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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2018-02-17
XEEN: Fix vertical line skipping in sprite rendering
Paul Gilbert
2018-02-17
XEEN: Fix GCC warning
Torbjörn Andersson
2018-02-16
XEEN: Renaming fields for location classes
Paul Gilbert
2018-02-16
XEEN: Fix default color of resistence gems in the UI
Paul Gilbert
2018-02-14
XEEN: Fixes and cleanup for Dark Side ending
Paul Gilbert
2018-02-13
XEEN: Move reseting dream sequence cutscene into the engine class
Paul Gilbert
2018-02-13
XEEN: Fix toggling the minimap by clicking on it
Paul Gilbert
2018-02-13
XEEN: Add detection for Clouds & Dark Side
Paul Gilbert
2018-02-13
BLADERUNNER: More game constants
Peter Kohaut
2018-02-13
GOB: Mark intentional fallthrough in switch statements
Sven Hesse
2018-02-12
XEEN: Correct loading of auxiliary map data for Swords of Xeen
Paul Gilbert
2018-02-12
XEEN: Added skeleton child engine for Swords of Xeen
Paul Gilbert
2018-02-12
XEEN: Fix memory leak loading savegames
Paul Gilbert
2018-02-12
XEEN: Fix Valgrind reported issues
Paul Gilbert
2018-02-12
XEEN: Properly pause when listing treasure post-combat
Paul Gilbert
2018-02-12
BLADERUNNER: Fixed more Coverity issues
Peter Kohaut
2018-02-11
XEEN: Fix exiting to main menu after playing ending cutscenes
Paul Gilbert
2018-02-11
XEEN: Add missing music to Clouds ending
Paul Gilbert
2018-02-11
XEEN: Further fixes for Clouds ending
Paul Gilbert
2018-02-11
XEEN: Fixes and comments for Clouds Ending part 1
Paul Gilbert
2018-02-11
BLADERUNNER: VK small fixes
Peter Kohaut
2018-02-11
TUCKER: Remove glue workaround clarification
Adrian Frühwirth
2018-02-11
TUCKER: Use verb enum in all places
Adrian Frühwirth
2018-02-11
TUCKER: Fix original game glitch in Bud animation sequence 8
Adrian Frühwirth
2018-02-11
TUCKER: Remove superfluous arguments in loadBudSpr et al
Adrian Frühwirth
2018-02-10
BLADERUNNER: Fix compilation in Visual Studio
Paul Gilbert
2018-02-10
XEEN: Fix Clouds cutscene background decoder
Paul Gilbert
2018-02-10
BLADERUNNER: VK interface
Peter Kohaut
2018-02-09
XEEN: Fix experience doubling calculation
Paul Gilbert
2018-02-09
XEEN: Fix MonsterStruct _accuracy to be _armorClass
Paul Gilbert
2018-02-09
XEEN: Reduce code duplication in Clouds ending
Paul Gilbert
2018-02-09
Revert "TUCKER: Fix Bud drawn behind parts of statue in park"
Adrian Frühwirth
2018-02-09
TUCKER: Fix Bud drawn behind parts of statue in park
Adrian Frühwirth
2018-02-09
TUCKER: Make the glue a "unary usage" object
Adrian Frühwirth
2018-02-08
MOHAWK: Fix indentation in detection_tables.h
rootfather
2018-02-08
MOHAWK: Add detection for English Myst, Win 3.11, Version 1.0.1
rootfather
2018-02-07
XEEN: Clicking on party member glyphs, show Character Info dialog
Paul Gilbert
2018-02-07
XEEN: Compilation fix
Paul Gilbert
2018-02-07
XEEN: Implemented remainder of Clouds ending
Paul Gilbert
2018-02-07
TUCKER: Fix offset drawing bug in drawSprite()
Adrian Frühwirth
2018-02-07
TUCKER: Fix clipping handling when drawing text
Adrian Frühwirth
2018-02-06
XEEN: More of Clouds ending
Paul Gilbert
2018-02-06
XEEN: Implement final score calculation
Paul Gilbert
2018-02-06
XEEN: More of Clouds endgame
Paul Gilbert
2018-02-05
BLADERUNNER: Added more game constants
Peter Kohaut
2018-02-05
MOHAWK: RIVEN: Execute the stored opcode before resetting movies
Bastien Bouclet
2018-02-04
XEEN: In progress implementing Clouds of Xeen ending
Paul Gilbert
2018-02-04
BLADERUNNER: Fixed compilation warnings
Peter Kohaut
2018-02-04
BLADERUNNER: ESPER interface
Peter Kohaut
2018-02-04
ADL: Add support for another hires1 variant
Walter van Niftrik
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