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path: root/engines/xeen/interface_map.cpp
AgeCommit message (Expand)Author
2015-01-19XEEN: Fix resetting sprites on ground tiles when drawingPaul Gilbert
2015-01-19XEEN: Beginnings of main game loop and waitingPaul Gilbert
2015-01-18XEEN: Load correct surface sprites for the mazePaul Gilbert
2015-01-18XEEN: Renaming of flags and surface displayPaul Gilbert
2015-01-18XEEN: Remove old test sprite from being displayedPaul Gilbert
2015-01-18XEEN: Load sprites from the correct archivePaul Gilbert
2015-01-17XEEN: Add support for horizontally flipped spritesPaul Gilbert
2015-01-16XEEN: Minor cleanup and renamingsPaul Gilbert
2015-01-16XEEN: Fixes for map loading cells and indoor sprite list referencesPaul Gilbert
2015-01-16XEEN: Fixes and cleanup for setIndoorsObjectsPaul Gilbert
2015-01-15XEEN: Fix frame calculations for low part of _indoorListPaul Gilbert
2015-01-15XEEN: Implement setIndoorsWallPicsPaul Gilbert
2015-01-15XEEN: Finished setIndoorsMonstersPaul Gilbert
2015-01-15XEEN: Beginnings of setIndoorMonsters implementationPaul Gilbert
2015-01-14XEEN: Initial bugfixes for map loading and fix draw list positionsPaul Gilbert
2015-01-14XEEN: Formatting fixesPaul Gilbert
2015-01-14XEEN: Split in-game scene draw code into a separate filePaul Gilbert