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path: root/engines/xeen/party.cpp
AgeCommit message (Expand)Author
2019-08-20XEEN: Fix applying characters' fire resistance when walking on lavaPaul Gilbert
2019-08-18XEEN: Fix granting temporary fire resistancePaul Gilbert
2018-05-27XEEN: Animate open treasure chests with treasurePaul Gilbert
2018-05-24JANITORIAL: Fix trailing whitespaceAdrian Frühwirth
2018-04-29XEEN: Fix original bug prematurely resetting WEAK conditionPaul Gilbert
2018-04-22JANITORIAL: Fix formattingAdrian Frühwirth
2018-04-21XEEN: Swords changes for game flags arrayPaul Gilbert
2018-04-19XEEN: Changes for Auto Notes for SwordsPaul Gilbert
2018-04-19XEEN: Alter quest flag handling to accomodate SwordsPaul Gilbert
2018-04-19XEEN: Fix removal of Swords quest items/flagsPaul Gilbert
2018-04-15XEEN: Added differences introduced in Swords of XeenPaul Gilbert
2018-04-15XEEN: Mode renamings, fix loading savegame during script dragging partyPaul Gilbert
2018-04-15XEEN: Fix opening of Ali Baba's chestPaul Gilbert
2018-04-14XEEN: Fix Book of Great Power removing skillsPaul Gilbert
2018-04-14XEEN: Clear prior pending treasure when loading savegamePaul Gilbert
2018-04-08XEEN: Fix reading and setting character specific flagsPaul Gilbert
2018-04-07XEEN: Cleanup of game completion flagsPaul Gilbert
2018-04-05XEEN: Fix Barok giving Enchant Item spell to partyPaul Gilbert
2018-04-05XEEN: Move check code for nearby monsters to it's own methodPaul Gilbert
2018-04-05XEEN: Fix getting multiple Northern Sphinx keysPaul Gilbert
2018-04-05XEEN: Fix lockpicking to use selected characterPaul Gilbert
2018-04-02XEEN: Fix subtraction of Megacredits paying for castle improvementsPaul Gilbert
2018-04-01XEEN: Fix object 0 not being removable, _objNumber cleanupPaul Gilbert
2018-03-31XEEN: Fix initial generation of blacksmith waresPaul Gilbert
2018-03-31XEEN: Change many item Id checks to use empty() functionPaul Gilbert
2018-03-31XEEN: Properly clear misc item treasure list afterwardsPaul Gilbert
2018-03-31XEEN: Cleanup of item bonus flags to a bitfield state structurePaul Gilbert
2018-03-30XEEN: Fixes for giving items via scriptsPaul Gilbert
2018-03-25XEEN: Add portrait effect when gaining skillPaul Gilbert
2018-03-25XEEN: Slightly increase delay between giving multiple treasure itemsPaul Gilbert
2018-03-23XEEN: Remove duplicated party dead flagPaul Gilbert
2018-03-23XEEN: Don't immediately die again after loading save after deathPaul Gilbert
2018-03-18XEEN: Add an enum SpellsCategory enum, code simplification using itPaul Gilbert
2018-03-18XEEN: Properly write party character data when saving the gamePaul Gilbert
2018-03-17XEEN: Change bool _isDarkCc to int _ccNumPaul Gilbert
2018-03-17XEEN: Fix incorrect showing of 'you are tired' dialogs after loading savegame...Paul Gilbert
2018-03-14XEEN: Fixes and refactoring for Blacksmith WaresPaul Gilbert
2018-03-05XEEN: Fixes returning to main menus after viewing intro/end cutscenesPaul Gilbert
2018-03-04XEEN: Move all the dialog classes to their own sub-folderPaul Gilbert
2018-02-24XEEN: Fix getting items from combat and displaying them in Items dialogPaul Gilbert
2018-02-23XEEN: Change Resource String fields to const char *Paul Gilbert
2018-02-23XEEN: Creation of create_xeen toolPaul Gilbert
2018-02-17XEEN: Fix getting random item when searching bedsPaul Gilbert
2018-02-17XEEN: Cleanup of giveTake give case 66 - give itemPaul Gilbert
2018-02-17XEEN: Fix crash after searching bedsPaul Gilbert
2018-02-12XEEN: Properly pause when listing treasure post-combatPaul Gilbert
2018-02-11XEEN: Fix exiting to main menu after playing ending cutscenesPaul Gilbert
2018-02-06XEEN: Implement final score calculationPaul Gilbert
2018-01-28XEEN: Change ErrorDialog to MessageDialogPaul Gilbert
2018-01-28XEEN: Flesh out missing ErrorDialog codePaul Gilbert