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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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xeen
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interface.cpp
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Author
2018-01-21
XEEN: Correctly skip over unconscious or dead chars during combat
Paul Gilbert
2018-01-21
XEEN: Properly save/restore main UI buttons during combat turns
Paul Gilbert
2018-01-10
XEEN: Fix crash after monster ranged attacks finish
Paul Gilbert
2017-12-29
XEEN: Revert "XEEN: Change _gameFlags to it's own class"
Paul Gilbert
2017-12-28
XEEN: Change _gameFlags to it's own class
Paul Gilbert
2017-12-25
XEEN: Fix updating party icons after drinking HP fountain
Paul Gilbert
2017-12-17
XEEN: Close cast spell dialog only after a spell is successfully cast
Paul Gilbert
2017-12-17
XEEN: Properly handle darkness
Paul Gilbert
2017-12-16
XEEN: Fix crash when combat lasts multiple turns
Paul Gilbert
2017-12-10
XEEN: Fix regression stopping map dialog frame from rendering
Paul Gilbert
2017-12-09
XEEN: Do rendering delays like the original did
Paul Gilbert
2017-12-07
XEEN: Separation of scene indoors & outdoors drawing
Paul Gilbert
2017-12-06
XEEN: Rename InterfaceMap class to InterfaceScene
Paul Gilbert
2017-12-05
XEEN: Cleanup of the map dialog class
Paul Gilbert
2017-12-04
XEEN: Split the minimap code into it's own file
Paul Gilbert
2017-12-03
XEEN: Cleanup of window opening & closing
Paul Gilbert
2017-11-29
XEEN: Refactor FontSurface as ancestors of Window, not Screen
Paul Gilbert
2017-11-29
XEEN: Create Windows class to hold the windows array
Paul Gilbert
2017-11-23
XEEN: Added constant for character highlighting code
Paul Gilbert
2017-11-15
XEEN: Fix some Coverity warnings
Paul Gilbert
2017-11-13
XEEN: Fix compiler warnings
Paul Gilbert
2017-11-11
XEEN: In progress implementing giveTake
Paul Gilbert
2017-11-09
XEEN: Properly animate arrow shooting
Paul Gilbert
2017-08-06
JANITORIAL: Silence more GCC 7 warnings
Torbjörn Andersson
2016-10-09
JANITORIAL: Remove trailing spaces
Eugene Sandulenko
2016-09-22
XEEN: Formatting fixes
Paul Gilbert
2016-09-22
XEEN: Create Resources class to encapsulate all the static resources
Paul Gilbert
2016-09-21
XEEN: Refactored doScroll to have it available to cutscenes
Paul Gilbert
2016-09-19
XEEN: More of Darkside endgame sequence
Paul Gilbert
2016-09-18
XEEN: Beginnings of Darkside endgame, subtitle code
Paul Gilbert
2016-09-16
XEEN: Cleanup of Sound driver
Paul Gilbert
2016-09-12
XEEN: Beginnings of Music class
Paul Gilbert
2016-08-28
XEEN: gcc compilation fixes
Paul Gilbert
2016-08-28
XEEN: Moved method comments from CPP to header files
Paul Gilbert
2016-08-28
XEEN: gcc compilation fixes
Paul Gilbert
2015-02-28
XEEN: Fix ordering of spell list and methods
Paul Gilbert
2015-02-28
XEEN: Implement addHitPoints and spellFX methods
Paul Gilbert
2015-02-28
XEEN: Implement shoot action
Paul Gilbert
2015-02-28
XEEN: Implemented multiAttack
Paul Gilbert
2015-02-27
XEEN: Fixes for marking grates as unlocked
Paul Gilbert
2015-02-27
XEEN: Implemented openGrate
Paul Gilbert
2015-02-26
XEEN: Fix moving backwards
Paul Gilbert
2015-02-26
XEEN: Fixes for attacking monsters
Paul Gilbert
2015-02-26
XEEN: Fix mode change across display of CastSpell dialog
Paul Gilbert
2015-02-26
XEEN: Fix monster/party taking turns in combat
Paul Gilbert
2015-02-25
XEEN: Method rename and compilation warning fixes
Paul Gilbert
2015-02-25
XEEN: Properly reimplement nextChar
Paul Gilbert
2015-02-25
XEEN: Fix display of combat action buttons
Paul Gilbert
2015-02-25
XEEN: Add a MonsterStruct pointer to the MazeMonster class
Paul Gilbert
2015-02-25
XEEN: Prevent double call to moveMonsters
Paul Gilbert
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