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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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xeen
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sprites.cpp
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Author
2018-04-04
XEEN: Refine bounds of scene drawing clip area
Paul Gilbert
2018-04-04
XEEN: Improved clipping for drawing within scene area
Paul Gilbert
2018-04-01
XEEN: Have sprite enlargement do double width as well as height
Paul Gilbert
2018-04-01
XEEN: Properly crop scene contents from drawing on the top border
Paul Gilbert
2018-03-09
XEEN: Properly implement sprite flag SPRFLAG_BOTTOM_CLIPPED
Paul Gilbert
2018-02-24
XEEN: Fix resetting wall sprites between maps
Paul Gilbert
2018-02-23
XEEN: Add _filename field to SpriteResource
Paul Gilbert
2018-02-19
XEEN: Fix shadowed field warning in SpriteResource
Paul Gilbert
2018-02-17
XEEN: Fix dice animation in Create Character dialog
Paul Gilbert
2018-02-17
XEEN: Fix vertical line skipping in sprite rendering
Paul Gilbert
2018-01-09
XEEN: Fix opening of World of Xeen menu
Paul Gilbert
2017-12-20
XEEN: Starting to do archive access more like the original
Paul Gilbert
2017-12-17
XEEN: Correct usage of enlarging scaled drawing
Paul Gilbert
2017-12-17
XEEN: Cleanup and comments for SpriteResource class
Paul Gilbert
2017-11-29
XEEN: Refactor FontSurface as ancestors of Window, not Screen
Paul Gilbert
2017-11-23
XEEN: Fix drawing of yellow rect around selected character
Paul Gilbert
2016-10-09
JANITORIAL: Remove trailing spaces
Eugene Sandulenko
2016-09-24
XEEN: Fix display of cursor
Paul Gilbert
2016-09-18
XEEN: Extra space in sprite line decoding as workaround for bad data
Paul Gilbert
2016-09-17
XEEN: Changing file opening specifying archive to use enum
Paul Gilbert
2016-08-28
XEEN: Moved method comments from CPP to header files
Paul Gilbert
2016-08-28
XEEN: gcc compilation fixes
Paul Gilbert
2015-10-20
XEEN: Implement sprite enlargement drawing
Paul Gilbert
2015-10-19
XEEN: Fix graphic corruption on images with skipped pixels
Paul Gilbert
2015-10-18
XEEN: Implement SPRFLAG_SCENE_CLIPPED drawing flag
Paul Gilbert
2015-10-18
XEEN: Restore dirty rect handling in sprite drawing
Paul Gilbert
2015-10-18
XEEN: Change sprite drawing to use the same algorithm as original
Paul Gilbert
2015-02-23
XEEN: Fix placement of enemies
Paul Gilbert
2015-02-22
XEEN: Renaming and move flags used for UI indicators
Paul Gilbert
2015-02-22
XEEN: Add horizontal placement fix for scaled sprites
Paul Gilbert
2015-02-22
XEEN: Merge scaling code from XSurface into sprite drawing code
Paul Gilbert
2015-02-22
XEEN: Fix horizontal positioning for flipped images
Paul Gilbert
2015-02-21
XEEN: Restrict sprite drawing to window bounds
Paul Gilbert
2015-01-24
XEEN: Extra comments to sprite resource class
Paul Gilbert
2015-01-24
XEEN: Restrict drawing in windows to drawing within their bounds
Paul Gilbert
2015-01-19
XEEN: Further work on sprite scaling
Paul Gilbert
2015-01-19
XEEN: Beginnings of main game loop and waiting
Paul Gilbert
2015-01-19
XEEN: Fix Valgrind warnings
Paul Gilbert
2015-01-18
XEEN: In progress work on sprite scaling
Paul Gilbert
2015-01-18
XEEN: Load sprites from the correct archive
Paul Gilbert
2015-01-17
XEEN: Add support for horizontally flipped sprites
Paul Gilbert
2015-01-14
XEEN: Add cropping support to sprite drawing
Paul Gilbert
2015-01-06
XEEN: Work on loading sprites for monsters and objects in Map::load
Paul Gilbert
2015-01-05
XEEN: In progress implementing map loading
Paul Gilbert
2015-01-02
XEEN: Added checkSkill and animating indicators to assembleBorder
Paul Gilbert
2015-01-02
XEEN: Simplified SpriteResource class, char faces loading in main engine
Paul Gilbert
2015-01-01
XEEN: Reorganisation of resource, sprite, and cc file class files
Paul Gilbert