Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-29 | WINTERMUTE: Return Common::kUnsupportedColorMode if the required screen ↵ | Cameron Cawley | |
format is unavailable | |||
2018-07-03 | WINTERMUTE: Use degree conversion common math funcs | David Fioramonti | |
2018-05-28 | Merge pull request #1187 from bgK/detection-refactor-unknown | Bastien Bouclet | |
ENGINES: Return unknown game variants with the list of detected games | |||
2018-05-20 | WINTERMUTE: Update deg2rad usage | David Fioramonti | |
2018-05-19 | WINTERMUTE: Properly fix handling of Ogg Vorbis resources | Adrian Frühwirth | |
2018-05-19 | WINTERMUTE: Fix loading Vorbis files | Cameron Cawley | |
Fixes Trac#10533 | |||
2018-05-17 | WINTERMUTE: Add flag for games using low-spec resources. | JenniBee | |
2018-05-10 | ENGINES: Add unknown game variants to the game detector results | Bastien Bouclet | |
2018-05-07 | JANITORIAL: Fix indentation | Adrian Frühwirth | |
2018-05-01 | WINTERMUTE: Push down the AD includes | Bastien Bouclet | |
2018-04-19 | JANITORIAL: Fix whitespace | Adrian Frühwirth | |
2018-04-15 | JANITORIAL: Indent GFXTransaction code blocks | Adrian Frühwirth | |
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover | |
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions. | |||
2017-08-06 | JANITORIAL: Silence more GCC 7 warnings | Torbjörn Andersson | |
All these fall through were marked as deliberate, so again I've only changed the comment to silence GCC. | |||
2017-07-10 | Revert "COMMON: Change way the Singleton instances are instantiated" | Eugene Sandulenko | |
This reverts commit eefa72afa1978a9dea10f5b1833fcc8f58a3468e. With this patch ConfigManager is broken. | |||
2017-07-10 | COMMON: Change way the Singleton instances are instantiated | Thierry Crozat | |
This fixes tons of warnings with clang from a recent xcode version on macOS (and possibly other systems) complaining that an instantiation of _singleton is required but no definition is available. | |||
2017-01-14 | WINTERMUTE: Fix Unused Variable Compiler Warning. | D G Turner | |
2016-12-31 | WME: Add three fangames from jennibee | Hubert Maier | |
- DFAF Adventure - Dreamcat - Open Quest Freely available from https://jennibee.itch.io/ these are three (very short) fangames. All of those games come in three packages (Linux, OSX, Windows32) but all the packages differ only in the platform .exe, the data.dcp stays the same, so the entry is limited to one. The packages even come with ScummVM 1.8.1 All three games tested and working (didn't solve the Open Quest final riddle though) One script runtime error encountered in DFAF Adventure on examining the "speaker", other than that fine. Feel free to give hints on what i should change. | |||
2016-12-26 | WINTERMUTE: Fix references to TransparentSurface templates | Eugene Sandulenko | |
2016-12-26 | Merge pull request #874 from tobiatesan/fix_getfilename_cr5 | Eugene Sandulenko | |
WINTERMUTE: Fix PathUtils and add workaround for mixed separators | |||
2016-12-26 | WINTERMUTE: Use PathUtil::normalizeFileName in correctSlashes | Tobia Tesan | |
2016-12-26 | WINTERMUTE: Don't mix different path separators. | Ryper_Zsolt | |
Fixes #7068 | |||
2016-12-26 | WINTERMUTE: Call BILINEAR/NEAREST rotoscale and scale according to game option | Tobia Tesan | |
2016-12-26 | WINTERMUTE: Add _bilinearFiltering attribute to BaseGame | Tobia Tesan | |
2016-12-26 | WINTERMUTE: Add "Sprite bilinear filtering" menu option | Tobia Tesan | |
2016-12-26 | WINTERMUTE: Try to "correctly" handle dir paths | Tobia Tesan | |
I put scare quotes around "correctly" because I can't swear this is the intended behaviour of the original interpreter. I don't think accessing filenames that end with / in the .DCPs is even defined behaviour, so this is a best guess. | |||
2016-12-26 | WINTERMUTE: only access -1th char of string if length > 0 in getFileName | Tobia Tesan | |
Fixes #6594 | |||
2016-11-12 | Merge pull request #732 from tobiatesan/fix_6594 | Eugene Sandulenko | |
WINTERMUTE: Log warning if addSound is called with empty filename | |||
2016-10-09 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko | |
2016-10-07 | WINTERMUTE: Enable supported games for the release | Eugene Sandulenko | |
2016-10-07 | WINTERMUTE: Change in-engine thumbnail-defaults. | Einar Johan Trøan Sømåen | |
Instead of the engine-based 0, we now default to kThumbnailWidth/kThumbnailHeight2, as values of 0 here disable thumbnails in the engine. TODO: Perhaps consider looking into always running the thumbnail-generation even if the sizes are 0? | |||
2016-10-07 | WINTERMUTE: Don't crop UIEdit strings to negative sizes | Einar Johan Trøan Sømåen | |
If _maxLength was -1, we would end up with a 0-size allocation, and a write that starts right before it, which gives odd results. | |||
2016-10-06 | WINTERMUTE: Add detection for german version of 5MA, Fixes #6850 | Einar Johan Trøan Sømåen | |
2016-09-03 | JANITORIAL: Make GPL headers uniform | Eugene Sandulenko | |
2016-08-22 | WINTERMUTE: Fix compilation with MSVC | Filippos Karapetis | |
Change the way that EXTENDED_DEBUGGER_ENABLED is checked. The way it was used, it triggered a fatal error C1017 | |||
2016-07-24 | WINTERMUTE: Another fix for c++11 compilation | Eugene Sandulenko | |
2016-07-24 | WINTERMUTE: Fix compilation | Eugene Sandulenko | |
2016-07-24 | Merge pull request #687 from tobiatesan/wme_debugger_rewrite | Eugene Sandulenko | |
WME: Debugger for WME, 2016 rewrite | |||
2016-05-29 | Fix Wintermute copyright sign | Hubert Maier | |
2016-05-17 | ALL: Change main engine header guard defines to <directory>_<engine>_H | Eugene Sandulenko | |
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines. | |||
2016-05-14 | WINTERMUTE: Remove redundant check. | Eugene Sandulenko | |
If new() was unsuccessful, then we should bail out immediately, but we always assume we have enough memory for ScummVM. | |||
2016-05-08 | WINTERMUTE: Add missing parameter | Eugene Sandulenko | |
2016-04-23 | Merge pull request #728 from tobiatesan/fix_ogg | Einar Johan Trøan Sømåen | |
WINTERMUTE: Correctly find .ogg version of .wav files | |||
2016-04-01 | WINTERMUTE: Log warning if addSound is called with empty filename | Tobia Tesan | |
2016-03-31 | WINTERMUTE: Turn AnsiString into Common::String in PathUtil | Tobia Tesan | |
AnsiString is already typedefd to Common::String | |||
2016-03-31 | WINTERMUTE: Remove commented lines from dctypes | Tobia Tesan | |
2016-03-30 | WINTERMUTE: Correctly find .ogg version of .wav files | Tobia Tesan | |
As it was, it didn't reliably work across platforms because it turned some\\windows\\path.wav into some/system/pathogg Note no "." before "ogg"; also since we use the new filename to search for the file inside DCPs, which use Windows naming, we don't want system-specific path format. Fixes #7088 | |||
2016-03-24 | WINTERMUTE: Make wintermute games show the right save date | Martin Kennedy | |
2016-03-08 | ENGINES: Make variable names of ADGameDescription conform to our guidelines. | Johannes Schickel | |
gameid -> gameId guioptions -> guiOptions | |||
2016-03-08 | ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines. | Johannes Schickel | |
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions |