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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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xeen
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interface_map.h
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2015-01-28
XEEN: Implemented drawTownAnim
Paul Gilbert
2015-01-25
XEEN: Beginnings of Town class, implemented handleAction
Paul Gilbert
2015-01-24
XEEN: Implement drawOutdoors
Paul Gilbert
2015-01-24
XEEN: Implemented outdoors drawing code in draw3d
Paul Gilbert
2015-01-24
XEEN: Implement the cmdRemove and cmdMakeNothingHere script opcodes
Paul Gilbert
2015-01-23
XEEN: More script code and string input dialog
Paul Gilbert
2015-01-22
XEEN: Implemented dialogs for Who Will and YesNo
Paul Gilbert
2015-01-22
XEEN: Implemented animate3d
Paul Gilbert
2015-01-22
XEEN: Shifted more logic for 3d view drawing from Interface to InterfaceMap
Paul Gilbert
2015-01-20
XEEN: Moved setMazeBits to InterfaceMap and fixed some incorrect code in it
Paul Gilbert
2015-01-19
XEEN: Beginnings of main game loop and waiting
Paul Gilbert
2015-01-18
XEEN: Renaming of flags and surface display
Paul Gilbert
2015-01-16
XEEN: Minor cleanup and renamings
Paul Gilbert
2015-01-16
XEEN: Fixes for map loading cells and indoor sprite list references
Paul Gilbert
2015-01-16
XEEN: Fixes and cleanup for setIndoorsObjects
Paul Gilbert
2015-01-15
XEEN: Fix _wp switch statements
Paul Gilbert
2015-01-15
XEEN: Implement setIndoorsWallPics
Paul Gilbert
2015-01-15
XEEN: Beginnings of setIndoorMonsters implementation
Paul Gilbert
2015-01-14
XEEN: Split in-game scene draw code into a separate file
Paul Gilbert