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2018-03-25XEEN: Add portrait effect when gaining skillPaul Gilbert
2018-03-25XEEN: Slightly increase delay between giving multiple treasure itemsPaul Gilbert
2018-03-25XEEN: Fix loop limit when drawing monsters attackingPaul Gilbert
2018-03-24XEEN: Handle weapon elemental category like original doesPaul Gilbert
2018-03-24XEEN: Fix showing training costs for next levelPaul Gilbert
2018-03-24XEEN: Fix clipping right edge of current monster highlight boxPaul Gilbert
2018-03-24XEEN: Don't pass a turn after opening gatesPaul Gilbert
2018-03-24XEEN: Fix drawing doorways at 4 step distancePaul Gilbert
2018-03-24JANITORIAL: Fix fallthrough comment so that GCC 7 will recognize itAdrian Frühwirth
2018-03-24XEEN: Fix voice sample when leaving tavernPaul Gilbert
2018-03-24XEEN: Fix purchasing spells from the guildPaul Gilbert
2018-03-24XEEN: Reset interface keypress when getting an input stringPaul Gilbert
This is done by the original to prevent the Space key used to trigger events like the Mine Car or Pyramid teleporters from then triggering a 'wait a turn' after reaching the destination
2018-03-24XEEN: Fix crash in Mine 3 due to out of bounds monsterPaul Gilbert
2018-03-23XEEN: Remove duplicated party dead flagPaul Gilbert
2018-03-23XEEN: Don't immediately die again after loading save after deathPaul Gilbert
2018-03-23XEEN: Redraw party after loading a savegamePaul Gilbert
2018-03-23XEEN: Fix equpping armorPaul Gilbert
2018-03-23XEEN: Fix crash getting experience from Vertigo mayorPaul Gilbert
2018-03-22XEEN: Fix reading entirety of message in Vertigo warehousePaul Gilbert
2018-03-22XEEN: Fix conditions that prevent characters doing actionsPaul Gilbert
2018-03-22XEEN: Fix roster characters going invalid during savingPaul Gilbert
2018-03-22XEEN: Add original copy protection dialogPaul Gilbert
2018-03-22XEEN: Fix bought items going into correct character's inventoryPaul Gilbert
2018-03-22XEEN: Fix implementation of breakAllItemsPaul Gilbert
2018-03-21XEEN: Don't allow GMM load/save on the main menus or intro/end cutscenesPaul Gilbert
2018-03-20XEEN: Fix GMM savegame loads were waiting until a turn had passedPaul Gilbert
2018-03-20XEEN: Fix transferring items between characters in items dialogPaul Gilbert
2018-03-19XEEN: Fix Items dialog header when an item is selectedPaul Gilbert
2018-03-19XEEN: Fix whether events are checked after openGrate callsPaul Gilbert
2018-03-19XEEN: Fix setSpeedTable crash after missed ranged attackPaul Gilbert
2018-03-19XEEN: Standardize on a single SPELLS_PER_CLASS definePaul Gilbert
There was previous confusion because characters can have a maximum of 39 spells for their class. But the spell list for each class has 40 entries, of which the last one, #39, is always the 'No Spell' value
2018-03-18XEEN: Fix crash on Cast Spell dialog for non-spell castersPaul Gilbert
2018-03-18XEEN: Fix glitched border of Identify Monster dialogPaul Gilbert
2018-03-18XEEN: Fix Town Portal town selection dialogPaul Gilbert
2018-03-18XEEN: Don't show a 'None Ready' spell in spell selection dialogPaul Gilbert
2018-03-18XEEN: Fix spells list selection for Vertigo guildPaul Gilbert
2018-03-18XEEN: Add an enum SpellsCategory enum, code simplification using itPaul Gilbert
2018-03-18XEEN: Fix display of Spell Info dialog in Guild shopsPaul Gilbert
2018-03-18XEEN: Fix display of Spells list dialog within Guild shopsPaul Gilbert
2018-03-18XEEN: Properly write party character data when saving the gamePaul Gilbert
2018-03-17XEEN: Fix Guild membership checkPaul Gilbert
2018-03-17XEEN: Fix using pyramid to travel to the Dark SidePaul Gilbert
2018-03-17XEEN: Change bool _isDarkCc to int _ccNumPaul Gilbert
Originally the flag was whether the party was on the Dark Side, but as a bool I was having to cast it to an int side/cc number in more and more places. So now I've converted it to _ccNum, and it can be used directly as an int
2018-03-17XEEN: Fix display of Lloyd's Beacon spellPaul Gilbert
2018-03-17XEEN: Fix damaging characters from poisoned wellPaul Gilbert
2018-03-17XEEN: Fix incorrect showing of 'you are tired' dialogs after loading ↵Paul Gilbert
savegame from launcher
2018-03-17XEEN: Fix crash setting up combat speed table for new gamesPaul Gilbert
2018-03-17XEEN: Fixes to death cutscenePaul Gilbert
2018-03-17XEEN: Don't let traps trigger more than oncePaul Gilbert
2018-03-16XEEN: Go to menu rather than intro title when game is exittedPaul Gilbert