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path: root/engines/xeen/interface.cpp
AgeCommit message (Expand)Author
2018-03-27XEEN: Change Map _loadDarkSide bool to int _loadCcNumPaul Gilbert
2018-03-25XEEN: Fix right border face after getting temple blessingPaul Gilbert
2018-03-24XEEN: Fix clipping right edge of current monster highlight boxPaul Gilbert
2018-03-24XEEN: Don't pass a turn after opening gatesPaul Gilbert
2018-03-23XEEN: Remove duplicated party dead flagPaul Gilbert
2018-03-20XEEN: Fix GMM savegame loads were waiting until a turn had passedPaul Gilbert
2018-03-19XEEN: Fix whether events are checked after openGrate callsPaul Gilbert
2018-03-17XEEN: Change bool _isDarkCc to int _ccNumPaul Gilbert
2018-03-17XEEN: Fix crash setting up combat speed table for new gamesPaul Gilbert
2018-03-17XEEN: Don't let traps trigger more than oncePaul Gilbert
2018-03-04XEEN: Move all the dialog classes to their own sub-folderPaul Gilbert
2018-02-26XEEN: Cleanup of the game title, intro, and menu launching codePaul Gilbert
2018-02-24XEEN: Remove debug code and unneeded variablesPaul Gilbert
2018-02-24XEEN: Merge various pow/hit arrays into a single array of structuresPaul Gilbert
2018-02-23XEEN: Add custom minimap logo for Swords of XeenPaul Gilbert
2018-02-19XEEN: Implement Quick Fight Options dialogPaul Gilbert
2018-02-17XEEN: Fix crash after searching bedsPaul Gilbert
2018-02-17XEEN: Fix resistence gems when visiting a town locationPaul Gilbert
2018-02-16XEEN: Fix default color of resistence gems in the UIPaul Gilbert
2018-02-13XEEN: Move reseting dream sequence cutscene into the engine classPaul Gilbert
2018-02-13XEEN: Fix toggling the minimap by clicking on itPaul Gilbert
2018-02-11XEEN: Fix exiting to main menu after playing ending cutscenesPaul Gilbert
2018-01-28XEEN: Change ErrorDialog to MessageDialogPaul Gilbert
2018-01-27XEEN: Implementing control panel dialogPaul Gilbert
2018-01-27XEEN: Implement screen shakingPaul Gilbert
2018-01-27XEEN: Move Scripts _v2 to Combat _damageTargetPaul Gilbert
2018-01-27XEEN: Finish fall animationPaul Gilbert
2018-01-26XEEN: Added further enum values to make falling code clearerPaul Gilbert
2018-01-26XEEN: Implementing falling codePaul Gilbert
2018-01-26XEEN: Further renaming for _falling enumPaul Gilbert
2018-01-25XEEN: Further fixes for starting fallsPaul Gilbert
2018-01-25XEEN: Change _falling to enum, properly implement startFallingPaul Gilbert
2018-01-23XEEN: Fix resetting HP for Medusa Sprites each combat turnPaul Gilbert
2018-01-23XEEN: Don't give out treasure if party runs from combatPaul Gilbert
2018-01-23XEEN: Fix drawing of combat icons during battlePaul Gilbert
2018-01-21XEEN: Correctly skip over unconscious or dead chars during combatPaul Gilbert
2018-01-21XEEN: Properly save/restore main UI buttons during combat turnsPaul Gilbert
2018-01-10XEEN: Fix crash after monster ranged attacks finishPaul Gilbert
2017-12-29XEEN: Revert "XEEN: Change _gameFlags to it's own class"Paul Gilbert
2017-12-28XEEN: Change _gameFlags to it's own classPaul Gilbert
2017-12-25XEEN: Fix updating party icons after drinking HP fountainPaul Gilbert
2017-12-17XEEN: Close cast spell dialog only after a spell is successfully castPaul Gilbert
2017-12-17XEEN: Properly handle darknessPaul Gilbert
2017-12-16XEEN: Fix crash when combat lasts multiple turnsPaul Gilbert
2017-12-10XEEN: Fix regression stopping map dialog frame from renderingPaul Gilbert
2017-12-09XEEN: Do rendering delays like the original didPaul Gilbert
2017-12-07XEEN: Separation of scene indoors & outdoors drawingPaul Gilbert
2017-12-06XEEN: Rename InterfaceMap class to InterfaceScenePaul Gilbert
2017-12-05XEEN: Cleanup of the map dialog classPaul Gilbert
2017-12-04XEEN: Split the minimap code into it's own filePaul Gilbert