index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
xeen
/
interface.cpp
Age
Commit message (
Expand
)
Author
2018-03-25
XEEN: Fix right border face after getting temple blessing
Paul Gilbert
2018-03-24
XEEN: Fix clipping right edge of current monster highlight box
Paul Gilbert
2018-03-24
XEEN: Don't pass a turn after opening gates
Paul Gilbert
2018-03-23
XEEN: Remove duplicated party dead flag
Paul Gilbert
2018-03-20
XEEN: Fix GMM savegame loads were waiting until a turn had passed
Paul Gilbert
2018-03-19
XEEN: Fix whether events are checked after openGrate calls
Paul Gilbert
2018-03-17
XEEN: Change bool _isDarkCc to int _ccNum
Paul Gilbert
2018-03-17
XEEN: Fix crash setting up combat speed table for new games
Paul Gilbert
2018-03-17
XEEN: Don't let traps trigger more than once
Paul Gilbert
2018-03-04
XEEN: Move all the dialog classes to their own sub-folder
Paul Gilbert
2018-02-26
XEEN: Cleanup of the game title, intro, and menu launching code
Paul Gilbert
2018-02-24
XEEN: Remove debug code and unneeded variables
Paul Gilbert
2018-02-24
XEEN: Merge various pow/hit arrays into a single array of structures
Paul Gilbert
2018-02-23
XEEN: Add custom minimap logo for Swords of Xeen
Paul Gilbert
2018-02-19
XEEN: Implement Quick Fight Options dialog
Paul Gilbert
2018-02-17
XEEN: Fix crash after searching beds
Paul Gilbert
2018-02-17
XEEN: Fix resistence gems when visiting a town location
Paul Gilbert
2018-02-16
XEEN: Fix default color of resistence gems in the UI
Paul Gilbert
2018-02-13
XEEN: Move reseting dream sequence cutscene into the engine class
Paul Gilbert
2018-02-13
XEEN: Fix toggling the minimap by clicking on it
Paul Gilbert
2018-02-11
XEEN: Fix exiting to main menu after playing ending cutscenes
Paul Gilbert
2018-01-28
XEEN: Change ErrorDialog to MessageDialog
Paul Gilbert
2018-01-27
XEEN: Implementing control panel dialog
Paul Gilbert
2018-01-27
XEEN: Implement screen shaking
Paul Gilbert
2018-01-27
XEEN: Move Scripts _v2 to Combat _damageTarget
Paul Gilbert
2018-01-27
XEEN: Finish fall animation
Paul Gilbert
2018-01-26
XEEN: Added further enum values to make falling code clearer
Paul Gilbert
2018-01-26
XEEN: Implementing falling code
Paul Gilbert
2018-01-26
XEEN: Further renaming for _falling enum
Paul Gilbert
2018-01-25
XEEN: Further fixes for starting falls
Paul Gilbert
2018-01-25
XEEN: Change _falling to enum, properly implement startFalling
Paul Gilbert
2018-01-23
XEEN: Fix resetting HP for Medusa Sprites each combat turn
Paul Gilbert
2018-01-23
XEEN: Don't give out treasure if party runs from combat
Paul Gilbert
2018-01-23
XEEN: Fix drawing of combat icons during battle
Paul Gilbert
2018-01-21
XEEN: Correctly skip over unconscious or dead chars during combat
Paul Gilbert
2018-01-21
XEEN: Properly save/restore main UI buttons during combat turns
Paul Gilbert
2018-01-10
XEEN: Fix crash after monster ranged attacks finish
Paul Gilbert
2017-12-29
XEEN: Revert "XEEN: Change _gameFlags to it's own class"
Paul Gilbert
2017-12-28
XEEN: Change _gameFlags to it's own class
Paul Gilbert
2017-12-25
XEEN: Fix updating party icons after drinking HP fountain
Paul Gilbert
2017-12-17
XEEN: Close cast spell dialog only after a spell is successfully cast
Paul Gilbert
2017-12-17
XEEN: Properly handle darkness
Paul Gilbert
2017-12-16
XEEN: Fix crash when combat lasts multiple turns
Paul Gilbert
2017-12-10
XEEN: Fix regression stopping map dialog frame from rendering
Paul Gilbert
2017-12-09
XEEN: Do rendering delays like the original did
Paul Gilbert
2017-12-07
XEEN: Separation of scene indoors & outdoors drawing
Paul Gilbert
2017-12-06
XEEN: Rename InterfaceMap class to InterfaceScene
Paul Gilbert
2017-12-05
XEEN: Cleanup of the map dialog class
Paul Gilbert
2017-12-04
XEEN: Split the minimap code into it's own file
Paul Gilbert
2017-12-03
XEEN: Cleanup of window opening & closing
Paul Gilbert
[next]