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path: root/engines/xeen/screen.cpp
AgeCommit message (Expand)Author
2017-12-17XEEN: Properly handle darknessPaul Gilbert
2017-11-29XEEN: Refactor FontSurface as ancestors of Window, not ScreenPaul Gilbert
2017-11-29XEEN: Create Windows class to hold the windows arrayPaul Gilbert
2017-11-29XEEN: Split Window class into it's own filePaul Gilbert
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-09-22XEEN: Create Resources class to encapsulate all the static resourcesPaul Gilbert
2016-09-20XEEN: Fix vertical gfx mergingPaul Gilbert
2016-09-19XEEN: Change Window _vm field to be staticPaul Gilbert
2016-09-18XEEN: Fix merging graphic pages to screenPaul Gilbert
2016-09-18XEEN: Fix fade out at end of Darkside Title sequencePaul Gilbert
2016-09-04XEEN: Further fix identified warningsPaul Gilbert
2016-09-04XEEN: Converted XSurface to derive from ManagedSurfacePaul Gilbert
2016-08-28XEEN: Moved method comments from CPP to header filesPaul Gilbert
2015-03-02XEEN: Implemented cmNPC and TownMessage dialog classPaul Gilbert
2015-03-02XEEN: Implementing more script opcodesPaul Gilbert
2015-02-22XEEN: Remove redundant comment from drawList methodPaul Gilbert
2015-02-09XEEN: Further refactoring for party dialog setupPaul Gilbert
2015-02-01XEEN: Fixes to the Character Info dialogPaul Gilbert
2015-01-28XEEN: Add saving/restoring of background when opening/closing windowsPaul Gilbert
2015-01-28XEEN: Fix display of buy message for buying tavern foodPaul Gilbert
2015-01-27XEEN: Added NumericInput class and refactored existing string inputPaul Gilbert
2015-01-25XEEN: Revert window restriction, since all window draws use absolute x,yPaul Gilbert
2015-01-24XEEN: Implemented cmdTeleport opcodePaul Gilbert
2015-01-24XEEN: Restrict drawing in windows to drawing within their boundsPaul Gilbert
2015-01-23XEEN: More script code and string input dialogPaul Gilbert
2015-01-18XEEN: In progress work on sprite scalingPaul Gilbert
2015-01-17XEEN: Add support for horizontally flipped spritesPaul Gilbert
2015-01-14XEEN: Initial bugfixes for map loading and fix draw list positionsPaul Gilbert
2015-01-14XEEN: Remainder of drawIndoors implementedPaul Gilbert
2015-01-05XEEN: In progress implementing map loadingPaul Gilbert
2015-01-03XEEN: Implemented charIconsPrintPaul Gilbert
2015-01-01XEEN: Credits screen now workingPaul Gilbert
2014-12-31XEEN: Fixes for text displayPaul Gilbert
2014-12-31XEEN: Startup fixes; options menu buttons now showingPaul Gilbert
2014-12-31XEEN: Split the font code into it's own filePaul Gilbert
2014-12-31XEEN: Lot of font code implementedPaul Gilbert
2014-12-31XEEN: Implement window framing code and dialog event handlingPaul Gilbert
2014-12-30XEEN: Implemented Window functionalityPaul Gilbert
2014-12-30XEEN: In progress implementing options/main menuPaul Gilbert
2014-12-30XEEN: Implemented cursor displayPaul Gilbert
2014-12-29XEEN: Proper setup of window listPaul Gilbert
2014-12-29XEEN: Temporary processing of Window list data to produce formatted outputPaul Gilbert
2014-12-27XEEN: Second Dark Side title screen, beginnings of starting sequencePaul Gilbert
2014-12-26XEEN: Fix error in vertMergePaul Gilbert
2014-12-26XEEN: Fix error in vertMergePaul Gilbert
2014-12-26XEEN: Converted SpriteResource to decoding sprite frames on the flyPaul Gilbert
2014-12-26XEEN: Implement beginnings of Dark Side intro and supporting methodsPaul Gilbert
2014-12-26XEEN: Implemented horizontal and vertical page mergingPaul Gilbert
2014-12-25XEEN: Add XSurface base class and Screen dirty rect codePaul Gilbert
2014-12-25XEEN: Added skeleton events manager and screen classPaul Gilbert