aboutsummaryrefslogtreecommitdiff
path: root/engines/xeen/interface_map.h
AgeCommit message (Expand)Author
2015-01-28XEEN: Implemented drawTownAnimPaul Gilbert
2015-01-25XEEN: Beginnings of Town class, implemented handleActionPaul Gilbert
2015-01-24XEEN: Implement drawOutdoorsPaul Gilbert
2015-01-24XEEN: Implemented outdoors drawing code in draw3dPaul Gilbert
2015-01-24XEEN: Implement the cmdRemove and cmdMakeNothingHere script opcodesPaul Gilbert
2015-01-23XEEN: More script code and string input dialogPaul Gilbert
2015-01-22XEEN: Implemented dialogs for Who Will and YesNoPaul Gilbert
2015-01-22XEEN: Implemented animate3dPaul Gilbert
2015-01-22XEEN: Shifted more logic for 3d view drawing from Interface to InterfaceMapPaul Gilbert
2015-01-20XEEN: Moved setMazeBits to InterfaceMap and fixed some incorrect code in itPaul Gilbert
2015-01-19XEEN: Beginnings of main game loop and waitingPaul Gilbert
2015-01-18XEEN: Renaming of flags and surface displayPaul Gilbert
2015-01-16XEEN: Minor cleanup and renamingsPaul Gilbert
2015-01-16XEEN: Fixes for map loading cells and indoor sprite list referencesPaul Gilbert
2015-01-16XEEN: Fixes and cleanup for setIndoorsObjectsPaul Gilbert
2015-01-15XEEN: Fix _wp switch statementsPaul Gilbert
2015-01-15XEEN: Implement setIndoorsWallPicsPaul Gilbert
2015-01-15XEEN: Beginnings of setIndoorMonsters implementationPaul Gilbert
2015-01-14XEEN: Split in-game scene draw code into a separate filePaul Gilbert