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2017-01-12XEEN: Fix Unused Variable Compiler Warning.D G Turner
2016-10-17XEEN: Visual Studio compilation fixPaul Gilbert
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-09-24XEEN: Display main menu on startupPaul Gilbert
2016-09-24XEEN: Move old main menu classes into WorldOfXeen namespacePaul Gilbert
2016-09-24XEEN: More Clouds endgame sequencePaul Gilbert
2016-09-24XEEN: Clouds gfx decompressor now workingPaul Gilbert
2016-09-24XEEN: Fixes for clouds gfx decompressorPaul Gilbert
2016-09-24XEEN: Fixes for setup of Clouds decompressorPaul Gilbert
2016-09-24XEEN: Initial implementation of Clouds endgame gfx decompressorPaul Gilbert
2016-09-23XEEN: Add dispatcher for cutscenes, menu, and gameplayPaul Gilbert
2016-09-22XEEN: Formatting fixesPaul Gilbert
2016-09-22XEEN: Create WorldOfXeenResources class for their specific stringsPaul Gilbert
Some strings are still in the base Resources, since they're referred to by core dialogs. These may be able to be refactored in the future as support is added for the other games
2016-09-22XEEN: Create Resources class to encapsulate all the static resourcesPaul Gilbert
This will make it easier later on to handle things like translations, and if the other games have different values for some arrays
2016-09-22XEEN: Create a WorldOfXeen sub-namespacePaul Gilbert
2016-09-21XEEN: Beginnings of Clouds endingPaul Gilbert
2016-09-21XEEN: Fixes for Clouds introPaul Gilbert
2016-09-21XEEN: Implemented Clouds intro, doScroll fixesPaul Gilbert
2016-09-21XEEN: Further work on Darkside introPaul Gilbert
2016-09-21XEEN: Refactored doScroll to have it available to cutscenesPaul Gilbert
2016-09-20XEEN: In progress Clouds intro, subtitles cleanupPaul Gilbert
2016-09-20XEEN: Added Clouds of Xeen title screenPaul Gilbert
2016-09-19XEEN: Added Pharaoh endgame score screenPaul Gilbert
2016-09-19XEEN: Added remainder of Darkside endingPaul Gilbert
2016-09-19XEEN: More of Darkside endgame sequencePaul Gilbert
2016-09-18XEEN: Fix merging graphic pages to screenPaul Gilbert
2016-09-18XEEN: More of Darkside endgame sequencePaul Gilbert
2016-09-18XEEN: Beginnings of Darkside endgame, subtitle codePaul Gilbert
2016-09-18XEEN: Fix fade out at end of Darkside Title sequencePaul Gilbert
2016-09-18XEEN: Support switching between fx & game music, fx fixesPaul Gilbert
2016-09-17XEEN: Changing file opening specifying archive to use enumPaul Gilbert
2016-09-16XEEN: Cleanup of Sound driverPaul Gilbert
2016-09-16XEEN: Further cleanup of unneeded music codePaul Gilbert
2016-09-16XEEN: Further fixes and cleanup for music playerPaul Gilbert
2016-09-15XEEN: Fix setting up music, musPlayInstrument commandPaul Gilbert
2016-09-12XEEN: Beginnings of Music classPaul Gilbert
2016-09-10XEEN: Fix compilation on AmigaEugene Sandulenko
2016-09-04XEEN: Beginnings of Darkside endgame and musicPaul Gilbert
2016-08-27XEEN: Beginnings of sound effects supportPaul Gilbert
2016-08-27XEEN: Move game cutscene methods into their own classesPaul Gilbert
2015-11-29XEEN: Create stub files for other Clouds/DarkSide cutscenesPaul Gilbert
2015-11-29XEEN: Implementing more of Dark Side introPaul Gilbert
2015-11-29XEEN: Moved in-progress Dark Side intro to it's own filePaul Gilbert
2015-11-21XEEN: Further work on VOC sound method prototypesPaul Gilbert
2015-11-20XEEN: Some initial work on better sound managerPaul Gilbert
2015-11-17XEEN: Merge Clouds and DarkSide engines into WorldOfXeenEnginePaul Gilbert
2014-12-31XEEN: Compilation fixesPaul Gilbert
2014-12-30XEEN: Implemented cursor displayPaul Gilbert
2014-12-29XEEN: Temporary processing of Window list data to produce formatted outputPaul Gilbert
2014-12-25XEEN: Added skeletons for Clouds, Dark Side, and World of Xeen enginesPaul Gilbert