Age | Commit message (Collapse) | Author |
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Technically, the dialog now doesn't even show up, since loading
the new maps are so fast these days. I've decided against adding
in an explicit delay, because it's less jarring for players to
now be able to walk transparently between maps without interruption
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This refactoring allowed Screen to now simply derive from
Graphics::Screen, and several duplicated methods could be removed.
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This will make it easier later on to handle things like translations,
and if the other games have different values for some arrays
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