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path: root/engines/xeen/interface.cpp
AgeCommit message (Expand)Author
2018-01-21XEEN: Correctly skip over unconscious or dead chars during combatPaul Gilbert
2018-01-21XEEN: Properly save/restore main UI buttons during combat turnsPaul Gilbert
2018-01-10XEEN: Fix crash after monster ranged attacks finishPaul Gilbert
2017-12-29XEEN: Revert "XEEN: Change _gameFlags to it's own class"Paul Gilbert
2017-12-28XEEN: Change _gameFlags to it's own classPaul Gilbert
2017-12-25XEEN: Fix updating party icons after drinking HP fountainPaul Gilbert
2017-12-17XEEN: Close cast spell dialog only after a spell is successfully castPaul Gilbert
2017-12-17XEEN: Properly handle darknessPaul Gilbert
2017-12-16XEEN: Fix crash when combat lasts multiple turnsPaul Gilbert
2017-12-10XEEN: Fix regression stopping map dialog frame from renderingPaul Gilbert
2017-12-09XEEN: Do rendering delays like the original didPaul Gilbert
2017-12-07XEEN: Separation of scene indoors & outdoors drawingPaul Gilbert
2017-12-06XEEN: Rename InterfaceMap class to InterfaceScenePaul Gilbert
2017-12-05XEEN: Cleanup of the map dialog classPaul Gilbert
2017-12-04XEEN: Split the minimap code into it's own filePaul Gilbert
2017-12-03XEEN: Cleanup of window opening & closingPaul Gilbert
2017-11-29XEEN: Refactor FontSurface as ancestors of Window, not ScreenPaul Gilbert
2017-11-29XEEN: Create Windows class to hold the windows arrayPaul Gilbert
2017-11-23XEEN: Added constant for character highlighting codePaul Gilbert
2017-11-15XEEN: Fix some Coverity warningsPaul Gilbert
2017-11-13XEEN: Fix compiler warningsPaul Gilbert
2017-11-11XEEN: In progress implementing giveTakePaul Gilbert
2017-11-09XEEN: Properly animate arrow shootingPaul Gilbert
2017-08-06JANITORIAL: Silence more GCC 7 warningsTorbjörn Andersson
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-09-22XEEN: Formatting fixesPaul Gilbert
2016-09-22XEEN: Create Resources class to encapsulate all the static resourcesPaul Gilbert
2016-09-21XEEN: Refactored doScroll to have it available to cutscenesPaul Gilbert
2016-09-19XEEN: More of Darkside endgame sequencePaul Gilbert
2016-09-18XEEN: Beginnings of Darkside endgame, subtitle codePaul Gilbert
2016-09-16XEEN: Cleanup of Sound driverPaul Gilbert
2016-09-12XEEN: Beginnings of Music classPaul Gilbert
2016-08-28XEEN: gcc compilation fixesPaul Gilbert
2016-08-28XEEN: Moved method comments from CPP to header filesPaul Gilbert
2016-08-28XEEN: gcc compilation fixesPaul Gilbert
2015-02-28XEEN: Fix ordering of spell list and methodsPaul Gilbert
2015-02-28XEEN: Implement addHitPoints and spellFX methodsPaul Gilbert
2015-02-28XEEN: Implement shoot actionPaul Gilbert
2015-02-28XEEN: Implemented multiAttackPaul Gilbert
2015-02-27XEEN: Fixes for marking grates as unlockedPaul Gilbert
2015-02-27XEEN: Implemented openGratePaul Gilbert
2015-02-26XEEN: Fix moving backwardsPaul Gilbert
2015-02-26XEEN: Fixes for attacking monstersPaul Gilbert
2015-02-26XEEN: Fix mode change across display of CastSpell dialogPaul Gilbert
2015-02-26XEEN: Fix monster/party taking turns in combatPaul Gilbert
2015-02-25XEEN: Method rename and compilation warning fixesPaul Gilbert
2015-02-25XEEN: Properly reimplement nextCharPaul Gilbert
2015-02-25XEEN: Fix display of combat action buttonsPaul Gilbert
2015-02-25XEEN: Add a MonsterStruct pointer to the MazeMonster classPaul Gilbert
2015-02-25XEEN: Prevent double call to moveMonstersPaul Gilbert