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author | Einar Johan Trøan Sømåen | 2013-11-18 12:05:21 +0100 |
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committer | Einar Johan Trøan Sømåen | 2013-11-18 12:05:21 +0100 |
commit | b1bcf1279130640f0058c6d6d85abee7eee54973 (patch) | |
tree | 2c16ffe4877e5942e3c8e571fe71f1d0b30bcd84 /engines/wintermute | |
parent | ff574579bb625f1766669531f5b9633c12ea53b3 (diff) | |
download | scummvm-rg350-b1bcf1279130640f0058c6d6d85abee7eee54973.tar.gz scummvm-rg350-b1bcf1279130640f0058c6d6d85abee7eee54973.tar.bz2 scummvm-rg350-b1bcf1279130640f0058c6d6d85abee7eee54973.zip |
WINTERMUTE: Add a fake detection entry for Czech Dead City.
The language data for the Czech version are in data.dcp, but the pairs
of {language.dcp, data.dcp} get preference over just a match on data.dcp,
thus we need to detect Czech as one of these pairs, giving the user the
choice of language on detection. In this case I just copied the english-detection.
Diffstat (limited to 'engines/wintermute')
-rw-r--r-- | engines/wintermute/detection_tables.h | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/engines/wintermute/detection_tables.h b/engines/wintermute/detection_tables.h index a47f921571..46e05f2768 100644 --- a/engines/wintermute/detection_tables.h +++ b/engines/wintermute/detection_tables.h @@ -209,6 +209,22 @@ static const ADGameDescription gameDescriptions[] = { ADGF_TESTING, GUIO0() }, + // Dead City (Czech) + { + "deadcity", + "", + { + // The Czech data are in data.dcp, so in this case we'll have to + // just detect the english version twice, to give the user a choice. + {"english.dcp", 0, "c591046d6de7e381d76f70e0787b2b1f", 415935}, + {"data.dcp", 0, "7ebfd50d1a22370ed7b079bcaa631d62", 9070205}, + AD_LISTEND + }, + Common::CZ_CZE, + Common::kPlatformWindows, + ADGF_UNSTABLE, + GUIO0() + }, // Dead City (English) { "deadcity", |