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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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xeen
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interface_map.cpp
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2015-01-19
XEEN: Fix resetting sprites on ground tiles when drawing
Paul Gilbert
2015-01-19
XEEN: Beginnings of main game loop and waiting
Paul Gilbert
2015-01-18
XEEN: Load correct surface sprites for the maze
Paul Gilbert
2015-01-18
XEEN: Renaming of flags and surface display
Paul Gilbert
2015-01-18
XEEN: Remove old test sprite from being displayed
Paul Gilbert
2015-01-18
XEEN: Load sprites from the correct archive
Paul Gilbert
2015-01-17
XEEN: Add support for horizontally flipped sprites
Paul Gilbert
2015-01-16
XEEN: Minor cleanup and renamings
Paul Gilbert
2015-01-16
XEEN: Fixes for map loading cells and indoor sprite list references
Paul Gilbert
2015-01-16
XEEN: Fixes and cleanup for setIndoorsObjects
Paul Gilbert
2015-01-15
XEEN: Fix frame calculations for low part of _indoorList
Paul Gilbert
2015-01-15
XEEN: Implement setIndoorsWallPics
Paul Gilbert
2015-01-15
XEEN: Finished setIndoorsMonsters
Paul Gilbert
2015-01-15
XEEN: Beginnings of setIndoorMonsters implementation
Paul Gilbert
2015-01-14
XEEN: Initial bugfixes for map loading and fix draw list positions
Paul Gilbert
2015-01-14
XEEN: Formatting fixes
Paul Gilbert
2015-01-14
XEEN: Split in-game scene draw code into a separate file
Paul Gilbert