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2013-02-01WINTERMUTE: Avoid applying color-keys to ALL images with bpp >= 3.Einar Johan Trøan Sømåen
2013-02-01WINTERMUTE: Apply color-key if no alpha-channel is presentEinar Johan Trøan Sømåen
(Instead of using the bpp to detect it).
2013-02-01WINTERMUTE: Avoid using ldepxf/frexpfEinar Johan Trøan Sømåen
2013-02-01WINTERMUTE: Force the screen to black after loading/saving.Einar Johan Trøan Sømåen
2013-01-31WINTERMUTE: Redo the way floats are saved, break savegame compatibility with ↵Einar Johan Trøan Sømåen
WME Lite completely. (This also breaks compatibility with savegames from ScummVM prior to this commit, AND resets the Savegame-version, older savegames will have differing MAGIC-numbers in their headers, and will thus not be recognized).
2013-01-28WINTERMUTE: Move Resources out of binary and into wintermute.zipEinar Johan Trøan Sømåen
2013-01-26WINTERMUTE: Replace all NULLs with nullptr.Einar Johan Trøan Sømåen
2013-01-26WINTERMUTE: Replace a few NULLs with nullptr.Einar Johan Trøan Sømåen
2013-01-26WINTERMUTE: Add override-tags to most of the overriden functions in base/gfx.Einar Johan Trøan Sømåen
2013-01-26WINTERMUTE: Don't cast bool to pointer.Einar Johan Trøan Sømåen
2013-01-24WINTERMUTE: Even more formatting fixes.Einar Johan Trøan Sømåen
2013-01-24WINTERMUTE: More formatting fixes.Einar Johan Trøan Sømåen
2013-01-24JANITORIAL: Fix ){ -> ) {Einar Johan Trøan Sømåen
2013-01-24WINTERMUTE: Fix formatting in persistent.hEinar Johan Trøan Sømåen
2013-01-24WINTERMUTE: Remove commented out code.Einar Johan Trøan Sømåen
2013-01-24WINTERMUTE: Return something from repeatLastDisplayOpEinar Johan Trøan Sømåen
2013-01-24WINTERMUTE: Fix a leak in sound-file loading.Einar Johan Trøan Sømåen
2013-01-24WINTERMUTE: Delete the _dirtyRect-field of BaseRenderOSystem in the destructor.Einar Johan Trøan Sømåen
2013-01-24WINTERMUTE: Delete the renderTickets when deleting BaseRenderOSystemEinar Johan Trøan Sømåen
2013-01-24WINTERMUTE: Initialize debugger-variables in WinterMuteEngine.Einar Johan Trøan Sømåen
2013-01-24WINTERMUTE: Don't scale 2Bpp images with code aimed at 4BppEinar Johan Trøan Sømåen
2013-01-24WINTERMUTE: Don't scroll as fast as the scripts actually ask for.Einar Johan Trøan Sømåen
2013-01-24WINTERMUTE: Fix scrollspeed (and break character animation the same way WME ↵Einar Johan Trøan Sømåen
Lite does)
2013-01-24WINTERMUTE: Don't draw tickets instantly.Einar Johan Trøan Sømåen
2013-01-24WINTERMUTE: Further improve UITiledImage-drawing.Einar Johan Trøan Sømåen
2013-01-23WINTERMUTE: Add the possibility of enabling/disabling FPS from Debugger.Einar Johan Trøan Sømåen
2013-01-23WINTERMUTE: Add in debugger-console, enabled by Ctrl-dEinar Johan Trøan Sømåen
2013-01-23WINTERMUTE: Fix double delete of TTFs.Einar Johan Trøan Sømåen
2013-01-23WINTERMUTE: Store savegame-thumbs in game-specific sizes too.Einar Johan Trøan Sømåen
2013-01-23WINTERMUTE: Use FreeSans from ScummModern.zip if the requested font is ↵Einar Johan Trøan Sømåen
unavailable. Right now this is the ONLY replacement in place, but Arial is also the default font for WME, so it should cover most cases.
2013-01-22WINTERMUTE: Correct a delete/delete[]-mismatch pointed out by valgrindEinar Johan Trøan Sømåen
2013-01-23WINTERMUTE: Fix incorrect reversion of code in BaseRenderOSystem::drawLine()Filippos Karapetis
2013-01-23WINTERMUTE: Fix invalid reads and crashes in BaseRenderOSystem::drawSurface()Filippos Karapetis
2013-01-22WINTERMUTE: Use prefix-operators on iterators.Einar Johan Trøan Sømåen
2013-01-22WINTERMUTE: Allow users to enable the FPS-counter in the GUI, and disable ↵Einar Johan Trøan Sømåen
MT32-settings.
2013-01-22WINTERMUTE: Silence a warning.Einar Johan Trøan Sømåen
2013-01-22WINTERMUTE: Store larger thumbnails (Bump Savegame-version to 1.2.0.0)Einar Johan Trøan Sømåen
2013-01-22WINTERMUTE: Mark drawLine as unused with dirty-rects.Einar Johan Trøan Sømåen
2013-01-22WINTERMUTE: Guard ConfMan a bit better.Einar Johan Trøan Sømåen
2013-01-22WINTERMUTE: Store MasterVolume in % instead of 0-255 to ConfMan.Einar Johan Trøan Sømåen
2013-01-22WINTERMUTE: Add a hack to skip a single frame after saving/loading. (Fix ↵Einar Johan Trøan Sømåen
Bug: #3592874)
2013-01-22WINTERMUTE: Remove unneccessary include.Einar Johan Trøan Sømåen
2013-01-22WINTERMUTE: Lie to the scripts about the exact master volume-% to avoid ↵Einar Johan Trøan Sømåen
round-off-issues. (Fix Bug #3592875)
2013-01-22WINTERMUTE: Properly create WAV-substreams, (fix bug #3592165)Einar Johan Trøan Sømåen
2013-01-09WINTERMUTE: Fix const away cast warning.Johannes Schickel
2012-12-16WINTERMUTE: Actually lock the framerate at 60fps.Einar Johan Trøan Sømåen
2012-12-16WINTERMUTE: Don't check the entire ticket-queue for every ticket.Einar Johan Trøan Sømåen
2012-12-16WINTERMUTE: Move draw-code to render_ticket.cppEinar Johan Trøan Sømåen
2012-12-13WINTERMUTE: Fix a memory-leak in the thumb-nail loading.Einar Johan Trøan Sømåen
2012-12-13WINTERMUTE: Split renderTicket into a separate file.Einar Johan Trøan Sømåen