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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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xeen
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worldofxeen
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2017-11-18
XEEN: Fixes for Character class
Paul Gilbert
2017-11-15
XEEN: Fix uninitialized instance field warnings
Paul Gilbert
2017-11-13
XEEN: Fix compiler warnings
Paul Gilbert
2017-10-29
XEEN: Enable starting game from startup menu
Paul Gilbert
2017-01-12
XEEN: Fix Unused Variable Compiler Warning.
D G Turner
2016-10-17
XEEN: Visual Studio compilation fix
Paul Gilbert
2016-10-09
JANITORIAL: Remove trailing spaces
Eugene Sandulenko
2016-09-24
XEEN: Display main menu on startup
Paul Gilbert
2016-09-24
XEEN: Move old main menu classes into WorldOfXeen namespace
Paul Gilbert
2016-09-24
XEEN: More Clouds endgame sequence
Paul Gilbert
2016-09-24
XEEN: Clouds gfx decompressor now working
Paul Gilbert
2016-09-24
XEEN: Fixes for clouds gfx decompressor
Paul Gilbert
2016-09-24
XEEN: Fixes for setup of Clouds decompressor
Paul Gilbert
2016-09-24
XEEN: Initial implementation of Clouds endgame gfx decompressor
Paul Gilbert
2016-09-23
XEEN: Add dispatcher for cutscenes, menu, and gameplay
Paul Gilbert
2016-09-22
XEEN: Formatting fixes
Paul Gilbert
2016-09-22
XEEN: Create WorldOfXeenResources class for their specific strings
Paul Gilbert
Some strings are still in the base Resources, since they're referred to by core dialogs. These may be able to be refactored in the future as support is added for the other games
2016-09-22
XEEN: Create Resources class to encapsulate all the static resources
Paul Gilbert
This will make it easier later on to handle things like translations, and if the other games have different values for some arrays
2016-09-22
XEEN: Create a WorldOfXeen sub-namespace
Paul Gilbert
2016-09-21
XEEN: Beginnings of Clouds ending
Paul Gilbert
2016-09-21
XEEN: Fixes for Clouds intro
Paul Gilbert
2016-09-21
XEEN: Implemented Clouds intro, doScroll fixes
Paul Gilbert
2016-09-21
XEEN: Further work on Darkside intro
Paul Gilbert
2016-09-21
XEEN: Refactored doScroll to have it available to cutscenes
Paul Gilbert
2016-09-20
XEEN: In progress Clouds intro, subtitles cleanup
Paul Gilbert
2016-09-20
XEEN: Added Clouds of Xeen title screen
Paul Gilbert
2016-09-19
XEEN: Added Pharaoh endgame score screen
Paul Gilbert
2016-09-19
XEEN: Added remainder of Darkside ending
Paul Gilbert
2016-09-19
XEEN: More of Darkside endgame sequence
Paul Gilbert
2016-09-18
XEEN: Fix merging graphic pages to screen
Paul Gilbert
2016-09-18
XEEN: More of Darkside endgame sequence
Paul Gilbert
2016-09-18
XEEN: Beginnings of Darkside endgame, subtitle code
Paul Gilbert
2016-09-18
XEEN: Fix fade out at end of Darkside Title sequence
Paul Gilbert
2016-09-18
XEEN: Support switching between fx & game music, fx fixes
Paul Gilbert
2016-09-17
XEEN: Changing file opening specifying archive to use enum
Paul Gilbert
2016-09-16
XEEN: Cleanup of Sound driver
Paul Gilbert
2016-09-16
XEEN: Further cleanup of unneeded music code
Paul Gilbert
2016-09-16
XEEN: Further fixes and cleanup for music player
Paul Gilbert
2016-09-15
XEEN: Fix setting up music, musPlayInstrument command
Paul Gilbert
2016-09-12
XEEN: Beginnings of Music class
Paul Gilbert
2016-09-10
XEEN: Fix compilation on Amiga
Eugene Sandulenko
2016-09-04
XEEN: Beginnings of Darkside endgame and music
Paul Gilbert
2016-08-27
XEEN: Beginnings of sound effects support
Paul Gilbert
2016-08-27
XEEN: Move game cutscene methods into their own classes
Paul Gilbert
2015-11-29
XEEN: Create stub files for other Clouds/DarkSide cutscenes
Paul Gilbert
2015-11-29
XEEN: Implementing more of Dark Side intro
Paul Gilbert
2015-11-29
XEEN: Moved in-progress Dark Side intro to it's own file
Paul Gilbert
2015-11-21
XEEN: Further work on VOC sound method prototypes
Paul Gilbert
2015-11-20
XEEN: Some initial work on better sound manager
Paul Gilbert
2015-11-17
XEEN: Merge Clouds and DarkSide engines into WorldOfXeenEngine
Paul Gilbert
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