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2014-02-18WINTERMUTE: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-17WINTERMUTE: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2014-02-16WINTERMUTE: Janitorial - Remove trailing spacesStrangerke
2014-02-12WINTERMUTE: Use game format for fallback font rendering.Johannes Schickel
2014-02-11WINTERMUTE: Prevent scripts from setting invalid scroll timesFilippos Karapetis
2014-02-05WINTERMUTE: Change the copyFrom-simplifications to depend on pitch instead of...Einar Johan Trøan Sømåen
2014-01-22WINTERMUTE: Two minor formatting fixes.Johannes Schickel
2014-01-21WINTERMUTE: Enable Wintermute by default.Einar Johan Trøan Sømåen
2014-01-21WINTERMUTE: Avoid using Graphics::copyFrom to copy FMV-frames.Einar Johan Trøan Sømåen
2014-01-21WINTERMUTE: Special-case FMV-handling to not fill the screen with background ...Einar Johan Trøan Sømåen
2014-01-21WINTERMUTE: Fix bug that prevented the opaque and binary blit speedups from w...Einar Johan Trøan Sømåen
2014-01-15WINTERMUTE: Stop any playing FMV when loading a savegame.Einar Johan Trøan Sømåen
2014-01-14WINTERMUTE: Limit the range of the panning-variable to stay within [-1,1].Einar Johan Trøan Sømåen
2014-01-11Merge pull request #418 from JenniBee/md5sEinar Johan Trøan Sømåen
2014-01-11WINTERMUTE: Add detection for french, italian, spanish and czech versions of ...Einar Johan Trøan Sømåen
2013-12-30WINTERMUTE: Adding more detection entries.JenniBee
2013-12-22WINTERMUTE: Fix new detection entriesEugene Sandulenko
2013-12-22WINTERMUTE: Fix build issues in previous commit.Einar Johan Trøan Sømåen
2013-12-21Merge pull request #412 from JenniBee/md5sEinar Johan Trøan Sømåen
2013-12-21WINTERMUTE: Adding detection for more games.JenniBee
2013-12-05WINTERMUTE: Skip Latvian language package if not selected.Johannes Schickel
2013-12-05WINTERMUTE: Fix typo in Polish language filename in Reversion1.Johannes Schickel
2013-12-05WINTERMUTE: Add Reversion: The Escape 1.3.2369 release.Johannes Schickel
2013-11-26Merge pull request #375 from digitall/engineAutoPlugJohannes Schickel
2013-11-24BUILD: Remove need for engine.mk in each engine directory.D G Turner
2013-11-24BUILD: Remove need for engine-plugin.h in engines.D G Turner
2013-11-24BUILD: Split engines/plugins_table header down to a file per engine.D G Turner
2013-11-24BUILD: Split engines.mk down to a single file per engine.D G Turner
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
2013-11-23WINTERMUTE: Switch WideString to U32String.Johannes Schickel
2013-11-23WINTERMUTE: Use const_iterator in BaseFileManager::registerPackages.Johannes Schickel
2013-11-23WINTERMUTE: Slight interator usage cleanup.Johannes Schickel
2013-11-23WINTERMUTE: Remove another unused variable.Johannes Schickel
2013-11-23WINTERMUTE: Make BaseFileManager::registerPackages case agnostic.Johannes Schickel
2013-11-23WINTERMUTE: Remove unused variables.Johannes Schickel
2013-11-18WINTERMUTE: Add a fake detection entry for Czech Dead City.Einar Johan Trøan Sømåen
2013-11-18WINTERMUTE: Add quite a bit of hackery to allow Reversion 1.3 to select langu...Einar Johan Trøan Sømåen
2013-11-15WINTERMUTE: Add bold-font support for FreeSans.ttf (and only FreeSans for now).Einar Johan Trøan Sømåen
2013-11-08WINTERMUTE: Move the isAscii() string changing code to another functionFilippos Karapetis
2013-11-08WINTERMUTE: Allow utf8ToWide() and wideToUtf8() work with ASCII stringsFilippos Karapetis
2013-11-07Merge pull request #396 from JenniBee/md5sEinar Johan Trøan Sømåen
2013-11-07WINTERMUTE: Add the keycode for the ESC keyFilippos Karapetis
2013-11-06WINTERMUTE: Adding detection for more games.JenniBee
2013-11-05WINTERMUTE: Remove unused transfer-function. (AnsiStringArray).Einar Johan Trøan Sømåen
2013-11-05WINTERMUTE: Transfer Common::Strings explicitly when saving/loading.Einar Johan Trøan Sømåen
2013-11-05WINTERMUTE: Transfer Const Char* explicitly when saving/loading.Einar Johan Trøan Sømåen
2013-11-05WINTERMUTE: Transfer Char* explicitly when saving/loading.Einar Johan Trøan Sømåen
2013-11-05WINTERMUTE: Transfer Sint32s explicitly when saving/loading.Einar Johan Trøan Sømåen
2013-11-05WINTERMUTE: Transfer Uint32s explicitly when saving/loading.Einar Johan Trøan Sømåen
2013-10-29WINTERMUTE: Remove BasePlatform::setRect (replace with member-call)Einar Johan Trøan Sømåen