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2018-07-29WINTERMUTE: Return Common::kUnsupportedColorMode if the required screen ↵Cameron Cawley
format is unavailable
2018-07-03WINTERMUTE: Use degree conversion common math funcsDavid Fioramonti
2018-05-28Merge pull request #1187 from bgK/detection-refactor-unknownBastien Bouclet
ENGINES: Return unknown game variants with the list of detected games
2018-05-20WINTERMUTE: Update deg2rad usageDavid Fioramonti
2018-05-19WINTERMUTE: Properly fix handling of Ogg Vorbis resourcesAdrian Frühwirth
2018-05-19WINTERMUTE: Fix loading Vorbis filesCameron Cawley
Fixes Trac#10533
2018-05-17WINTERMUTE: Add flag for games using low-spec resources.JenniBee
2018-05-10ENGINES: Add unknown game variants to the game detector resultsBastien Bouclet
2018-05-07JANITORIAL: Fix indentationAdrian Frühwirth
2018-05-01WINTERMUTE: Push down the AD includesBastien Bouclet
2018-04-19JANITORIAL: Fix whitespaceAdrian Frühwirth
2018-04-15JANITORIAL: Indent GFXTransaction code blocksAdrian Frühwirth
2017-10-07ENGINES: Remove default1x scaler flagColin Snover
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions.
2017-08-06JANITORIAL: Silence more GCC 7 warningsTorbjörn Andersson
All these fall through were marked as deliberate, so again I've only changed the comment to silence GCC.
2017-07-10Revert "COMMON: Change way the Singleton instances are instantiated"Eugene Sandulenko
This reverts commit eefa72afa1978a9dea10f5b1833fcc8f58a3468e. With this patch ConfigManager is broken.
2017-07-10COMMON: Change way the Singleton instances are instantiatedThierry Crozat
This fixes tons of warnings with clang from a recent xcode version on macOS (and possibly other systems) complaining that an instantiation of _singleton is required but no definition is available.
2017-01-14WINTERMUTE: Fix Unused Variable Compiler Warning.D G Turner
2016-12-31WME: Add three fangames from jennibeeHubert Maier
- DFAF Adventure - Dreamcat - Open Quest Freely available from https://jennibee.itch.io/ these are three (very short) fangames. All of those games come in three packages (Linux, OSX, Windows32) but all the packages differ only in the platform .exe, the data.dcp stays the same, so the entry is limited to one. The packages even come with ScummVM 1.8.1 All three games tested and working (didn't solve the Open Quest final riddle though) One script runtime error encountered in DFAF Adventure on examining the "speaker", other than that fine. Feel free to give hints on what i should change.
2016-12-26WINTERMUTE: Fix references to TransparentSurface templatesEugene Sandulenko
2016-12-26Merge pull request #874 from tobiatesan/fix_getfilename_cr5Eugene Sandulenko
WINTERMUTE: Fix PathUtils and add workaround for mixed separators
2016-12-26WINTERMUTE: Use PathUtil::normalizeFileName in correctSlashesTobia Tesan
2016-12-26WINTERMUTE: Don't mix different path separators.Ryper_Zsolt
Fixes #7068
2016-12-26WINTERMUTE: Call BILINEAR/NEAREST rotoscale and scale according to game optionTobia Tesan
2016-12-26WINTERMUTE: Add _bilinearFiltering attribute to BaseGameTobia Tesan
2016-12-26WINTERMUTE: Add "Sprite bilinear filtering" menu optionTobia Tesan
2016-12-26WINTERMUTE: Try to "correctly" handle dir pathsTobia Tesan
I put scare quotes around "correctly" because I can't swear this is the intended behaviour of the original interpreter. I don't think accessing filenames that end with / in the .DCPs is even defined behaviour, so this is a best guess.
2016-12-26WINTERMUTE: only access -1th char of string if length > 0 in getFileNameTobia Tesan
Fixes #6594
2016-11-12Merge pull request #732 from tobiatesan/fix_6594Eugene Sandulenko
WINTERMUTE: Log warning if addSound is called with empty filename
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-10-07WINTERMUTE: Enable supported games for the releaseEugene Sandulenko
2016-10-07WINTERMUTE: Change in-engine thumbnail-defaults.Einar Johan Trøan Sømåen
Instead of the engine-based 0, we now default to kThumbnailWidth/kThumbnailHeight2, as values of 0 here disable thumbnails in the engine. TODO: Perhaps consider looking into always running the thumbnail-generation even if the sizes are 0?
2016-10-07WINTERMUTE: Don't crop UIEdit strings to negative sizesEinar Johan Trøan Sømåen
If _maxLength was -1, we would end up with a 0-size allocation, and a write that starts right before it, which gives odd results.
2016-10-06WINTERMUTE: Add detection for german version of 5MA, Fixes #6850Einar Johan Trøan Sømåen
2016-09-03JANITORIAL: Make GPL headers uniformEugene Sandulenko
2016-08-22WINTERMUTE: Fix compilation with MSVCFilippos Karapetis
Change the way that EXTENDED_DEBUGGER_ENABLED is checked. The way it was used, it triggered a fatal error C1017
2016-07-24WINTERMUTE: Another fix for c++11 compilationEugene Sandulenko
2016-07-24WINTERMUTE: Fix compilationEugene Sandulenko
2016-07-24Merge pull request #687 from tobiatesan/wme_debugger_rewriteEugene Sandulenko
WME: Debugger for WME, 2016 rewrite
2016-05-29Fix Wintermute copyright signHubert Maier
2016-05-17ALL: Change main engine header guard defines to <directory>_<engine>_HEugene Sandulenko
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines.
2016-05-14WINTERMUTE: Remove redundant check.Eugene Sandulenko
If new() was unsuccessful, then we should bail out immediately, but we always assume we have enough memory for ScummVM.
2016-05-08WINTERMUTE: Add missing parameterEugene Sandulenko
2016-04-23Merge pull request #728 from tobiatesan/fix_oggEinar Johan Trøan Sømåen
WINTERMUTE: Correctly find .ogg version of .wav files
2016-04-01WINTERMUTE: Log warning if addSound is called with empty filenameTobia Tesan
2016-03-31WINTERMUTE: Turn AnsiString into Common::String in PathUtilTobia Tesan
AnsiString is already typedefd to Common::String
2016-03-31WINTERMUTE: Remove commented lines from dctypesTobia Tesan
2016-03-30WINTERMUTE: Correctly find .ogg version of .wav filesTobia Tesan
As it was, it didn't reliably work across platforms because it turned some\\windows\\path.wav into some/system/pathogg Note no "." before "ogg"; also since we use the new filename to search for the file inside DCPs, which use Windows naming, we don't want system-specific path format. Fixes #7088
2016-03-24WINTERMUTE: Make wintermute games show the right save dateMartin Kennedy
2016-03-08ENGINES: Make variable names of ADGameDescription conform to our guidelines.Johannes Schickel
gameid -> gameId guioptions -> guiOptions
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions