit eefa72afa1978a9dea10f5b1833fcc8f58a3468e.
With this patch ConfigManager is broken.
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This fixes tons of warnings with clang from a recent xcode version on
macOS (and possibly other systems) complaining that an instantiation
of _singleton is required but no definition is available.
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- DFAF Adventure
- Dreamcat
- Open Quest
Freely available from https://jennibee.itch.io/ these are three (very short) fangames.
All of those games come in three packages (Linux, OSX, Windows32) but all the packages differ only in the platform .exe, the data.dcp stays the same, so the entry is limited to one.
The packages even come with ScummVM 1.8.1
All three games tested and working (didn't solve the Open Quest final riddle though)
One script runtime error encountered in DFAF Adventure on examining the "speaker", other than that fine.
Feel free to give hints on what i should change.
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WINTERMUTE: Fix PathUtils and add workaround for mixed separators
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Fixes #7068
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I put scare quotes around "correctly" because I can't swear this is the
intended behaviour of the original interpreter.
I don't think accessing filenames that end with / in the .DCPs is even
defined behaviour, so this is a best guess.
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Fixes #6594
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WINTERMUTE: Log warning if addSound is called with empty filename
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Instead of the engine-based 0, we now default to
kThumbnailWidth/kThumbnailHeight2, as values of 0
here disable thumbnails in the engine.
TODO: Perhaps consider looking into always running the
thumbnail-generation even if the sizes are 0?
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