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path: root/engines/xeen/map.cpp
AgeCommit message (Expand)Author
2017-12-27XEEN: Add saving of map/event data when the map is changedPaul Gilbert
2017-12-25XEEN: Fix Please Wait dialog not removing when changing mapsPaul Gilbert
2017-12-24XEEN: Fix transitioning to other maps in the overworldPaul Gilbert
2017-12-22XEEN: Create a separate current state saver for each sidePaul Gilbert
2017-12-20XEEN: Starting to do archive access more like the originalPaul Gilbert
2017-12-17XEEN: Fix loading correct sprites for wall itemsPaul Gilbert
2017-12-16XEEN: Fix loading correct sprites for map monstersPaul Gilbert
2017-12-16XEEN: Fix teleporting to Asp via mirrorPaul Gilbert
2017-12-16XEEN: Added remainder of Arena locationPaul Gilbert
2017-12-10XEEN: Fix map display when at the edges of a mapPaul Gilbert
2017-11-29XEEN: Create Windows class to hold the windows arrayPaul Gilbert
2017-11-23XEEN: Add playback for atmospheric music during map loadingPaul Gilbert
2017-11-17XEEN: Fix Coverity identified problemsPaul Gilbert
2017-11-16XEEN: Map and game flag fixesPaul Gilbert
2017-11-15XEEN: Fix uninitialized instance field warningsPaul Gilbert
2017-11-12XEEN: Added remainder of giveTakePaul Gilbert
2017-09-17Corrected spellingSven Kochmann
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-09-22XEEN: Create Resources class to encapsulate all the static resourcesPaul Gilbert
2016-09-17XEEN: Changing file opening specifying archive to use enumPaul Gilbert
2016-08-28XEEN: Moved method comments from CPP to header filesPaul Gilbert
2015-10-23XEEN: Fix displaying sky when outdoorsPaul Gilbert
2015-02-27XEEN: Fix updating cell flag that grate is unlockedPaul Gilbert
2015-02-27XEEN: Fixes for marking grates as unlockedPaul Gilbert
2015-02-25XEEN: Add a MonsterStruct pointer to the MazeMonster classPaul Gilbert
2015-02-25XEEN: Fixed display of attacking monster namesPaul Gilbert
2015-02-20XEEN: Implement attack methodPaul Gilbert
2015-02-16XEEN: Implementing more combat logicPaul Gilbert
2015-02-15XEEN: Implemented startFallingPaul Gilbert
2015-02-07XEEN: Implemented restingPaul Gilbert
2015-01-25XEEN: Properly clear previous MazeData when loading a new mapPaul Gilbert
2015-01-24XEEN: Simplify _currentWall back to int for nowPaul Gilbert
2015-01-24XEEN: Implement drawOutdoorsPaul Gilbert
2015-01-24XEEN: Add special case block to Map::loadPaul Gilbert
2015-01-24XEEN: Fix side loading bug in Map::loadPaul Gilbert
2015-01-24XEEN: Implement lots of stubbed PlayerStruct methodsPaul Gilbert
2015-01-23XEEN: Implement further script opcodesPaul Gilbert
2015-01-23XEEN: More script code and string input dialogPaul Gilbert
2015-01-22XEEN: Implemented animate3dPaul Gilbert
2015-01-21XEEN: Skeleton beginnings of script handlingPaul Gilbert
2015-01-20XEEN: Convert map _skySprites into a 2 element arrayPaul Gilbert
2015-01-20XEEN: Implemented getNewMazePaul Gilbert
2015-01-20XEEN: Implemented doStepCodePaul Gilbert
2015-01-20XEEN: Implemented handleLightPaul Gilbert
2015-01-19XEEN: Fix loading of wall typesPaul Gilbert
2015-01-19XEEN: Minor minimap fixesPaul Gilbert
2015-01-19XEEN: Initial implementation of drawMiniMapPaul Gilbert
2015-01-19XEEN: Beginnings of main game loop and waitingPaul Gilbert
2015-01-19XEEN: Fix Valgrind warningsPaul Gilbert
2015-01-18XEEN: Load correct surface sprites for the mazePaul Gilbert