Age | Commit message (Expand) | Author |
2019-09-01 | XEEN: Fix compiler warning | jepael |
2019-08-31 | XEEN: Fix rendering of Count Blackfang | Paul Gilbert |
2019-08-30 | XEEN: Workaround black pixels when rendering transparent Shades | Paul Gilbert |
2019-08-30 | XEEN: Cleanup of sprite drawer 3 | Paul Gilbert |
2019-08-30 | XEEN: Fix to use correct drawer for shades, drawer cleanup | Paul Gilbert |
2019-08-30 | XEEN: Further sprite drawer mode code | Paul Gilbert |
2019-08-30 | XEEN: Creating sprite drawer class hierarchy for missing draw modes | Paul Gilbert |
2018-04-04 | XEEN: Refine bounds of scene drawing clip area | Paul Gilbert |
2018-04-04 | XEEN: Improved clipping for drawing within scene area | Paul Gilbert |
2018-04-01 | XEEN: Have sprite enlargement do double width as well as height | Paul Gilbert |
2018-04-01 | XEEN: Properly crop scene contents from drawing on the top border | Paul Gilbert |
2018-03-09 | XEEN: Properly implement sprite flag SPRFLAG_BOTTOM_CLIPPED | Paul Gilbert |
2018-02-24 | XEEN: Fix resetting wall sprites between maps | Paul Gilbert |
2018-02-23 | XEEN: Add _filename field to SpriteResource | Paul Gilbert |
2018-02-19 | XEEN: Fix shadowed field warning in SpriteResource | Paul Gilbert |
2018-02-17 | XEEN: Fix dice animation in Create Character dialog | Paul Gilbert |
2018-02-17 | XEEN: Fix vertical line skipping in sprite rendering | Paul Gilbert |
2018-01-09 | XEEN: Fix opening of World of Xeen menu | Paul Gilbert |
2017-12-20 | XEEN: Starting to do archive access more like the original | Paul Gilbert |
2017-12-17 | XEEN: Correct usage of enlarging scaled drawing | Paul Gilbert |
2017-12-17 | XEEN: Cleanup and comments for SpriteResource class | Paul Gilbert |
2017-11-29 | XEEN: Refactor FontSurface as ancestors of Window, not Screen | Paul Gilbert |
2017-11-23 | XEEN: Fix drawing of yellow rect around selected character | Paul Gilbert |
2016-10-09 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko |
2016-09-24 | XEEN: Fix display of cursor | Paul Gilbert |
2016-09-18 | XEEN: Extra space in sprite line decoding as workaround for bad data | Paul Gilbert |
2016-09-17 | XEEN: Changing file opening specifying archive to use enum | Paul Gilbert |
2016-08-28 | XEEN: Moved method comments from CPP to header files | Paul Gilbert |
2016-08-28 | XEEN: gcc compilation fixes | Paul Gilbert |
2015-10-20 | XEEN: Implement sprite enlargement drawing | Paul Gilbert |
2015-10-19 | XEEN: Fix graphic corruption on images with skipped pixels | Paul Gilbert |
2015-10-18 | XEEN: Implement SPRFLAG_SCENE_CLIPPED drawing flag | Paul Gilbert |
2015-10-18 | XEEN: Restore dirty rect handling in sprite drawing | Paul Gilbert |
2015-10-18 | XEEN: Change sprite drawing to use the same algorithm as original | Paul Gilbert |
2015-02-23 | XEEN: Fix placement of enemies | Paul Gilbert |
2015-02-22 | XEEN: Renaming and move flags used for UI indicators | Paul Gilbert |
2015-02-22 | XEEN: Add horizontal placement fix for scaled sprites | Paul Gilbert |
2015-02-22 | XEEN: Merge scaling code from XSurface into sprite drawing code | Paul Gilbert |
2015-02-22 | XEEN: Fix horizontal positioning for flipped images | Paul Gilbert |
2015-02-21 | XEEN: Restrict sprite drawing to window bounds | Paul Gilbert |
2015-01-24 | XEEN: Extra comments to sprite resource class | Paul Gilbert |
2015-01-24 | XEEN: Restrict drawing in windows to drawing within their bounds | Paul Gilbert |
2015-01-19 | XEEN: Further work on sprite scaling | Paul Gilbert |
2015-01-19 | XEEN: Beginnings of main game loop and waiting | Paul Gilbert |
2015-01-19 | XEEN: Fix Valgrind warnings | Paul Gilbert |
2015-01-18 | XEEN: In progress work on sprite scaling | Paul Gilbert |
2015-01-18 | XEEN: Load sprites from the correct archive | Paul Gilbert |
2015-01-17 | XEEN: Add support for horizontally flipped sprites | Paul Gilbert |
2015-01-14 | XEEN: Add cropping support to sprite drawing | Paul Gilbert |
2015-01-06 | XEEN: Work on loading sprites for monsters and objects in Map::load | Paul Gilbert |