index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
xeen
Age
Commit message (
Expand
)
Author
2018-04-28
XEEN: Implement changes needed for World of Xeen 2 CD talkie
Paul Gilbert
2018-04-28
XEEN: Mark the supported games for testing
Paul Gilbert
2018-04-28
XEEN: Revert removal of movement check code; it was necessary after all
Paul Gilbert
2018-04-28
XEEN: Move Detect Monsters dialog logic into a dialogs_spells.cpp class
Paul Gilbert
2018-04-28
XEEN: Cleanup and fixes for control arrow movement
Paul Gilbert
2018-04-28
XEEN: Fix rendering of Detect Monsters spell
Paul Gilbert
2018-04-27
XEEN: Move some few overlooked strings and spell array into xeen.ccs
Paul Gilbert
2018-04-27
XEEN: Fix World of Xeen ending sequence
Paul Gilbert
2018-04-27
XEEN: Add script patch to remove statue floating off SE Clouds map corner
Paul Gilbert
2018-04-26
XEEN: Script patch for Dark Tower statue setting invalid world flag
Paul Gilbert
2018-04-26
XEEN: Fix entry to Darkstone Tower
Paul Gilbert
2018-04-26
XEEN: Fix entering Dragon Tower
Paul Gilbert
2018-04-26
XEEN: Fix condition check in Southern Sphinx
Paul Gilbert
2018-04-26
XEEN: Fix entering the Southern Sphinx
Paul Gilbert
2018-04-25
XEEN: Fix loading of event text in Darkside southern skyroad
Paul Gilbert
2018-04-25
XEEN: Fixes for Dark Side ending
Paul Gilbert
2018-04-23
XEEN: Fix Swords Greyhaven guild spell list
Paul Gilbert
2018-04-23
XEEN: FIxes for Dark Side & Swords spell listing
Paul Gilbert
2018-04-22
JANITORIAL: Fix formatting
Adrian Frühwirth
2018-04-21
XEEN: Add Swords guild membership checks
Paul Gilbert
2018-04-21
XEEN: Swords changes for game flags array
Paul Gilbert
2018-04-20
XEEN: Ignore monster moves outside map rather than asserting
Paul Gilbert
2018-04-20
XEEN: Fix assert for maximum number in button chooser
Paul Gilbert
2018-04-20
XEEN: Fix crash attacking enemies with an Elder weapon
Paul Gilbert
2018-04-20
XEEN: Fix scripts scanning party inventories for an item
Paul Gilbert
2018-04-20
XEEN: Add town entry handling for Swords
Paul Gilbert
2018-04-19
XEEN: Changes for Auto Notes for Swords
Paul Gilbert
2018-04-19
XEEN: Alter quest flag handling to accomodate Swords
Paul Gilbert
2018-04-19
XEEN: Fix game header lines in Quests dialog for Swords
Paul Gilbert
2018-04-19
XEEN: Fix removal of Swords quest items/flags
Paul Gilbert
2018-04-16
XEEN: Fix loading Swords blacksmiths
Paul Gilbert
2018-04-16
XEEN: Add script patch for chest in Swords Hart
Paul Gilbert
2018-04-16
XEEN: Fix Swords scripts using cmdReturn instead of cmdExit
Paul Gilbert
2018-04-15
XEEN: Added differences introduced in Swords of Xeen
Paul Gilbert
2018-04-15
XEEN: Mode renamings, fix loading savegame during script dragging party
Paul Gilbert
2018-04-15
XEEN: Fix opening of Ali Baba's chest
Paul Gilbert
2018-04-15
XEEN: Yet further fixes to clip scene drawing to scene area
Paul Gilbert
2018-04-14
XEEN: Fix entering Great Southern Tower
Paul Gilbert
2018-04-14
XEEN: Fix Book of Great Power removing skills
Paul Gilbert
2018-04-14
XEEN: Clear prior pending treasure when loading savegame
Paul Gilbert
2018-04-14
XEEN: Fix aborting combat loop prematurely via bad sleeping check
Paul Gilbert
2018-04-13
XEEN: Add launcher Engine tab option for more durable armor
Paul Gilbert
2018-04-13
XEEN: Cleanup scene area clipping flags setting
Paul Gilbert
2018-04-13
XEEN: Fix clipping all scene drawn elements to scene area
Paul Gilbert
2018-04-12
XEEN: Fix for resetting speed table after monsters have died
Paul Gilbert
2018-04-12
XEEN: Fix read of freed data in multiple rapid playFX calls
Paul Gilbert
2018-04-11
XEEN: Fix monster attacks that target the entire party
Paul Gilbert
2018-04-10
XEEN: Fix removing too many Monga Melons during quest
Paul Gilbert
2018-04-10
XEEN: Fix loading Dark Side savegames from WOX menu
Paul Gilbert
2018-04-10
XEEN: Fix Golem cutscene usage on Dark Side
Paul Gilbert
[next]