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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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xeen
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resources.cpp
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Author
2018-01-10
XEEN: Fix spelling mistake in array name
Paul Gilbert
2017-12-29
XEEN: Fix display of given treasure
Paul Gilbert
2017-12-29
XEEN: Implemented giveExt method
Paul Gilbert
2017-12-20
XEEN: Starting to do archive access more like the original
Paul Gilbert
2017-12-17
XEEN: Properly handle darkness
Paul Gilbert
2017-12-16
XEEN: Added remainder of Arena location
Paul Gilbert
2017-12-15
XEEN: Implementing Arena location logic
Paul Gilbert
2017-12-10
XEEN: Implemented awards listing dialog
Paul Gilbert
2017-12-10
XEEN: Fix loading of bank shapes
Paul Gilbert
2017-12-10
XEEN: Fix display of Thievery skill in skills listings
Paul Gilbert
2017-12-10
XEEN: Implemented PyramidLocation class
Paul Gilbert
2017-11-24
XEEN: Fixes for blacksmith wares initialization and rendering
Paul Gilbert
2017-11-23
XEEN: Fix music/background loading for town locations
Paul Gilbert
2017-11-12
XEEN: Added How Much dialog
Paul Gilbert
2016-10-09
JANITORIAL: Remove trailing spaces
Eugene Sandulenko
2016-09-22
XEEN: Create WorldOfXeenResources class for their specific strings
Paul Gilbert
2016-09-22
XEEN: Create Resources class to encapsulate all the static resources
Paul Gilbert
2016-09-20
XEEN: In progress Clouds intro, subtitles cleanup
Paul Gilbert
2016-09-19
XEEN: Added Pharaoh endgame score screen
Paul Gilbert
2016-09-04
XEEN: Fix Travis identified warnings
Paul Gilbert
2015-03-02
XEEN: Implementing more script opcodes
Paul Gilbert
2015-03-01
XEEN: Hook up debugger properly and implement spell command
Paul Gilbert
2015-03-01
XEEN: Implement remaining spells
Paul Gilbert
2015-03-01
XEEN: Implemented more spells
Paul Gilbert
2015-03-01
XEEN: Implementing spells
Paul Gilbert
2015-02-28
XEEN: Fix ordering of spell list and methods
Paul Gilbert
2015-02-28
XEEN: Implemented protection from elements spell
Paul Gilbert
2015-02-28
XEEN: Implement addHitPoints and spellFX methods
Paul Gilbert
2015-02-27
XEEN: Implemented openGrate
Paul Gilbert
2015-02-25
XEEN: Fixed display of attacking monster names
Paul Gilbert
2015-02-21
XEEN: Implemented giveTreasure
Paul Gilbert
2015-02-18
XEEN: Simplify use of addButton when setting up button lists
Paul Gilbert
2015-02-17
XEEN: Implemented Cast Spell dialog
Paul Gilbert
2015-02-16
XEEN: Implementing more combat logic
Paul Gilbert
2015-02-13
XEEN: Implemented exchangeAttribute
Paul Gilbert
2015-02-13
XEEN: Implemented saveCharacter
Paul Gilbert
2015-02-12
XEEN: Implementing create chracter dialog
Paul Gilbert
2015-02-11
XEEN: Implemented code for deleting characters in Party dialog
Paul Gilbert
2015-02-11
XEEN: Fixes for display of party dialog
Paul Gilbert
2015-02-10
XEEN: Refactored _partyCount and _partyMembers into the _activeParty array
Paul Gilbert
2015-02-10
XEEN: Refactored drawing the party icons into a separate class
Paul Gilbert
2015-02-10
XEEN: Refacored face sprites loading into Roster and Character classes
Paul Gilbert
2015-02-09
XEEN: Some refactoring needed for resources the party dialog will need
Paul Gilbert
2015-02-08
XEEN: In progress Dismiss dialog
Paul Gilbert
2015-02-07
XEEN: Implemented resting
Paul Gilbert
2015-02-07
XEEN: Fix for switching modes and loading auto notes in Quests dialog
Paul Gilbert
2015-02-07
XEEN: Fix headers and key handling in Quests dialog
Paul Gilbert
2015-02-07
XEEN: Implement Quests dialog
Paul Gilbert
2015-02-07
XEEN: Implemented remainder of ItemsDialog
Paul Gilbert
2015-02-07
XEEN: Implemented getIdentifiedDetails and getAttributes
Paul Gilbert
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