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authorPaul Gilbert2015-01-01 11:10:26 -1000
committerPaul Gilbert2015-01-01 11:10:26 -1000
commitfe48af7de5207cdc8a3e2ad769f6722b345b2877 (patch)
treee1217f2ae6fc589a2b66c69a7bfdae1ab740b5bc /engines/xeen/dialogs.cpp
parent64ccc21cefefa585fe9227f453b5e370e6a62b8b (diff)
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XEEN: Split up menus file into dialogs and dialogs_options
Diffstat (limited to 'engines/xeen/dialogs.cpp')
-rw-r--r--engines/xeen/dialogs.cpp83
1 files changed, 83 insertions, 0 deletions
diff --git a/engines/xeen/dialogs.cpp b/engines/xeen/dialogs.cpp
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+++ b/engines/xeen/dialogs.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "xeen/dialogs.h"
+
+namespace Xeen {
+
+/**
+ * Saves the current list of buttons
+ */
+void Dialog::saveButtons() {
+ _savedButtons.push(_buttons);
+}
+
+/*
+ * Clears the current list of defined buttons
+ */
+void Dialog::clearButtons() {
+ _buttons.clear();
+}
+
+void Dialog::restoreButtons() {
+ _buttons = _savedButtons.pop();
+}
+
+void Dialog::addButton(const Common::Rect &bounds, char c, SpriteResource *sprites, bool draw = true) {
+ _buttons.push_back(DialogButton(bounds, c, sprites, draw));
+}
+
+void Dialog::checkEvents() {
+ EventsManager &events = *_vm->_events;
+ events.pollEventsAndWait();
+
+ if (events._leftButton) {
+ // Check whether any button is selected
+ events.debounceMouse();
+ Common::Point pt = events._mousePos;
+
+ for (uint i = 0; i < _buttons.size(); ++i) {
+ if (_buttons[i]._bounds.contains(pt)) {
+ _key = _buttons[i]._c;
+ return;
+ }
+ }
+ } else if (events.isKeyPending()) {
+ Common::KeyState keyState;
+ events.getKey(keyState);
+ if (keyState.ascii >= 32 && keyState.ascii <= 127) {
+ _key = keyState.ascii;
+ return;
+ }
+ }
+}
+
+/*------------------------------------------------------------------------*/
+
+void SettingsBaseDialog::showContents(SpriteResource &title1, bool waitFlag) {
+ checkEvents();
+}
+
+/*------------------------------------------------------------------------*/
+
+} // End of namespace Xeen