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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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xeen
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map.cpp
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Commit message (
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Author
2017-12-27
XEEN: Add saving of map/event data when the map is changed
Paul Gilbert
2017-12-25
XEEN: Fix Please Wait dialog not removing when changing maps
Paul Gilbert
2017-12-24
XEEN: Fix transitioning to other maps in the overworld
Paul Gilbert
2017-12-22
XEEN: Create a separate current state saver for each side
Paul Gilbert
2017-12-20
XEEN: Starting to do archive access more like the original
Paul Gilbert
2017-12-17
XEEN: Fix loading correct sprites for wall items
Paul Gilbert
2017-12-16
XEEN: Fix loading correct sprites for map monsters
Paul Gilbert
2017-12-16
XEEN: Fix teleporting to Asp via mirror
Paul Gilbert
2017-12-16
XEEN: Added remainder of Arena location
Paul Gilbert
2017-12-10
XEEN: Fix map display when at the edges of a map
Paul Gilbert
2017-11-29
XEEN: Create Windows class to hold the windows array
Paul Gilbert
2017-11-23
XEEN: Add playback for atmospheric music during map loading
Paul Gilbert
2017-11-17
XEEN: Fix Coverity identified problems
Paul Gilbert
2017-11-16
XEEN: Map and game flag fixes
Paul Gilbert
2017-11-15
XEEN: Fix uninitialized instance field warnings
Paul Gilbert
2017-11-12
XEEN: Added remainder of giveTake
Paul Gilbert
2017-09-17
Corrected spelling
Sven Kochmann
2016-10-09
JANITORIAL: Remove trailing spaces
Eugene Sandulenko
2016-09-22
XEEN: Create Resources class to encapsulate all the static resources
Paul Gilbert
2016-09-17
XEEN: Changing file opening specifying archive to use enum
Paul Gilbert
2016-08-28
XEEN: Moved method comments from CPP to header files
Paul Gilbert
2015-10-23
XEEN: Fix displaying sky when outdoors
Paul Gilbert
2015-02-27
XEEN: Fix updating cell flag that grate is unlocked
Paul Gilbert
2015-02-27
XEEN: Fixes for marking grates as unlocked
Paul Gilbert
2015-02-25
XEEN: Add a MonsterStruct pointer to the MazeMonster class
Paul Gilbert
2015-02-25
XEEN: Fixed display of attacking monster names
Paul Gilbert
2015-02-20
XEEN: Implement attack method
Paul Gilbert
2015-02-16
XEEN: Implementing more combat logic
Paul Gilbert
2015-02-15
XEEN: Implemented startFalling
Paul Gilbert
2015-02-07
XEEN: Implemented resting
Paul Gilbert
2015-01-25
XEEN: Properly clear previous MazeData when loading a new map
Paul Gilbert
2015-01-24
XEEN: Simplify _currentWall back to int for now
Paul Gilbert
2015-01-24
XEEN: Implement drawOutdoors
Paul Gilbert
2015-01-24
XEEN: Add special case block to Map::load
Paul Gilbert
2015-01-24
XEEN: Fix side loading bug in Map::load
Paul Gilbert
2015-01-24
XEEN: Implement lots of stubbed PlayerStruct methods
Paul Gilbert
2015-01-23
XEEN: Implement further script opcodes
Paul Gilbert
2015-01-23
XEEN: More script code and string input dialog
Paul Gilbert
2015-01-22
XEEN: Implemented animate3d
Paul Gilbert
2015-01-21
XEEN: Skeleton beginnings of script handling
Paul Gilbert
2015-01-20
XEEN: Convert map _skySprites into a 2 element array
Paul Gilbert
2015-01-20
XEEN: Implemented getNewMaze
Paul Gilbert
2015-01-20
XEEN: Implemented doStepCode
Paul Gilbert
2015-01-20
XEEN: Implemented handleLight
Paul Gilbert
2015-01-19
XEEN: Fix loading of wall types
Paul Gilbert
2015-01-19
XEEN: Minor minimap fixes
Paul Gilbert
2015-01-19
XEEN: Initial implementation of drawMiniMap
Paul Gilbert
2015-01-19
XEEN: Beginnings of main game loop and waiting
Paul Gilbert
2015-01-19
XEEN: Fix Valgrind warnings
Paul Gilbert
2015-01-18
XEEN: Load correct surface sprites for the maze
Paul Gilbert
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