aboutsummaryrefslogtreecommitdiff
path: root/engines/xeen/dialogs_spells.cpp
AgeCommit message (Expand)Author
2018-02-11XEEN: Fix exiting to main menu after playing ending cutscenesPaul Gilbert
2018-02-09XEEN: Fix MonsterStruct _accuracy to be _armorClassPaul Gilbert
2018-01-16XEEN: Add spells debugger command to give party all the spellsPaul Gilbert
2017-12-17XEEN: Close cast spell dialog only after a spell is successfully castPaul Gilbert
2017-11-30XEEN: Added enum for consumable types and party/bank usePaul Gilbert
2017-11-29XEEN: Refactor FontSurface as ancestors of Window, not ScreenPaul Gilbert
2017-11-29XEEN: Create Windows class to hold the windows arrayPaul Gilbert
2017-11-18XEEN: Fix number of spells per class array & constantPaul Gilbert
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-09-22XEEN: Create Resources class to encapsulate all the static resourcesPaul Gilbert
2016-09-18XEEN: Beginnings of Darkside endgame, subtitle codePaul Gilbert
2016-09-16XEEN: Cleanup of Sound driverPaul Gilbert
2016-09-12XEEN: Beginnings of Music classPaul Gilbert
2016-09-04XEEN: Further fix identified warningsPaul Gilbert
2016-09-04XEEN: Fix compiler warningsPaul Gilbert
2016-09-04XEEN: Fix Travis identified warningsPaul Gilbert
2016-08-28XEEN: gcc compilation fixesPaul Gilbert
2015-03-01XEEN: Hook up debugger properly and implement spell commandPaul Gilbert
2015-03-01XEEN: Implement remaining spellsPaul Gilbert
2015-03-01XEEN: Implemented more spellsPaul Gilbert
2015-03-01XEEN: Implementing spellsPaul Gilbert
2015-02-28XEEN: Fix ordering of spell list and methodsPaul Gilbert
2015-02-28XEEN: Implemented protection from elements spellPaul Gilbert
2015-02-28XEEN: gcc compilation fixesPaul Gilbert
2015-02-28XEEN: Implement addHitPoints and spellFX methodsPaul Gilbert
2015-02-26XEEN: Fix mode change across display of CastSpell dialogPaul Gilbert
2015-02-20XEEN: Implement attack methodPaul Gilbert
2015-02-19XEEN: Fix selecting spells to cast in spells dialogPaul Gilbert
2015-02-19XEEN: Fix display of spell names in Spells dialogPaul Gilbert
2015-02-18XEEN: Fix drawing buttons in Spells dialog when switching characterPaul Gilbert
2015-02-18XEEN: Simplify use of addButton when setting up button listsPaul Gilbert
2015-02-18XEEN: Spell dialogs fixes for non-castersPaul Gilbert
2015-02-18XEEN: Implement extra code for passing active character to castSpellPaul Gilbert
2015-02-18XEEN: Fixes for display of Spells dialogPaul Gilbert
2015-02-17XEEN: Fix display of buttons in Cast Spell windowPaul Gilbert
2015-02-17XEEN: Implemented Cast Spell dialogPaul Gilbert
2015-02-10XEEN: Refactored _partyCount and _partyMembers into the _activeParty arrayPaul Gilbert
2015-02-07XEEN: Implemented restingPaul Gilbert
2015-02-05XEEN: Merged confirmation and yes/no dialogs into single source filePaul Gilbert
2015-02-01XEEN: Implemented Character Info dialogPaul Gilbert
2015-01-30XEEN: Implemented SpellsDialog and ConfirmDialog classesPaul Gilbert