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path: root/engines/xeen/dialogs.cpp
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2018-03-04XEEN: Move all the dialog classes to their own sub-folderPaul Gilbert
2018-03-04XEEN: Fix loading saves from main menus and launcherPaul Gilbert
2018-02-13XEEN: Fix toggling the minimap by clicking on itPaul Gilbert
2018-02-07XEEN: Clicking on party member glyphs, show Character Info dialogPaul Gilbert
2018-01-27XEEN: Second compilation fixPaul Gilbert
2018-01-27XEEN: Control panel dialog now showingPaul Gilbert
2018-01-27XEEN: Implementing control panel dialogPaul Gilbert
2017-12-29XEEN: Fix showing Dark Side awards in the awards dialogPaul Gilbert
2017-12-25XEEN: Fix Please Wait dialog not removing when changing mapsPaul Gilbert
Technically, the dialog now doesn't even show up, since loading the new maps are so fast these days. I've decided against adding in an explicit delay, because it's less jarring for players to now be able to walk transparently between maps without interruption
2017-12-16XEEN: Fix handling of keyboard hotkeysPaul Gilbert
2017-12-10XEEN: Implemented awards listing dialogPaul Gilbert
2017-11-29XEEN: Refactor FontSurface as ancestors of Window, not ScreenPaul Gilbert
This refactoring allowed Screen to now simply derive from Graphics::Screen, and several duplicated methods could be removed.
2017-11-29XEEN: Create Windows class to hold the windows arrayPaul Gilbert
2017-11-24XEEN: Toggle UI buttons properly within items dialogPaul Gilbert
2017-11-24XEEN: Toggle UI buttons when hotkey is pressedPaul Gilbert
2017-11-24XEEN: Fix hotkeys when Caps Lock is turned onPaul Gilbert
2017-11-23XEEN: Fix strafing left & right with Control key heldPaul Gilbert
2017-11-10XEEN: Fix event handling for town messagesPaul Gilbert
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-09-22XEEN: Create Resources class to encapsulate all the static resourcesPaul Gilbert
This will make it easier later on to handle things like translations, and if the other games have different values for some arrays
2016-09-21XEEN: Implemented Clouds intro, doScroll fixesPaul Gilbert
2016-09-21XEEN: Refactored doScroll to have it available to cutscenesPaul Gilbert
2016-08-28XEEN: Moved method comments from CPP to header filesPaul Gilbert
2015-02-21XEEN: Restrict sprite drawing to window boundsPaul Gilbert
2015-02-18XEEN: Simplify use of addButton when setting up button listsPaul Gilbert
2015-02-13XEEN: Implemented saveCharacterPaul Gilbert
2015-02-11XEEN: Fix changing selected character with mouse in various dialogsPaul Gilbert
2015-02-11XEEN: Fix removing and adding chars to party in Party dialogPaul Gilbert
2015-02-10XEEN: Refactored _partyCount and _partyMembers into the _activeParty arrayPaul Gilbert
2015-01-19XEEN: Implemented movement codePaul Gilbert
2015-01-19XEEN: Add extra ending code for pausing turnsPaul Gilbert
2015-01-19XEEN: Compilation fixes for gccPaul Gilbert
2015-01-06XEEN: More interface setup and UI button definitionsPaul Gilbert
2015-01-05XEEN: In progress implementing map loadingPaul Gilbert
2015-01-02XEEN: Added checkSkill and animating indicators to assembleBorderPaul Gilbert
2015-01-02XEEN: More UI loading code, refactored Dialog base to ButtonContainerPaul Gilbert
2015-01-01XEEN: Reorganisation of resource, sprite, and cc file class filesPaul Gilbert
2015-01-01XEEN: Credits screen now workingPaul Gilbert
2015-01-01XEEN: Beginnings of credits screenPaul Gilbert
2015-01-01XEEN: Split up menus file into dialogs and dialogs_optionsPaul Gilbert